Searched refs:nIndexB (Results 1 – 3 of 3) sorted by relevance
232 sal_uInt32 nIndexB(nPointCount); in create3DDecomposition() local253 else if(nPointCount == nIndexB) in create3DDecomposition()255 nIndexB = d; in create3DDecomposition()266 const bool bIndexBUsed(nIndexB != nPointCount); in create3DDecomposition()278 if(((nIndexA + 2) % nPointCount) == nIndexB) in create3DDecomposition()282 else if(((nIndexA + nPointCount - 2) % nPointCount) == nIndexB) in create3DDecomposition()304 const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexB)); in create3DDecomposition()
146 const sal_uInt32 nIndexB((b + 1L) % nPointCount); in impAddInBetweenFill() local149 const basegfx::B3DPoint aEndA(aSubA.getB3DPoint(nIndexB)); in impAddInBetweenFill()151 const basegfx::B3DPoint aEndB(aSubB.getB3DPoint(nIndexB)); in impAddInBetweenFill()165 aNew.setNormal(2L, aSubB.getNormal(nIndexB)); in impAddInBetweenFill()166 aNew.setNormal(3L, aSubA.getNormal(nIndexB)); in impAddInBetweenFill()
93 final int nIndexB = nJ-nQ+nS - 1; in ProvideNextPermutation() local95 maItems[nIndexA] = maItems[nIndexB]; in ProvideNextPermutation()96 maItems[nIndexB] = aItem; in ProvideNextPermutation()
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