Searched refs:nNumberXPos (Results 1 – 2 of 2) sorted by relevance
1148 sal_uInt16 nNumberXPos( 0 ); in Paint() local1153 nNumberXPos = nXStart; in Paint()1156 if(nFirstLineOffset <= nNumberXPos) in Paint()1157 nNumberXPos = nNumberXPos - nFirstLineOffset; in Paint()1159 nNumberXPos = 0; in Paint()1168 nNumberXPos = 0; in Paint()1181 nNumberXPos, in Paint()1196 pVDev->DrawText( Point(nNumberXPos, nYStart), aText ); in Paint()1229 if ( nTextXPos < nNumberXPos + nBulletWidth ) in Paint()1231 nTextXPos = nNumberXPos + nBulletWidth; in Paint()[all …]
2740 sal_uInt16 nNumberXPos( 0 ); in Paint() local2745 nNumberXPos = nXStart; in Paint()2748 if(nFirstLineOffset <= nNumberXPos) in Paint()2749 nNumberXPos = nNumberXPos - nFirstLineOffset; in Paint()2751 nNumberXPos = 0; in Paint()2754 nNumberXPos = nNumberXPos + nTextOffset; in Paint()2763 nNumberXPos = 0; in Paint()2776 nNumberXPos, in Paint()2800 pVDev->DrawText( Point(nNumberXPos, nYStart), aText ); in Paint()2835 nTextXPos = nNumberXPos + nBulletWidth; in Paint()[all …]
Completed in 57 milliseconds