Searched refs:nU4 (Results 1 – 2 of 2) sorted by relevance
3001 sal_Int32 nConcurrent, nNextAction, nEndSync, nU4, nU5; in importAnimationActions() local3005 mrStCtrl >> nU4; in importAnimationActions()3021 dump( " action_4=\"%#lx\"", nU4 ); in importAnimationActions()
1263 sal_Int32 nU4 = 0; in exportAnimAction() local1275 << nU4 in exportAnimAction()
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