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21 
22 
23 
24 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
25 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
26 
27 #include <drawinglayer/drawinglayerdllapi.h>
28 #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
29 #include <basegfx/matrix/b3dhommatrix.hxx>
30 
31 //////////////////////////////////////////////////////////////////////////////
32 
33 namespace drawinglayer
34 {
35 	namespace primitive3d
36 	{
37         /** TransformPrimitive3D class
38 
39             This is one of the basic grouping 3D primitives and it provides
40             embedding a sequence of primitives (a geometry) into a
41             3D transformation.
42 
43             Please see the description for TransformPrimitive2D since these
44             primitives are pretty similar.
45          */
46 		class DRAWINGLAYER_DLLPUBLIC TransformPrimitive3D : public GroupPrimitive3D
47 		{
48 		private:
49             // the 3D transformation to apply
50 			basegfx::B3DHomMatrix					maTransformation;
51 
52 		public:
53             /// constructor
54 			TransformPrimitive3D(
55 				const basegfx::B3DHomMatrix& rTransformation,
56 				const Primitive3DSequence& rChildren);
57 
58 			/// data read access
getTransformation() const59 			const basegfx::B3DHomMatrix& getTransformation() const { return maTransformation; }
60 
61 			/// compare operator
62 			virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
63 
64 			/// get range
65 			virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
66 
67 			/// provide unique ID
68 			DeclPrimitrive3DIDBlock()
69 		};
70 	} // end of namespace primitive3d
71 } // end of namespace drawinglayer
72 
73 //////////////////////////////////////////////////////////////////////////////
74 
75 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
76 
77 //////////////////////////////////////////////////////////////////////////////
78 // eof
79