xref: /aoo4110/main/offapi/com/sun/star/form/XLoadable.idl (revision b1cdbd2c)
1/**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements.  See the NOTICE file
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8 * "License"); you may not use this file except in compliance
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11 *   http://www.apache.org/licenses/LICENSE-2.0
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13 * Unless required by applicable law or agreed to in writing,
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16 * KIND, either express or implied.  See the License for the
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20 *************************************************************/
21
22
23#ifndef __com_sun_star_form_XLoadable_idl__
24#define __com_sun_star_form_XLoadable_idl__
25
26#ifndef __com_sun_star_uno_XInterface_idl__
27#include <com/sun/star/uno/XInterface.idl>
28#endif
29
30#ifndef __com_sun_star_form_XLoadListener_idl__
31#include <com/sun/star/form/XLoadListener.idl>
32#endif
33
34//=============================================================================
35
36 module com {  module sun {  module star {  module form {
37
38//=============================================================================
39
40/** provides functionality to implement objects which may be loaded.
41
42	<p>The object is typically implemented by high-level objects which can connect to a data source.</p>
43
44	@see XLoadListener
45 */
46published interface XLoadable: com::sun::star::uno::XInterface
47{
48	//-------------------------------------------------------------------------
49
50	/** loads the data.
51
52        <p>If the data is already loaded (->isLoaded), then the method returns silently.
53        In this case, you should use ->reload.</p>
54	 */
55	[oneway] void load();
56
57	//-------------------------------------------------------------------------
58
59	/** unloads the data.
60	 */
61	[oneway] void unload();
62
63	//-------------------------------------------------------------------------
64
65	/** does a smart refresh of the object.
66
67		<p>The final state will be the same as if unload and load were called, but reload
68		is the more efficient way to do the same. If the object isn't loaded, nothing happens.</p>
69	 */
70	[oneway] void reload();
71
72	//-------------------------------------------------------------------------
73
74	/** returns if the object is in loaded state.
75	 */
76	boolean isLoaded();
77
78	//-------------------------------------------------------------------------
79
80	/** adds the specified listener to receive load-related events
81
82		@param aListener
83			the listener to add.
84	 */
85	[oneway] void addLoadListener( [in] com::sun::star::form::XLoadListener aListener );
86
87	//-------------------------------------------------------------------------
88
89	/** removes the specified listener.
90
91		@param aListener
92			the listener to remove.
93	 */
94	[oneway] void removeLoadListener( [in] com::sun::star::form::XLoadListener aListener );
95};
96
97}; }; }; };
98
99#endif
100
101/*=============================================================================
102
103=============================================================================*/
104