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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <helperwrongspellrenderer.hxx>
28 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
29 #include <tools/gen.hxx>
30 #include <vcl/outdev.hxx>
31 #include <basegfx/color/bcolormodifier.hxx>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 
35 using namespace com::sun::star;
36 
37 //////////////////////////////////////////////////////////////////////////////
38 
39 namespace drawinglayer
40 {
renderWrongSpellPrimitive2D(const primitive2d::WrongSpellPrimitive2D & rWrongSpellCandidate,OutputDevice & rOutputDevice,const basegfx::B2DHomMatrix & rObjectToViewTransformation,const basegfx::BColorModifierStack & rBColorModifierStack)41 	bool renderWrongSpellPrimitive2D(
42 		const primitive2d::WrongSpellPrimitive2D& rWrongSpellCandidate,
43 		OutputDevice& rOutputDevice,
44 		const basegfx::B2DHomMatrix& rObjectToViewTransformation,
45 		const basegfx::BColorModifierStack& rBColorModifierStack)
46 	{
47 		const basegfx::B2DHomMatrix aLocalTransform(rObjectToViewTransformation * rWrongSpellCandidate.getTransformation());
48         const basegfx::B2DVector aFontVectorPixel(aLocalTransform * basegfx::B2DVector(0.0, 1.0));
49         const sal_uInt32 nFontPixelHeight(basegfx::fround(aFontVectorPixel.getLength()));
50 
51         static const sal_uInt32 nMinimumFontHeight(5); // #define WRONG_SHOW_MIN 		 5
52         static const sal_uInt32 nSmallFontHeight(11);  // #define WRONG_SHOW_SMALL 	    11
53         static const sal_uInt32 nMediumFontHeight(15); // #define WRONG_SHOW_MEDIUM 	15
54 
55         if(nFontPixelHeight > nMinimumFontHeight)
56         {
57             const basegfx::B2DPoint aStart(aLocalTransform * basegfx::B2DPoint(rWrongSpellCandidate.getStart(), 0.0));
58             const basegfx::B2DPoint aStop(aLocalTransform * basegfx::B2DPoint(rWrongSpellCandidate.getStop(), 0.0));
59 		    const Point aVclStart(basegfx::fround(aStart.getX()), basegfx::fround(aStart.getY()));
60 		    const Point aVclStop(basegfx::fround(aStop.getX()), basegfx::fround(aStop.getY()));
61             sal_uInt16 nWaveStyle(WAVE_FLAT);
62 
63             if(nFontPixelHeight > nMediumFontHeight)
64             {
65                 nWaveStyle = WAVE_NORMAL;
66             }
67             else if(nFontPixelHeight > nSmallFontHeight)
68             {
69                 nWaveStyle = WAVE_SMALL;
70             }
71 
72             // #i101075# draw it. Do not forget to use the evtl. offsetted origin of the target device,
73             // e.g. when used with mask/transparence buffer device
74             const Point aOrigin(rOutputDevice.GetMapMode().GetOrigin());
75 
76             const basegfx::BColor aProcessedColor(rBColorModifierStack.getModifiedColor(rWrongSpellCandidate.getColor()));
77 			const bool bMapModeEnabledState(rOutputDevice.IsMapModeEnabled());
78 
79             rOutputDevice.EnableMapMode(false);
80             rOutputDevice.SetLineColor(Color(aProcessedColor));
81             rOutputDevice.SetFillColor();
82             rOutputDevice.DrawWaveLine(aOrigin + aVclStart, aOrigin + aVclStop, nWaveStyle);
83 			rOutputDevice.EnableMapMode(bMapModeEnabledState);
84         }
85 
86 		// cannot really go wrong
87 		return true;
88 	}
89 } // end of namespace drawinglayer
90 
91 //////////////////////////////////////////////////////////////////////////////
92 // eof
93