Searched refs:setAutoReverse (Results 1 – 8 of 8) sorted by relevance
126 void SAL_CALL setAutoReverse( ::sal_Bool _autoreverse ) throw (RuntimeException);506 void SAL_CALL RandomAnimationNode::setAutoReverse( sal_Bool _autoreverse ) throw (RuntimeException) in setAutoReverse() function in sd::RandomAnimationNode
846 void CustomAnimationEffect::setAutoReverse( sal_Bool bAutoReverse ) in setAutoReverse() function in sd::CustomAnimationEffect851 mxNode->setAutoReverse( bAutoReverse ); in setAutoReverse()887 setAutoReverse( bAutoReverse ); in replaceNode()1070 xNewNode->setAutoReverse( mxNode->getAutoReverse() ); in setIterateType()
464 xNode->setAutoReverse( bBool ); in setNode()
186 virtual void SAL_CALL setAutoReverse( sal_Bool _autoreverse ) throw (RuntimeException);1113 void SAL_CALL AnimationNode::setAutoReverse( sal_Bool _autoreverse ) throw (RuntimeException) in setAutoReverse() function in animcore::AnimationNode
141 void setAutoReverse( sal_Bool bAutoReverse );
874 mxNode->setAutoReverse( bTemp ); in init_node()
1627 pEffect->setAutoReverse( bAutoReverse ); in changeSelection()
2639 xNode->setAutoReverse( nAutoreverse != 0 ); in importAnimationValues()
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