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Searched refs:rNormalInEyeCoordinates (Results 1 – 2 of 2) sorted by relevance

/trunk/main/drawinglayer/source/attribute/
H A Dsdrlightingattribute3d.cxx167 const basegfx::B3DVector& rNormalInEyeCoordinates, in solveColorModel() argument
180 if(nLightCount && !rNormalInEyeCoordinates.equalZero()) in solveColorModel()
183 basegfx::B3DVector aEyeNormal(rNormalInEyeCoordinates); in solveColorModel()
/trunk/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrlightingattribute3d.hxx74 const basegfx::B3DVector& rNormalInEyeCoordinates,

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