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21 
22 
23 
24 #ifndef __FRAMEWORK_INTERACTION_PREVENTDUPLICATEINTERACTION_HXX_
25 #define __FRAMEWORK_INTERACTION_PREVENTDUPLICATEINTERACTION_HXX_
26 
27 #include <framework/fwedllapi.h>
28 //_________________________________________________________________________________________________________________
29 //	my own includes
30 //_________________________________________________________________________________________________________________
31 
32 #include <vector>
33 
34 //_________________________________________________________________________________________________________________
35 //	interface includes
36 //_________________________________________________________________________________________________________________
37 #include <com/sun/star/task/XInteractionHandler2.hpp>
38 #include <com/sun/star/task/XInteractionRequest.hpp>
39 #include <com/sun/star/lang/XMultiServiceFactory.hpp>
40 
41 //_________________________________________________________________________________________________________________
42 //	other includes
43 //_________________________________________________________________________________________________________________
44 #include <cppuhelper/implbase1.hxx>
45 
46 //_________________________________________________________________________________________________________________
47 //	namespace
48 //_________________________________________________________________________________________________________________
49 
50 namespace framework{
51 
52 #ifdef css
53     #error "Conflict during define of namespace alias ..."
54 #else
55     #define css ::com::sun::star
56 #endif
57 
58 //_________________________________________________________________________________________________________________
59 //	exported const
60 //_________________________________________________________________________________________________________________
61 
62 //_________________________________________________________________________________________________________________
63 //	exported definitions
64 //_________________________________________________________________________________________________________________
65 
66 /**
67     @short      Prevent us from showing the same interaction more then once during
68                 the same transaction.
69 
70     @descr      Every interaction provided to this helper will be safed ... handled by the internal
71                 used UUIInteractionHandler (!) and never be handled a second time!
72 
73                 On the other side there exists some interactions, which allow a retry.
74                 So this helper allow to set a list of interactions combined with a retry value.
75  */
76 struct ThreadHelpBase2
77 {
78     public:
79         mutable ::osl::Mutex m_aLock;
80 };
81 
82 class FWE_DLLPUBLIC PreventDuplicateInteraction : private ThreadHelpBase2
83                                     ,public ::cppu::WeakImplHelper1< css::task::XInteractionHandler2 >
84 {
85     //_____________________________________
86     // structs, types etcp.
87     public:
88 
89         struct InteractionInfo
90         {
91             public:
92                 /// describe the interaction.
93                 css::uno::Type m_aInteraction;
94                 /// after max count was reached this interaction will be blocked.
95                 sal_Int32 m_nMaxCount;
96                 /// count how often this interaction was called.
97                 sal_Int32 m_nCallCount;
98                 /** hold the last intercepted request (matching the set interaction type) alive
99                 so it can be used for further checks */
100                 css::uno::Reference< css::task::XInteractionRequest > m_xRequest;
101 
102             public:
103 
InteractionInfoframework::PreventDuplicateInteraction::InteractionInfo104                 InteractionInfo(const css::uno::Type& aInteraction,
105                                       sal_Int32       nMaxCount   )
106                     : m_aInteraction(aInteraction)
107                     , m_nMaxCount   (nMaxCount   )
108                     , m_nCallCount  (0           )
109                 {}
110 
InteractionInfoframework::PreventDuplicateInteraction::InteractionInfo111                 InteractionInfo(const InteractionInfo& aCopy)
112                     : m_aInteraction(aCopy.m_aInteraction)
113                     , m_nMaxCount   (aCopy.m_nMaxCount   )
114                     , m_nCallCount  (aCopy.m_nCallCount  )
115                     , m_xRequest    (aCopy.m_xRequest    )
116                 {}
117         };
118 
119         typedef ::std::vector< InteractionInfo > InteractionList;
120 
121     //_____________________________________
122     // member
123     private:
124 
125         /// Used to create needed uno services at runtime.
126         css::uno::Reference< css::lang::XMultiServiceFactory > m_xSMGR;
127 
128         /** The outside interaction handler, which is used to handle every incoming interaction,
129             if it's not blocked. */
130         css::uno::Reference< css::task::XInteractionHandler > m_xHandler;
131 
132         /** This list describe which and how incoming interactions must be handled.
133             Further it contains all collected informations after this interaction
134             object was used.*/
135         InteractionList m_lInteractionRules;
136 
137     //_____________________________________
138     // uno interface
139     public:
140 
141         //_________________________________
142         /**
143             @interface  XInteractionHandler
144             @short      called from outside to handle a problem
145             @descr      We filter the incoming interactions. some of them
146                         will be forwarded to the generic UI interaction handler.
