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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
28 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
29 
30 //////////////////////////////////////////////////////////////////////////////
31 
32 using namespace com::sun::star;
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 namespace drawinglayer
37 {
38 	namespace primitive3d
39 	{
GroupPrimitive3D(const Primitive3DSequence & rChildren)40 		GroupPrimitive3D::GroupPrimitive3D( const Primitive3DSequence& rChildren )
41 		:	BasePrimitive3D(),
42 			maChildren(rChildren)
43 		{
44 		}
45 
46 		/** The compare opertator uses the Sequence::==operator, so only checking if
47 			the rererences are equal. All non-equal references are interpreted as
48 			non-equal.
49 		 */
operator ==(const BasePrimitive3D & rPrimitive) const50 		bool GroupPrimitive3D::operator==( const BasePrimitive3D& rPrimitive ) const
51 		{
52 			if(BasePrimitive3D::operator==(rPrimitive))
53 			{
54 				const GroupPrimitive3D& rCompare = static_cast< const GroupPrimitive3D& >(rPrimitive);
55 
56 				return (arePrimitive3DSequencesEqual(getChildren(), rCompare.getChildren()));
57 			}
58 
59 			return false;
60 		}
61 
62 		/// default: just return children, so all renderers not supporting group will use it's content
get3DDecomposition(const geometry::ViewInformation3D &) const63 		Primitive3DSequence GroupPrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
64 		{
65 			return getChildren();
66 		}
67 
68 		// provide unique ID
69 		ImplPrimitrive3DIDBlock(GroupPrimitive3D, PRIMITIVE3D_ID_GROUPPRIMITIVE3D)
70 
71 	} // end of namespace primitive3d
72 } // end of namespace drawinglayer
73 
74 //////////////////////////////////////////////////////////////////////////////
75 // eof
76