Searched refs:xShape3DAnchor (Results 1 – 2 of 2) sorted by relevance
224 uno::Reference< drawing::XShape > xShape3DAnchor = pShapeFactory->createCube( xSceneTarget in transformSceneToScreenPosition() local228 aScreenPoint = xShape3DAnchor->getPosition(); in transformSceneToScreenPosition()229 xSceneTarget->remove(xShape3DAnchor); in transformSceneToScreenPosition()
867 … Reference< drawing::XShape > xShape3DAnchor = m_pShapeFactory->createCube( m_xLogicTarget in getScreenPosition() local869 … awt::Point a2DPos = xShape3DAnchor->getPosition(); //get 2D position from xShape3DAnchor in getScreenPosition()870 m_xLogicTarget->remove(xShape3DAnchor); in getScreenPosition()
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