xref: /aoo4110/main/sd/source/ui/func/fucon3d.cxx (revision b1cdbd2c)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_sd.hxx"
26 
27 #include "fucon3d.hxx"
28 #include <vcl/waitobj.hxx>
29 
30 #include <svx/svxids.hrc>
31 #include <svl/aeitem.hxx>
32 #include <sfx2/app.hxx>
33 #include <sfx2/dispatch.hxx>
34 #include <sfx2/viewfrm.hxx>
35 #include <tools/poly.hxx>
36 
37 #include <math.h>
38 #include <svx/globl3d.hxx>
39 #include <svx/scene3d.hxx>
40 #include <svx/sphere3d.hxx>
41 #include <svx/cube3d.hxx>
42 #include <svx/lathe3d.hxx>
43 #include <svx/camera3d.hxx>
44 
45 #include "app.hrc"
46 #include "res_bmp.hrc"
47 #include "View.hxx"
48 #include "Window.hxx"
49 #include "ViewShell.hxx"
50 #include "drawdoc.hxx"
51 #include "ViewShellBase.hxx"
52 #include "ToolBarManager.hxx"
53 #include <svx/svx3ditems.hxx>
54 
55 // #97016#
56 #include <svx/polysc3d.hxx>
57 #include <basegfx/polygon/b2dpolygontools.hxx>
58 
59 namespace sd {
60 
61 TYPEINIT1( FuConstruct3dObject, FuConstruct );
62 
63 /*************************************************************************
64 |*
65 |* Konstruktor
66 |*
67 \************************************************************************/
68 
FuConstruct3dObject(ViewShell * pViewSh,::sd::Window * pWin,::sd::View * pView,SdDrawDocument * pDoc,SfxRequest & rReq)69 FuConstruct3dObject::FuConstruct3dObject (
70     ViewShell* 	pViewSh,
71     ::sd::Window*		pWin,
72     ::sd::View*			pView,
73     SdDrawDocument*	pDoc,
74     SfxRequest&		rReq)
75     : FuConstruct(pViewSh, pWin, pView, pDoc, rReq)
76 {
77 }
78 
Create(ViewShell * pViewSh,::sd::Window * pWin,::sd::View * pView,SdDrawDocument * pDoc,SfxRequest & rReq,bool bPermanent)79 FunctionReference FuConstruct3dObject::Create( ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq, bool bPermanent )
80 {
81 	FuConstruct3dObject* pFunc;
82 	FunctionReference xFunc( pFunc = new FuConstruct3dObject( pViewSh, pWin, pView, pDoc, rReq ) );
83 	xFunc->DoExecute(rReq);
84 	pFunc->SetPermanent(bPermanent);
85 	return xFunc;
86 }
87 
DoExecute(SfxRequest & rReq)88 void FuConstruct3dObject::DoExecute( SfxRequest& rReq )
89 {
90 	FuConstruct::DoExecute( rReq );
91     mpViewShell->GetViewShellBase().GetToolBarManager()->SetToolBar(
92         ToolBarManager::TBG_FUNCTION,
93         ToolBarManager::msDrawingObjectToolBar);
94 }
95 
96 /*************************************************************************
97 |*
98 |* MouseButtonDown-event
99 |*
100 \************************************************************************/
101 
102 // #97016#
ImpCreateBasic3DShape()103 E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape()
104 {
105 	E3dCompoundObject* p3DObj = NULL;
106 
107 	switch (nSlotId)
108 	{
109 		default:
110 		case SID_3D_CUBE:
111 		{
112 			p3DObj = new E3dCubeObj(
113 				mpView->Get3DDefaultAttributes(),
114 				::basegfx::B3DPoint(-2500, -2500, -2500),
115 				::basegfx::B3DVector(5000, 5000, 5000));
116 			break;
117 		}
118 
119 		case SID_3D_SPHERE:
120 		{
121 			p3DObj = new E3dSphereObj(
122 				mpView->Get3DDefaultAttributes(),
123 				::basegfx::B3DPoint(0, 0, 0),
124 				::basegfx::B3DVector(5000, 5000, 5000));
125 			break;
126 		}
127 
128 		case SID_3D_SHELL:
129 		{
130 			XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, sal_False);
131 			aXPoly.Scale(5.0, 5.0);
132 
133 			::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
134 			if(aB2DPolygon.areControlPointsUsed())
135 			{
136 				aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
137 			}
138 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
139 
140 			// Dies ist ein offenes Objekt, muss daher defaultmaessig
141 			// doppelseitig behandelt werden
142 			p3DObj->SetMergedItem(Svx3DDoubleSidedItem(sal_True));
143 			break;
144 		}
145 
146 		case SID_3D_HALF_SPHERE:
147 		{
148 			XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, sal_False);
149 			aXPoly.Scale(5.0, 5.0);
150 
151 			aXPoly.Insert(0, Point (2400*5, 1250*5), XPOLY_NORMAL);
152 			aXPoly.Insert(0, Point (2000*5, 1250*5), XPOLY_NORMAL);
153 			aXPoly.Insert(0, Point (1500*5, 1250*5), XPOLY_NORMAL);
154 			aXPoly.Insert(0, Point (1000*5, 1250*5), XPOLY_NORMAL);
155 			aXPoly.Insert(0, Point (500*5, 1250*5), XPOLY_NORMAL);
