1*b1cdbd2cSJim Jagielski /**************************************************************
2*b1cdbd2cSJim Jagielski  *
3*b1cdbd2cSJim Jagielski  * Licensed to the Apache Software Foundation (ASF) under one
4*b1cdbd2cSJim Jagielski  * or more contributor license agreements.  See the NOTICE file
5*b1cdbd2cSJim Jagielski  * distributed with this work for additional information
6*b1cdbd2cSJim Jagielski  * regarding copyright ownership.  The ASF licenses this file
7*b1cdbd2cSJim Jagielski  * to you under the Apache License, Version 2.0 (the
8*b1cdbd2cSJim Jagielski  * "License"); you may not use this file except in compliance
9*b1cdbd2cSJim Jagielski  * with the License.  You may obtain a copy of the License at
10*b1cdbd2cSJim Jagielski  *
11*b1cdbd2cSJim Jagielski  *   http://www.apache.org/licenses/LICENSE-2.0
12*b1cdbd2cSJim Jagielski  *
13*b1cdbd2cSJim Jagielski  * Unless required by applicable law or agreed to in writing,
14*b1cdbd2cSJim Jagielski  * software distributed under the License is distributed on an
15*b1cdbd2cSJim Jagielski  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*b1cdbd2cSJim Jagielski  * KIND, either express or implied.  See the License for the
17*b1cdbd2cSJim Jagielski  * specific language governing permissions and limitations
18*b1cdbd2cSJim Jagielski  * under the License.
19*b1cdbd2cSJim Jagielski  *
20*b1cdbd2cSJim Jagielski  *************************************************************/
21*b1cdbd2cSJim Jagielski 
22*b1cdbd2cSJim Jagielski 
23*b1cdbd2cSJim Jagielski 
24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove
25*b1cdbd2cSJim Jagielski #include "precompiled_canvas.hxx"
26*b1cdbd2cSJim Jagielski 
27*b1cdbd2cSJim Jagielski #include <canvas/debug.hxx>
28*b1cdbd2cSJim Jagielski 
29*b1cdbd2cSJim Jagielski #include <rtl/math.hxx>
30*b1cdbd2cSJim Jagielski 
31*b1cdbd2cSJim Jagielski #include <com/sun/star/rendering/TextDirection.hpp>
32*b1cdbd2cSJim Jagielski #include <com/sun/star/rendering/TexturingMode.hpp>
33*b1cdbd2cSJim Jagielski #include <com/sun/star/rendering/PathCapType.hpp>
34*b1cdbd2cSJim Jagielski #include <com/sun/star/rendering/PathJoinType.hpp>
35*b1cdbd2cSJim Jagielski 
36*b1cdbd2cSJim Jagielski #include <tools/poly.hxx>
37*b1cdbd2cSJim Jagielski #include <vcl/window.hxx>
38*b1cdbd2cSJim Jagielski #include <vcl/bitmapex.hxx>
39*b1cdbd2cSJim Jagielski #include <vcl/bmpacc.hxx>
40*b1cdbd2cSJim Jagielski #include <vcl/canvastools.hxx>
41*b1cdbd2cSJim Jagielski 
42*b1cdbd2cSJim Jagielski #include <basegfx/matrix/b2dhommatrix.hxx>
43*b1cdbd2cSJim Jagielski #include <basegfx/range/b2drectangle.hxx>
44*b1cdbd2cSJim Jagielski #include <basegfx/point/b2dpoint.hxx>
45*b1cdbd2cSJim Jagielski #include <basegfx/vector/b2dsize.hxx>
46*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolygon.hxx>
47*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolygontools.hxx>
48*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolypolygontools.hxx>
49*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dlinegeometry.hxx>
50*b1cdbd2cSJim Jagielski #include <basegfx/tools/canvastools.hxx>
51*b1cdbd2cSJim Jagielski #include <basegfx/numeric/ftools.hxx>
52*b1cdbd2cSJim Jagielski 
53*b1cdbd2cSJim Jagielski #include <utility>
54*b1cdbd2cSJim Jagielski 
55*b1cdbd2cSJim Jagielski #include <comphelper/sequence.hxx>
56*b1cdbd2cSJim Jagielski #include <canvas/canvastools.hxx>
57*b1cdbd2cSJim Jagielski 
58*b1cdbd2cSJim Jagielski #include "cairo_textlayout.hxx"
59*b1cdbd2cSJim Jagielski #include "cairo_parametricpolypolygon.hxx"
60*b1cdbd2cSJim Jagielski #include "cairo_canvashelper.hxx"
61*b1cdbd2cSJim Jagielski #include "cairo_canvasbitmap.hxx"
62*b1cdbd2cSJim Jagielski #include "cairo_impltools.hxx"
63*b1cdbd2cSJim Jagielski #include "cairo_canvasfont.hxx"
64*b1cdbd2cSJim Jagielski 
65*b1cdbd2cSJim Jagielski using namespace ::com::sun::star;
66*b1cdbd2cSJim Jagielski 
67*b1cdbd2cSJim Jagielski namespace cairocanvas
68*b1cdbd2cSJim Jagielski {
69*b1cdbd2cSJim Jagielski     namespace
70*b1cdbd2cSJim Jagielski     {
textureFill(OutputDevice & rOutDev,GraphicObject & rGraphic,const::Point & rPosPixel,const::Size & rNextTileX,const::Size & rNextTileY,sal_Int32 nTilesX,sal_Int32 nTilesY,const::Size & rTileSize,const GraphicAttr & rAttr)71*b1cdbd2cSJim Jagielski         bool textureFill( OutputDevice&			rOutDev,
72*b1cdbd2cSJim Jagielski                           GraphicObject&		rGraphic,
73*b1cdbd2cSJim Jagielski                           const ::Point&		rPosPixel,
74*b1cdbd2cSJim Jagielski                           const ::Size&			rNextTileX,
75*b1cdbd2cSJim Jagielski                           const ::Size&			rNextTileY,
76*b1cdbd2cSJim Jagielski                           sal_Int32				nTilesX,
77*b1cdbd2cSJim Jagielski                           sal_Int32				nTilesY,
78*b1cdbd2cSJim Jagielski                           const ::Size&			rTileSize,
79*b1cdbd2cSJim Jagielski                           const GraphicAttr&	rAttr)
80*b1cdbd2cSJim Jagielski         {
81*b1cdbd2cSJim Jagielski             bool bRet( false );
82*b1cdbd2cSJim Jagielski             Point 	aCurrPos;
83*b1cdbd2cSJim Jagielski             int 	nX, nY;
84*b1cdbd2cSJim Jagielski 
85*b1cdbd2cSJim Jagielski             for( nY=0; nY < nTilesY; ++nY )
86*b1cdbd2cSJim Jagielski             {
87*b1cdbd2cSJim Jagielski                 aCurrPos.X() = rPosPixel.X() + nY*rNextTileY.Width();
88*b1cdbd2cSJim Jagielski                 aCurrPos.Y() = rPosPixel.Y() + nY*rNextTileY.Height();
89*b1cdbd2cSJim Jagielski 
90*b1cdbd2cSJim Jagielski                 for( nX=0; nX < nTilesX; ++nX )
91*b1cdbd2cSJim Jagielski                 {
92*b1cdbd2cSJim Jagielski                     // update return value. This method should return true, if
93*b1cdbd2cSJim Jagielski                     // at least one of the looped Draws succeeded.
