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/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrextrudeprimitive3d.cxx233 sal_uInt32 nIndexC(nPointCount); in create3DDecomposition() local
257 else if(nPointCount == nIndexC) in create3DDecomposition()
259 nIndexC = d; in create3DDecomposition()
267 bool bIndexCUsed(nIndexC != nPointCount); in create3DDecomposition()
280 nIndexC = (nIndexA + 1) % nPointCount; in create3DDecomposition()
284 nIndexC = (nIndexA + nPointCount - 1) % nPointCount; in create3DDecomposition()
287 bIndexCUsed = (nIndexC != nPointCount); in create3DDecomposition()
316 const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexC)); in create3DDecomposition()

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