Searched refs:nIndexA (Results 1 – 3 of 3) sorted by relevance
231 sal_uInt32 nIndexA(nPointCount); in create3DDecomposition() local249 if(nPointCount == nIndexA) in create3DDecomposition()251 nIndexA = d; in create3DDecomposition()265 const bool bIndexAUsed(nIndexA != nPointCount); in create3DDecomposition()278 if(((nIndexA + 2) % nPointCount) == nIndexB) in create3DDecomposition()280 nIndexC = (nIndexA + 1) % nPointCount; in create3DDecomposition()282 else if(((nIndexA + nPointCount - 2) % nPointCount) == nIndexB) in create3DDecomposition()284 nIndexC = (nIndexA + nPointCount - 1) % nPointCount; in create3DDecomposition()292 const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexA)); in create3DDecomposition()
145 const sal_uInt32 nIndexA(b); in impAddInBetweenFill() local148 const basegfx::B3DPoint aStartA(aSubA.getB3DPoint(nIndexA)); in impAddInBetweenFill()150 const basegfx::B3DPoint aStartB(aSubB.getB3DPoint(nIndexA)); in impAddInBetweenFill()163 aNew.setNormal(0L, aSubA.getNormal(nIndexA)); in impAddInBetweenFill()164 aNew.setNormal(1L, aSubB.getNormal(nIndexA)); in impAddInBetweenFill()
92 final int nIndexA = nJ-maInversions[nJ - 1]+nS - 1; in ProvideNextPermutation() local94 final T aItem = maItems[nIndexA]; in ProvideNextPermutation()95 maItems[nIndexA] = maItems[nIndexB]; in ProvideNextPermutation()
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