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Searched refs:aSHD (Results 1 – 3 of 3) sorted by path

/trunk/main/sw/source/filter/ww8/
H A Dwrtww8.cxx2557 WW8SHDLong aSHD; in TableBackgrounds() local
2558 aSHD.setCvFore( 0xFF000000 ); in TableBackgrounds()
2562 aSHD.setCvBack( 0xFF000000 ); in TableBackgrounds()
2564 aSHD.setCvBack( wwUtility::RGBToBGR( nBgColor ) ); in TableBackgrounds()
2566 aSHD.Write( m_rWW8Export ); in TableBackgrounds()
H A Dww8atr.cxx1662 WW8_SHD aSHD; in CharBackground() local
1664 m_rWW8Export.TransBrush( rBrush.GetColor(), aSHD ); in CharBackground()
1667 m_rWW8Export.InsUInt16( aSHD.GetValue() ); in CharBackground()
4098 WW8_SHD aSHD; in FormatBackground() local
4100 m_rWW8Export.TransBrush( rBrush.GetColor(), aSHD ); in FormatBackground()
4106 m_rWW8Export.InsUInt16( aSHD.GetValue() ); in FormatBackground()
H A Dww8par6.cxx3980 WW8_SHD aSHD; in Read_CharShadow() local
3981 aSHD.SetWWValue( *(SVBT16*)pData ); in Read_CharShadow()
3982 SwWW8Shade aSh( bVer67, aSHD ); in Read_CharShadow()
4835 WW8_SHD aSHD; in Read_Shade() local
4836 aSHD.SetWWValue( *(SVBT16*)pData ); in Read_Shade()
4837 SwWW8Shade aSh( bVer67, aSHD ); in Read_Shade()

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