1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
28 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
29 
30 //////////////////////////////////////////////////////////////////////////////
31 
32 using namespace com::sun::star;
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 namespace drawinglayer
37 {
38 	namespace primitive3d
39 	{
ShadowPrimitive3D(const basegfx::B2DHomMatrix & rShadowTransform,const basegfx::BColor & rShadowColor,double fShadowTransparence,bool bShadow3D,const Primitive3DSequence & rChildren)40 		ShadowPrimitive3D::ShadowPrimitive3D(
41 			const basegfx::B2DHomMatrix& rShadowTransform,
42 			const basegfx::BColor& rShadowColor,
43 			double fShadowTransparence,
44 			bool bShadow3D,
45 			const Primitive3DSequence& rChildren)
46 		:	GroupPrimitive3D(rChildren),
47 			maShadowTransform(rShadowTransform),
48 			maShadowColor(rShadowColor),
49 			mfShadowTransparence(fShadowTransparence),
50 			mbShadow3D(bShadow3D)
51 		{
52 		}
53 
operator ==(const BasePrimitive3D & rPrimitive) const54 		bool ShadowPrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
55 		{
56 			if(GroupPrimitive3D::operator==(rPrimitive))
57 			{
58 				const ShadowPrimitive3D& rCompare = (ShadowPrimitive3D&)rPrimitive;
59 
60 				return (getShadowTransform() == rCompare.getShadowTransform()
61 					&& getShadowColor() == rCompare.getShadowColor()
62 					&& getShadowTransparence() == rCompare.getShadowTransparence()
63 					&& getShadow3D() == rCompare.getShadow3D());
64 			}
65 
66 			return false;
67 		}
68 
69 		// provide unique ID
70 		ImplPrimitrive3DIDBlock(ShadowPrimitive3D, PRIMITIVE3D_ID_SHADOWPRIMITIVE3D)
71 
72 	} // end of namespace primitive3d
73 } // end of namespace drawinglayer
74 
75 //////////////////////////////////////////////////////////////////////////////
76 // eof
77