Searched refs:nUpDownX (Results 1 – 5 of 5) sorted by relevance
1816 Point* pPt, long nUpDownX ) in UpDown() argument1847 nUpDownX = pFrm->IsVertical() ? in UpDown()1878 (bUp ? pFrm->UnitUp( this, nUpDownX, bInReadOnly ) in UpDown()1879 : pFrm->UnitDown( this, nUpDownX, bInReadOnly ) ) && in UpDown()1902 aPt.Y() = pFrm->Frm().Top() + nUpDownX; in UpDown()1908 aPt.X() = pFrm->Frm().Left() + nUpDownX; in UpDown()
99 aPt.Y() = pFrm->Frm().Top() + nUpDownX; in GotoNextNum()104 aPt.X() = pFrm->Frm().Left() + nUpDownX; in GotoNextNum()139 aPt.Y() = pFrm->Frm().Top() + nUpDownX; in GotoPrevNum()144 aPt.X() = pFrm->Frm().Left() + nUpDownX; in GotoPrevNum()
1817 nUpDownX = pFrm->IsVertical() ? in UpdateCrsr()
204 long nUpDownX; // versuche den Cursor bei Up/Down immer in member in SwCrsrShell376 long GetUpDownX() const { return nUpDownX; } in GetUpDownX()
163 sal_Bool UpDown( sal_Bool bUp, sal_uInt16 nCnt, Point* pPt, long nUpDownX );
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