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21 
22 
23 
24 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
25 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
26 
27 #include <drawinglayer/drawinglayerdllapi.h>
28 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
29 #include <basegfx/matrix/b3dhommatrix.hxx>
30 #include <basegfx/vector/b2dvector.hxx>
31 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
32 #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
33 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
34 
35 //////////////////////////////////////////////////////////////////////////////
36 
37 namespace drawinglayer
38 {
39     /** SdrPrimitive3D class
40 
41         Base class for the more complicated geometric primitives, so
42         derive from buffered primitive to allow overloading of
43         create3DDecomposition there.
44      */
45 	namespace primitive3d
46 	{
47 		class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D
48 		{
49 		private:
50             /// object surface attributes
51 			basegfx::B3DHomMatrix						maTransform;
52 			basegfx::B2DVector							maTextureSize;
53 			attribute::SdrLineFillShadowAttribute3D		maSdrLFSAttribute;
54 			attribute::Sdr3DObjectAttribute				maSdr3DObjectAttribute;
55 
56 		protected:
57 			/** Standard implementation for primitive3D which
58 			    will use maTransform as range and expand by evtl. line width / 2
59              */
60 			basegfx::B3DRange getStandard3DRange() const;
61 
62 			/** implementation for primitive3D which
63 			    will use given Slice3Ds and expand by evtl. line width / 2
64              */
65 			basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
66 
67 		public:
68             /// constructor
69 			SdrPrimitive3D(
70 				const basegfx::B3DHomMatrix& rTransform,
71 				const basegfx::B2DVector& rTextureSize,
72 				const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
73 				const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
74 
75 			/// data read access
getTransform() const76 			const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
getTextureSize() const77 			const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
getSdrLFSAttribute() const78 			const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
getSdr3DObjectAttribute() const79 			const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
80 
81 			/// compare operator
82 			virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
83 		};
84 	} // end of namespace primitive3d
85 } // end of namespace drawinglayer
86 
87 //////////////////////////////////////////////////////////////////////////////
88 
89 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
90 
91 //////////////////////////////////////////////////////////////////////////////
92 // eof
93