147                         So we must not implement it twice. Some other ones
148                         will be aborted only.
149 
150             @threadsafe yes
151         */
152         virtual void SAL_CALL handle(const css::uno::Reference< css::task::XInteractionRequest >& xRequest)
153             throw(css::uno::RuntimeException);
154 
155         //_________________________________
156         /**
157             @interface  XInteractionHandler2
158             @short      called from outside to handle a problem
159             @descr      We filter the incoming interactions. some of them
160                         will be forwarded to the generic UI interaction handler.
161                         So we must not implement it twice. Some other ones
162                         will be aborted only.
163 
164             @threadsafe yes
165         */
166         virtual ::sal_Bool SAL_CALL handleInteractionRequest( const ::com::sun::star::uno::Reference< ::com::sun::star::task::XInteractionRequest >& xRequest )
167             throw (::com::sun::star::uno::RuntimeException);
168 
169         //_________________________________
170         /**
171             @interface  XInterface
172             @short      called to query another interface of the component
173             @descr      Will allow to query for XInteractionHandler2 if and only if m_xHandler supports this interface, too.
174 
175             @threadsafe yes
176         */
177         virtual ::com::sun::star::uno::Any SAL_CALL queryInterface( const ::com::sun::star::uno::Type& aType )
178             throw (::com::sun::star::uno::RuntimeException);
179     //_____________________________________
180     // c++ interface
181     public:
182 
183         //_________________________________
184         /**
185             @short      ctor to guarantee right initialized instances of this class
186             @descr      It uses the given uno service manager to create the global
187                         generic UI interaction handler for later internal using.
188 
189             @param      xSMGR
190                             uno service manager for creating services internaly
191 
192             @threadsafe not neccessary
193         */
194         PreventDuplicateInteraction(const css::uno::Reference< css::lang::XMultiServiceFactory >& xSMGR);
195 
196         //_________________________________
197         /**
198             @short      dtor to free used memory.
199          */
200         virtual ~PreventDuplicateInteraction();
201 
202         //_________________________________
203         /**
204             @short      set the outside interaction handler, which must be used internaly
205                         if the interaction will not be blocked by the set list of rules.
206 
207             @note       This overwrites the settings of e.g. useDefaultUUIHandler()!
208 
209             @param      xHandler
210                         the new interaction handler
211          */
212         virtual void setHandler(const css::uno::Reference< css::task::XInteractionHandler >& xHandler);
213 
214         //_________________________________
215         /**
216             @short      instead of setting an outside interaction handler, this method
217                         make sure the default UUI interaction handler of the office is used.
218 
219             @note       This overwrites the settings of e.g. setHandler()!
220          */
221         virtual void useDefaultUUIHandler();
222 
223         //_________________________________
224         /**
225             @short      add a new interaction to the list of interactions, which
226                         must be handled by this helper.
227 
228             @descr      This method must be called immediatly after a new instance of this helper was
229                         created. Without such list of InteractionRules, this instances does nothing!
230                         On the other side there is no possibility to remove rules.
231                         So the same instance cant be used within different transactions.
232                         It's a OneWay-object .-)
233 
234             @param      aInteractionInfo
235                         describe the type of interaction, hos often it can be called etcpp.
236 
237             @threadsafe yes
238         */
239         virtual void addInteractionRule(const PreventDuplicateInteraction::InteractionInfo& aInteractionInfo);
240 
241         //_________________________________
242         /**
243             @short      return the info struct for the specified interaction.
244 
245             @param      aInteraction
246                         specify the interaction.
247 
248             @param      pReturn
249                         provides informations about:
250                         - the count how often this interaction was handled during the
251                           lifetime of this helper.
252                         - the interaction itself, so it can be analyzed further
253 
254             @return     [boolean]
255                         sal_True if the queried interaction could be found.
256                         sal_False otherwise.
257 
258             @threadsafe yes
259         */
260         virtual sal_Bool getInteractionInfo(const css::uno::Type&                               aInteraction,
261                                                   PreventDuplicateInteraction::InteractionInfo* pReturn     ) const;
262 };
263 
264 #undef css
265 
266 } // namespace framework
267 
268 #endif // #ifndef __FRAMEWORK_INTERACTION_PREVENTDUPLICATEINTERACTION_HXX_
269