1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BACKGROUNDCOLORPRIMITIVE2D_HXX 25 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BACKGROUNDCOLORPRIMITIVE2D_HXX 26 27 #include <drawinglayer/drawinglayerdllapi.h> 28 #include <drawinglayer/primitive2d/baseprimitive2d.hxx> 29 #include <basegfx/color/bcolor.hxx> 30 31 ////////////////////////////////////////////////////////////////////////////// 32 // BackgroundColorPrimitive2D class 33 34 namespace drawinglayer 35 { 36 namespace primitive2d 37 { 38 /** BackgroundColorPrimitive2D class 39 40 This primitive is defined to fill the whole visible Viewport with 41 the given color (and thus decomposes to a filled polygon). This 42 makes it a view-depnendent primitive by definition. It only has 43 a valid decomposition if a valid Viewport is given in the 44 ViewInformation2D at decomposition time. 45 46 It will try to buffer it's last decomposition using maLastViewport 47 to detect changes in the get2DDecomposition call. 48 */ 49 class DRAWINGLAYER_DLLPUBLIC BackgroundColorPrimitive2D : public BufferedDecompositionPrimitive2D 50 { 51 private: 52 /// the fill color to use 53 basegfx::BColor maBColor; 54 55 /// the last used viewInformation, used from getDecomposition for buffering 56 basegfx::B2DRange maLastViewport; 57 58 protected: 59 /// create local decomposition 60 virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; 61 62 public: 63 /// constructor 64 BackgroundColorPrimitive2D( 65 const basegfx::BColor& rBColor); 66 67 /// data read access getBColor() const68 const basegfx::BColor& getBColor() const { return maBColor; } 69 70 /// compare operator 71 virtual bool operator==(const BasePrimitive2D& rPrimitive) const; 72 73 /// get B2Drange 74 virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; 75 76 /// provide unique ID 77 DeclPrimitrive2DIDBlock() 78 79 /// Overload standard getDecomposition call to be view-dependent here 80 virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; 81 }; 82 } // end of namespace primitive2d 83 } // end of namespace drawinglayer 84 85 ////////////////////////////////////////////////////////////////////////////// 86 87 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BACKGROUNDCOLORPRIMITIVE2D_HXX 88 89 ////////////////////////////////////////////////////////////////////////////// 90 // eof 91