Searched refs:nObjectStartIndex (Results 1 – 1 of 1) sorted by relevance
1692 sal_uInt32 nObjectStartIndex = nObjects - nObjectsLeft; in ResolveBitmapActions() local1694 BSaveStruct* pSave = (BSaveStruct*)rSaveList.GetObject( nObjectStartIndex ); in ResolveBitmapActions()1697 for ( i = nObjectStartIndex; i < nObjects; ) in ResolveBitmapActions()1710 for ( i = nObjectStartIndex; i < ( nObjectStartIndex + nObjectsOfSameSize ); i++ ) in ResolveBitmapActions()1736 …if ( i == nObjectStartIndex ) // optimizing, sometimes it is possible to create just one transpare… in ResolveBitmapActions()
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