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/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrextrudeprimitive3d.cxx237 const sal_uInt32 nPrevInd((d + nPointCount - 1) % nPointCount); in create3DDecomposition() local
240 const basegfx::B2DVector aPrev(aCandidate.getB2DPoint(nPrevInd) - aPoint); in create3DDecomposition()

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