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21
22
23
24#ifndef __com_sun_star_ui_dialogs_XWizard_idl__
25#define __com_sun_star_ui_dialogs_XWizard_idl__
26
27#include <com/sun/star/ui/dialogs/XExecutableDialog.idl>
28#include <com/sun/star/util/InvalidStateException.idl>
29#include <com/sun/star/container/NoSuchElementException.idl>
30#include <com/sun/star/awt/XWindow.idl>
31
32//==================================================================================================================
33module com { module sun { module star { module ui { module dialogs {
34
35//==================================================================================================================
36
37published interface XWizardPage;
38
39/** is the main interface implemented by the <type>Wizard</type> services.
40
41    <p>A wizard is a dialog which guides the user through a number of tasks (usually input of data), which the user can
42    accomplish either sequentially or out-of-order. For this, a wizard is comprised of a number of tab pages,
43    each page representing a single <em>step</em>.</p>
44
45    <p>Sequential navigation in a wizard is done via a <em>Next</em> and a <em>Back</em> button. Non-sequential navigation
46    is done via a roadmap, which is displayed on the left hand side of the wizard dialog, lists all available
47    steps, and allows jumping to a certain step (where the creator of the wizard can restrict the available steps
48    depending on the current situation in the wizard, see below).</p>
49
50    <p>A sequence of steps in a wizard dialog is called a <em>path</em>. A given wizard can support one or multiple paths,
51    which are declared at the time of construction of the wizard.</p>
52
53    <p>In the simplest case, where the wizard supports only one path, all available steps are displayed in the roadmap,
54    and the user can simply travel through them as desired.</p>
55
56    <p>If the wizard is more complex, and supports multiple paths, things become more complicated. In a given situation
57    of the wizard, where the user is at step <em>k</em> of the current path, the <em>potential</em> or <em>conflicting</em>
58    paths are those whose first <em>k</em> steps are the same as in the current path. Obviously, there's at least one
59    potential path in every situation: the current one. If there is more than one, then the future steps in the dialog
60    are not finally decided. In such a case, the roadmap will display future steps up to the point where the potential
61    paths diverge, and then an item <quot><code>...</code></quot> indicating that the order of steps is undecided.</p>
62
63    <p>An <type>XWizardController</type> can declare a certain path as active path by calling the <member>activatePath</member>
64    method. Usually, this is done depending on user input. For instance, your wizard could have radio buttons on the
65    first page which effectively decide about which path to take in the wizard.</p>
66
67    <p>Single steps in the wizard can be freely enabled and disabled, using the <member>enablePage</member> method.
68    Disabled pages are skipped during sequential traveling, and not selectable in the roadmap.</p>
69
70    <p>The state of the <em>Next</em> button in the dialog will be automatically maintained in most situations,
71    depending on the results of calls to the <member>XWizardController::canAdvance</member> and <member>XWizardPage::canAdvance</member>
72    methods. More sophisticated wizard logic, however, will need manual calls to the <member>enableButton</member> method.
73    Also, the <em>Finish</em> button needs to be maintained by the wizard's controller, too, as it cannot be decided
74    generically in which situations it should be enabled or disabled.</p>
75
76    @see XWizardController
77    @see XWizardPage
78 */
79published interface XWizard
80{
81    interface   XExecutableDialog;
82
83    /** is the help URL of the wizard's main window.
84    */
85    [attribute] string  HelpURL;
86
87    [attribute, readonly] ::com::sun::star::awt::XWindow
88                        DialogWindow;
89
90    /** provides access to the current page of the wizard
91    */
92    XWizardPage
93            getCurrentPage();
94
95    /** enables or disables a certain button in the wizard
96
97        <p>Normally, you will want to use this method for the <em>Finish</em> button only: The <em>Next</em>
98        and <em>Back</em> buttons are usually maintained automatically, the <em>Help</em> and <em>Cancel</em>
99        buttons are unlikely to ever being disabled.</p>
100
101        @param WizardButton
102            denotes the button to enable or disable, as one of the <type>WizardButton</type> constants. Must not be
103            <member>WizardButton::NONE</member>.
104        @param Enable
105            specifies whether the button should be enabled (<TRUE/>) or disabled (<FALSE/>)
106    */
107    void    enableButton( [in] short WizardButton, [in] boolean Enable );
108
109    /** sets a button in the wizard as default button
110
111        <p>In general, the default button in a wizard is the one which is activated when the user presses
112        the <em>return</em> key while the focus is in a control which does not handle this key itself (such as
113        ordinary input controls).</p>
114
115        <p>You can use this method, for instance, to make the <em>Next</em> button the default button on all pages
116        except the last one, where <em>Finish</em> should be defaulted.</p>
117    */
118    void    setDefaultButton( [in] short WizardButton );
119
120    /** travels to the next page, if possible
121
122        <p>Calling this method is equivalent to the user pressing the <em>Next</em> button in the wizard. Consequently,
123        the method will fail if in the current state of the wizard, it is not allowed to advance to a next page.</p>
124    */
125    boolean travelNext();
126
127    /** travels to the next page, if possible
128
129        <p>Calling this method is equivalent to the user pressing the <em>Back</em> button in the wizard.</p>
130    */
131    boolean travelPrevious();
132
133    /** enables or disables the given page
134
135        <p>You can use this method when not all pages of your wizard are necessarily needed in all cases. For instance,
136        assume that your first wizard page contains a check box, which the user can check to enter additional data.
