Searched refs:r2ndOutDev (Results 1 – 1 of 1) sorted by relevance
1070 OutputDevice& r2ndOutDev( mp2ndOutDev->getOutDev() ); in fillTexturedPolyPolygon() local1071 r2ndOutDev.IntersectClipRegion( aPolygonDeviceRect ); in fillTexturedPolyPolygon()1072 textureFill( r2ndOutDev, in fillTexturedPolyPolygon()1157 OutputDevice& r2ndOutDev( mp2ndOutDev->getOutDev() ); in fillTexturedPolyPolygon() local1158 r2ndOutDev.Push( PUSH_CLIPREGION ); in fillTexturedPolyPolygon()1160 r2ndOutDev.SetClipRegion( aPolyClipRegion ); in fillTexturedPolyPolygon()1161 textureFill( r2ndOutDev, in fillTexturedPolyPolygon()1170 r2ndOutDev.Pop(); in fillTexturedPolyPolygon()
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