Searched refs:rNewLookAt (Results 1 – 4 of 4) sorted by relevance
128 void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt) in SetLookAt() argument130 if ( rNewLookAt != aLookAt ) in SetLookAt()132 aLookAt = rNewLookAt; in SetLookAt()145 const basegfx::B3DPoint& rNewLookAt) in SetPosAndLookAt() argument147 if ( rNewPos != aPosition || rNewLookAt != aLookAt ) in SetPosAndLookAt()150 aLookAt = rNewLookAt; in SetPosAndLookAt()
879 void B3dCamera::SetLookAt(const basegfx::B3DVector& rNewLookAt) in SetLookAt() argument881 if(rNewLookAt != aLookAt) in SetLookAt()884 aLookAt = rNewLookAt; in SetLookAt()891 …amera::SetPositionAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DVector& rNewLookAt) in SetPositionAndLookAt() argument893 if(rNewPos != aPosition || rNewLookAt != aLookAt) in SetPositionAndLookAt()897 aLookAt = rNewLookAt; in SetPositionAndLookAt()
66 void SetLookAt(const basegfx::B3DPoint& rNewLookAt);68 void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);
324 void SetLookAt(const basegfx::B3DVector& rNewLookAt);326 void SetPositionAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DVector& rNewLookAt);
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