137        If you place this data on the second page, then you will want to enable this second page if and only if the
138        checkbox is checked.</p>
139
140        <p>If a page is disabled, it can reached neither by clicking the respective item in the wizard's roadmap,
141        nor by sequential traveling. Still, the page's item is displayed in the roadmap, though disabled.</p>
142
143        @throws ::com::sun::star::container::NoSuchElementException
144            if there is no page with the given ID
145        @throws ::com::sun::star::util::InvalidStateException
146            if the page shall be disabled, but is active currently.
147    */
148    void    enablePage( [in] short PageID, [in] boolean Enable )
149        raises  (   ::com::sun::star::container::NoSuchElementException
150                ,   ::com::sun::star::util::InvalidStateException );
151
152    /** updates the wizard elements which are related to traveling.
153
154        <p>For instance, the <em>Next</em> button is disabled if the current page's <member>XWizardPage::canAdvance</member>
155        method returns <FALSE/>.</p>
156
157        <p>You usually call this method from within a wizard page whose state changed in a way that it affects the
158        user's ability to reach other pages.</p>
159    */
160    void    updateTravelUI();
161
162    /** advances to the given page, if possible.
163
164        <p>Calling this method is equivalent to the user repeatedly pressing the <em>Next</em> button, until the
165        given page is reached. Consequently, the method will fail if one of the intermediate pages does not allow
166        advancing to the next page.</p>
167    */
168    boolean advanceTo( [in] short PageId );
169
170    /** goes back to the given page, if possible.
171
172        <p>Calling this method is equivalent to the user repeatedly pressing the <em>Back</em> button, until the
173        given page is reached.</p>
174    */
175    boolean goBackTo( [in] short PageId );
176
177    /** activates a path
178
179        <p>If the wizard has been created with multiple paths of control flow, then this method allows switching to
180        another path.</p>
181
182        <p>You can only activate a path which shares the first <code>k</code> pages with the path
183        which is previously active (if any), where <code>k</code> is the index of the current page within the current
184        path.</p>
185
186        <p><strong>Example</strong>: Say you have paths, <code>(0,1,2,5)</code> and <code>(0,1,4,5)</code> (with
187        the numbers denoting page IDs). This means that after page <code>1</code>, you either continue with page
188        <code>2</code> or state <code>4</code>,and after this, you finish in state <code>5</code>.<br/>
189        Now if the first path is active, and your current state is <code>1</code>, then you can easily switch to the
190        second path, since both paths start with <code>(0,1)</code>.<br/>
191        However, if your current state is <code>2</code>, then you can not switch to the second path anymore.</p>
192
193        @param PathIndex
194            the index of the path, as used in the <member>Wizard::createMultiplePathsWizard</member> constructor.
195        @param Final
196            <p>If <TRUE/>, the path will be completely activated, even if it is a conflicting path (i.e. there is another
197            path which shares the first <code>k</code> states with the to-be-activated path.)</p>
198
199            <p>If <FALSE/>, then the new path is checked for conflicts with other paths. If such conflicts exists, the path
200            is not completely activated, but only up to the point where it does <em>not</em> conflict.</p>
201
202            <p>In this latter case, you need another activatePath method (usually triggered by the user doing some decisions
203            and entering some data on the reachable pages) before the wizard can actually be finished.</p>
204
205            <p>With the paths in the example above, if you activate the second path, then only steps <code>0</code> and
206            <code>1</code> are activated, since they are common to both paths. Steps <code>2</code>, <code>4</code>,
207            and <code>5</code> are not reachable, yet.</p>
208
209        @throws ::com::sun::star::container::NoSuchElementException
210            if there is no path with the given index
211        @throws ::com::sun::star::util::InvalidStateException
212            if the path cannot be activated in the current state of the wizard.
213    */
214    void    activatePath( [in] short PathIndex, [in] boolean Final )
215        raises  (   ::com::sun::star::container::NoSuchElementException
216                ,   ::com::sun::star::util::InvalidStateException );
217};
218
219//==================================================================================================================
220
221}; }; }; }; };
222
223//==================================================================================================================
224
225#endif
226