94*b1cdbd2cSJim Jagielski                     bRet |= rGraphic.Draw( &rOutDev,
95*b1cdbd2cSJim Jagielski                                            aCurrPos,
96*b1cdbd2cSJim Jagielski                                            rTileSize,
97*b1cdbd2cSJim Jagielski                                            &rAttr );
98*b1cdbd2cSJim Jagielski 
99*b1cdbd2cSJim Jagielski                     aCurrPos.X() += rNextTileX.Width();
100*b1cdbd2cSJim Jagielski                     aCurrPos.Y() += rNextTileX.Height();
101*b1cdbd2cSJim Jagielski                 }
102*b1cdbd2cSJim Jagielski             }
103*b1cdbd2cSJim Jagielski 
104*b1cdbd2cSJim Jagielski             return bRet;
105*b1cdbd2cSJim Jagielski         }
106*b1cdbd2cSJim Jagielski 
roundDown(const double & rVal)107*b1cdbd2cSJim Jagielski         inline sal_Int32 roundDown( const double& rVal )
108*b1cdbd2cSJim Jagielski         {
109*b1cdbd2cSJim Jagielski             return static_cast< sal_Int32 >( floor( rVal ) );
110*b1cdbd2cSJim Jagielski         }
111*b1cdbd2cSJim Jagielski 
roundUp(const double & rVal)112*b1cdbd2cSJim Jagielski         inline sal_Int32 roundUp( const double& rVal )
113*b1cdbd2cSJim Jagielski         {
114*b1cdbd2cSJim Jagielski             return static_cast< sal_Int32 >( ceil( rVal ) );
115*b1cdbd2cSJim Jagielski         }
116*b1cdbd2cSJim Jagielski     }
117*b1cdbd2cSJim Jagielski 
fillTexturedPolyPolygon(const rendering::XCanvas & rCanvas,const uno::Reference<rendering::XPolyPolygon2D> & xPolyPolygon,const rendering::ViewState & viewState,const rendering::RenderState & renderState,const uno::Sequence<rendering::Texture> & textures)118*b1cdbd2cSJim Jagielski     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillTexturedPolyPolygon( const rendering::XCanvas& 							rCanvas,
119*b1cdbd2cSJim Jagielski                                                                                          const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
120*b1cdbd2cSJim Jagielski                                                                                          const rendering::ViewState& 						viewState,
121*b1cdbd2cSJim Jagielski                                                                                          const rendering::RenderState& 						renderState,
122*b1cdbd2cSJim Jagielski                                                                                          const uno::Sequence< rendering::Texture >& 		textures )
123*b1cdbd2cSJim Jagielski     {
124*b1cdbd2cSJim Jagielski         ENSURE_ARG_OR_THROW( xPolyPolygon.is(),
125*b1cdbd2cSJim Jagielski                          "CanvasHelper::fillPolyPolygon(): polygon is NULL");
126*b1cdbd2cSJim Jagielski         ENSURE_ARG_OR_THROW( textures.getLength(),
127*b1cdbd2cSJim Jagielski                          "CanvasHelper::fillTexturedPolyPolygon: empty texture sequence");
128*b1cdbd2cSJim Jagielski 
129*b1cdbd2cSJim Jagielski 	cairo_save( mpCairo );
130*b1cdbd2cSJim Jagielski 
131*b1cdbd2cSJim Jagielski 	useStates( viewState, renderState, true );
132*b1cdbd2cSJim Jagielski 	mpTextures = &textures;
133*b1cdbd2cSJim Jagielski 	drawPolyPolygonPath( xPolyPolygon, Fill );
134*b1cdbd2cSJim Jagielski 	mpTextures = NULL;
135*b1cdbd2cSJim Jagielski 
136*b1cdbd2cSJim Jagielski 	cairo_restore( mpCairo );
137*b1cdbd2cSJim Jagielski 
138*b1cdbd2cSJim Jagielski         return uno::Reference< rendering::XCachedPrimitive >(NULL);
139*b1cdbd2cSJim Jagielski     }
140*b1cdbd2cSJim Jagielski }
141