Searched refs:nOTop (Results 1 – 1 of 1) sorted by relevance
530 const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY())); in RenderFillGraphicPrimitive2D() local550 if(nBTop > nOTop) in RenderFillGraphicPrimitive2D()558 if(nBTop + nBHeight <= nOTop) in RenderFillGraphicPrimitive2D()578 … for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++) in RenderFillGraphicPrimitive2D()608 nYPos < nOTop + nOHeight; nYPos += nBHeight) in RenderFillGraphicPrimitive2D()
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