1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef _BGFX_TOOLS_CANVASTOOLS_HXX 25 #define _BGFX_TOOLS_CANVASTOOLS_HXX 26 27 #include <com/sun/star/uno/Reference.hxx> 28 #include <com/sun/star/uno/Sequence.hxx> 29 30 31 namespace com { namespace sun { namespace star { namespace geometry 32 { 33 struct AffineMatrix2D; 34 struct AffineMatrix3D; 35 struct Matrix2D; 36 struct RealPoint2D; 37 struct RealSize2D; 38 struct RealRectangle2D; 39 struct RealRectangle3D; 40 struct IntegerPoint2D; 41 struct IntegerSize2D; 42 struct IntegerRectangle2D; 43 struct RealBezierSegment2D; 44 } } } } 45 46 namespace com { namespace sun { namespace star { namespace rendering 47 { 48 class XGraphicDevice; 49 class XPolyPolygon2D; 50 } } } } 51 52 namespace com { namespace sun { namespace star { namespace awt 53 { 54 struct Point; 55 struct Size; 56 struct Rectangle; 57 } } } } 58 59 namespace basegfx 60 { 61 class B2DHomMatrix; 62 class B3DHomMatrix; 63 class B2DVector; 64 class B2DPoint; 65 class B2DRange; 66 class B3DRange; 67 class B2IVector; 68 class B2IPoint; 69 class B2IRange; 70 class B2DPolygon; 71 class B2DPolyPolygon; 72 73 namespace unotools 74 { 75 // Polygon conversions 76 // =================================================================== 77 78 ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > 79 xPolyPolygonFromB2DPolygon( const ::com::sun::star::uno::Reference< 80 ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice, 81 const ::basegfx::B2DPolygon& rPoly ); 82 83 ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > 84 xPolyPolygonFromB2DPolyPolygon( const ::com::sun::star::uno::Reference< 85 ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice, 86 const ::basegfx::B2DPolyPolygon& rPolyPoly ); 87 88 89 ::com::sun::star::uno::Sequence< 90 ::com::sun::star::uno::Sequence< 91 ::com::sun::star::geometry::RealBezierSegment2D > > 92 bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ); 93 94 ::com::sun::star::uno::Sequence< 95 ::com::sun::star::uno::Sequence< 96 ::com::sun::star::geometry::RealPoint2D > > 97 pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ); 98 99 ::basegfx::B2DPolygon polygonFromPoint2DSequence( 100 const ::com::sun::star::uno::Sequence< 101 ::com::sun::star::geometry::RealPoint2D >& rPoints ); 102 103 ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence( 104 const ::com::sun::star::uno::Sequence< 105 ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > >& rPoints ); 106 107 ::basegfx::B2DPolygon polygonFromBezier2DSequence( 108 const ::com::sun::star::uno::Sequence< 109 ::com::sun::star::geometry::RealBezierSegment2D >& rPoints ); 110 111 ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence( 112 const ::com::sun::star::uno::Sequence< 113 ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > >& rPoints ); 114 115 ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D( 116 const ::com::sun::star::uno::Reference< 117 ::com::sun::star::rendering::XPolyPolygon2D >& rPoly ); 118 119 // Matrix conversions 120 // =================================================================== 121 122 ::com::sun::star::geometry::AffineMatrix2D& 123 affineMatrixFromHomMatrix( ::com::sun::star::geometry::AffineMatrix2D& matrix, 124 const ::basegfx::B2DHomMatrix& transform); 125 126 ::com::sun::star::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D( 127 ::com::sun::star::geometry::AffineMatrix3D& matrix, 128 const ::basegfx::B3DHomMatrix& transform); 129 130 ::basegfx::B2DHomMatrix& 131 homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform, 132 const ::com::sun::star::geometry::AffineMatrix2D& matrix ); 133 134 ::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const ::com::sun::star::geometry::AffineMatrix2D& matrix ); 135 ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& matrix ); 136 137 ::com::sun::star::geometry::Matrix2D& 138 matrixFromHomMatrix( ::com::sun::star::geometry::Matrix2D& matrix, 139 const ::basegfx::B2DHomMatrix& transform); 140 141 ::basegfx::B2DHomMatrix& 142 homMatrixFromMatrix( ::basegfx::B2DHomMatrix& transform, 143 const ::com::sun::star::geometry::Matrix2D& matrix ); 144 145 // Geometry conversions 146 // =================================================================== 147 148 ::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& ); 149 ::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& ); 150 ::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& ); 151 ::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& ); 152 153 ::basegfx::B2DVector b2DSizeFromRealSize2D( const ::com::sun::star::geometry::RealSize2D& ); 154 ::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& ); 155 ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& ); 156 ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& ); 157 158 ::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& ); 159 ::com::sun::star::geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& ); 160 ::com::sun::star::geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& ); 161 162 ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& ); 163 ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const ::com::sun::star::geometry::IntegerPoint2D& ); 164 ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& ); 165 166 ::com::sun::star::awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& ); 167 ::com::sun::star::awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& ); 168 ::com::sun::star::awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& ); 169 170 ::basegfx::B2IVector b2ISizeFromAwtSize( const ::com::sun::star::awt::Size& ); 171 ::basegfx::B2IPoint b2IPointFromAwtPoint( const ::com::sun::star::awt::Point& ); 172 ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& ); 173 174 // Geometry comparisons 175 // =================================================================== 176 177 bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB ); 178 bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB ); 179 bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB ); 180 bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB ); 181 bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB ); 182 183 bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB ); 184 bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB ); 185 bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB ); 186 187 bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB ); 188 bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB ); 189 bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB ); 190 191 /** Return smalltest integer range, which completely contains 192 given floating point range. 193 194 @param rRange 195 Input range. Values must be within the representable 196 bounds of sal_Int32 197 198 @return the closest integer range, which completely 199 contains rRange. 200 */ 201 ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange ); 202 203 /** Return smalltest B2DRange with integer values, which 204 completely contains given floating point range. 205 206 @param rRange 207 Input range. 208 209 @return the closest B2DRange with integer coordinates, 210 which completely contains rRange. 211 */ 212 ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange ); 213 214 } 215 } 216 217 #endif /* _BGFX_TOOLS_CANVASTOOLS_HXX */ 218