156 			aXPoly.Insert(0, Point (250*5, 1250*5), XPOLY_NORMAL);
157 			aXPoly.Insert(0, Point (50*5, 1250*5), XPOLY_NORMAL);
158 			aXPoly.Insert(0, Point (0*5, 1250*5), XPOLY_NORMAL);
159 
160 			::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
161 			if(aB2DPolygon.areControlPointsUsed())
162 			{
163 				aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
164 			}
165 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
166 			break;
167 		}
168 
169 		case SID_3D_TORUS:
170 		{
171 			::basegfx::B2DPolygon aB2DPolygon(::basegfx::tools::createPolygonFromCircle(::basegfx::B2DPoint(1000.0, 0.0), 500.0));
172 			if(aB2DPolygon.areControlPointsUsed())
173 			{
174 				aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
175 			}
176 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
177 			break;
178 		}
179 
180 		case SID_3D_CYLINDER:
181 		{
182 			::basegfx::B2DPolygon aInnerPoly;
183 
184 			aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
185 			aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
186 			aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
187 			aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
188 			aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
189 			aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
190 			aInnerPoly.append(::basegfx::B2DPoint(450*5, 1000*5));
191 			aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
192 			aInnerPoly.append(::basegfx::B2DPoint(500*5, -1000*5));
193 			aInnerPoly.append(::basegfx::B2DPoint(450*5, -1000*5));
194 			aInnerPoly.append(::basegfx::B2DPoint(400*5, -1000*5));
195 			aInnerPoly.append(::basegfx::B2DPoint(300*5, -1000*5));
196 			aInnerPoly.append(::basegfx::B2DPoint(200*5, -1000*5));
197 			aInnerPoly.append(::basegfx::B2DPoint(100*5, -1000*5));
198 			aInnerPoly.append(::basegfx::B2DPoint(50*5, -1000*5));
199 			aInnerPoly.append(::basegfx::B2DPoint(0*5, -1000*5));
200 			aInnerPoly.setClosed(true);
201 
202 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
203 			break;
204 		}
205 
206 		case SID_3D_CONE:
207 		{
208 			::basegfx::B2DPolygon aInnerPoly;
209 
210 			aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
211 			aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
212 			aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
213 			aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
214 			aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
215 			aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
216 			aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
217 			aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
218 			aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
219 			aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
220 			aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
221 			aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
222 			aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
223 			aInnerPoly.append(::basegfx::B2DPoint(0*5, 1000*5));
224 			aInnerPoly.setClosed(true);
225 
226 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
227 			break;
228 		}
229 
230 		case SID_3D_PYRAMID:
231 		{
232 			::basegfx::B2DPolygon aInnerPoly;
233 
234 			aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
235 			aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
236 			aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
237 			aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
238 			aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
239 			aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
240 			aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
241 			aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
242 			aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
243 			aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
244 			aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
245 			aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
246 			aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
247 			aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
248 			aInnerPoly.setClosed(true);
249 
250 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
251 			p3DObj->SetMergedItem(Svx3DHorizontalSegmentsItem(4));
252 			break;
253 		}
