Searched refs:pSpinVal (Results 1 – 2 of 2) sorted by relevance
250 const SpinbuttonValue* pSpinVal = static_cast<const SpinbuttonValue *>(&value); in drawNativeControl() local251 Rectangle aButtonRect( pSpinVal->maUpperRect); in drawNativeControl()252 aButtonRect.Union( pSpinVal->maLowerRect );; in drawNativeControl()462 const SpinbuttonValue* pSpinVal = static_cast<const SpinbuttonValue *>(&value); in drawNativeControl() local463 if( (pSpinVal->mnUpperState & CTRL_STATE_PRESSED) ) in drawNativeControl()465 if( (pSpinVal->mnLowerState & CTRL_STATE_PRESSED) ) in drawNativeControl()
1928 …const SpinbuttonValue * pSpinVal = (aValue.getType() == CTRL_SPINBUTTONS) ? static_cast<const Spin… in NWPaintGTKSpinBox() local1942 if ( pSpinVal ) in NWPaintGTKSpinBox()1944 upBtnPart = pSpinVal->mnUpperPart; in NWPaintGTKSpinBox()1945 upBtnState = pSpinVal->mnUpperState; in NWPaintGTKSpinBox()1947 downBtnPart = pSpinVal->mnLowerPart; in NWPaintGTKSpinBox()1948 downBtnState = pSpinVal->mnLowerState; in NWPaintGTKSpinBox()1954 if ( !pSpinVal ) in NWPaintGTKSpinBox()1959 pixmapRect = pSpinVal->maUpperRect; in NWPaintGTKSpinBox()1960 pixmapRect.Union( pSpinVal->maLowerRect ); in NWPaintGTKSpinBox()
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