254 	}
255 
256 	return p3DObj;
257 }
258 
259 // #97016#
ImpPrepareBasic3DShape(E3dCompoundObject * p3DObj,E3dScene * pScene)260 void FuConstruct3dObject::ImpPrepareBasic3DShape(E3dCompoundObject* p3DObj, E3dScene *pScene)
261 {
262 	Camera3D &aCamera  = (Camera3D&) pScene->GetCamera ();
263 
264 	// get transformed BoundVolume of the new object
265 	basegfx::B3DRange aBoundVol;
266 	basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
267 	aObjVol.transform(p3DObj->GetTransform());
268 	aBoundVol.expand(aObjVol);
269 	double fDeepth(aBoundVol.getDepth());
270 
271 	aCamera.SetPRP(::basegfx::B3DPoint(0.0, 0.0, 1000.0));
272 	aCamera.SetPosition(::basegfx::B3DPoint(0.0, 0.0, mpView->GetDefaultCamPosZ() + fDeepth / 2));
273 	aCamera.SetFocalLength(mpView->GetDefaultCamFocal());
274 	pScene->SetCamera(aCamera);
275 	basegfx::B3DHomMatrix aTransformation;
276 
277 	switch (nSlotId)
278 	{
279 		case SID_3D_CUBE:
280 		{
281 			aTransformation.rotate(DEG2RAD(20), 0.0, 0.0);
282 		}
283 		break;
284 
285 		case SID_3D_SPHERE:
286 		{
287 //				pScene->RotateX(DEG2RAD(60));
288 		}
289 		break;
290 
291 		case SID_3D_SHELL:
292 		case SID_3D_HALF_SPHERE:
293 		{
294 			aTransformation.rotate(DEG2RAD(200), 0.0, 0.0);
295 		}
296 		break;
297 
298 		case SID_3D_CYLINDER:
299 		case SID_3D_CONE:
300 		case SID_3D_PYRAMID:
301 		{
302 //				pScene->RotateX(DEG2RAD(25));
303 		}
304 		break;
305 
306 		case SID_3D_TORUS:
307 		{
308 //				pScene->RotateX(DEG2RAD(15));
309 			aTransformation.rotate(DEG2RAD(90), 0.0, 0.0);
310 		}
311 		break;
312 
313 		default:
314 		{
315 		}
316 		break;
317 	}
318 
319 	pScene->SetTransform(aTransformation * pScene->GetTransform());
320 
321 	SfxItemSet aAttr (mpViewShell->GetPool());
322 	pScene->SetMergedItemSetAndBroadcast(aAttr);
323 }
324 
MouseButtonDown(const MouseEvent & rMEvt)325 sal_Bool FuConstruct3dObject::MouseButtonDown(const MouseEvent& rMEvt)
326 {
327 	sal_Bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
328 
329 	if ( rMEvt.IsLeft() && !mpView->IsAction() )
330 	{
331 		Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
332 
333 		mpWindow->CaptureMouse();
334 		sal_uInt16 nDrgLog = sal_uInt16 ( mpWindow->PixelToLogic(Size(DRGPIX,0)).Width() );
335 
336 		E3dCompoundObject* p3DObj = NULL;
337 
338 		WaitObject aWait( (Window*)mpViewShell->GetActiveWindow() );
339 
340 		// #97016#
341 		p3DObj = ImpCreateBasic3DShape();
342 		E3dScene* pScene = mpView->SetCurrent3DObj(p3DObj);
343 
344 		// #97016#
345 		ImpPrepareBasic3DShape(p3DObj, pScene);
346 		bReturn = mpView->BegCreatePreparedObject(aPnt, nDrgLog, pScene);
347 
348 		SdrObject* pObj = mpView->GetCreateObj();
349 
350 		if (pObj)
351 		{
352 			SfxItemSet aAttr(mpDoc->GetPool());
353 			SetStyleSheet(aAttr, pObj);
354 
355 			// LineStyle rausnehmen
356 			aAttr.Put(XLineStyleItem (XLINE_NONE));
357 
358 			pObj->SetMergedItemSet(aAttr);
359 		}
360 	}
361 
362 	return bReturn;
363 }
364 
365 /*************************************************************************
366 |*
367 |* MouseMove-event
368 |*
369 \************************************************************************/
370 
MouseMove(const MouseEvent & rMEvt)371 sal_Bool FuConstruct3dObject::MouseMove(const MouseEvent& rMEvt)
372 {
373 	return FuConstruct::MouseMove(rMEvt);
374 }
375 
376 /*************************************************************************
377 |*
378 |* MouseButtonUp-event
379 |*
380 \************************************************************************/
381 
MouseButtonUp(const MouseEvent & rMEvt)382 sal_Bool FuConstruct3dObject::MouseButtonUp(const MouseEvent& rMEvt)
383 {
384 	sal_Bool bReturn = sal_False;
385 
386 	if ( mpView->IsCreateObj() && rMEvt.IsLeft() )
387 	{
388 		Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
389 		mpView->EndCreateObj(SDRCREATE_FORCEEND);
390 		bReturn = sal_True;
391 	}
392 
393 	bReturn = FuConstruct::MouseButtonUp(rMEvt) || bReturn;
394 
395 	if (!bPermanent)
396 		mpViewShell->GetViewFrame()->GetDispatcher()->Execute(SID_OBJECT_SELECT, SFX_CALLMODE_ASYNCHRON);
397 
398 	return bReturn;
399 }
400 
401 /*************************************************************************
402 |*
403 |* Tastaturereignisse bearbeiten
404 |*
405 |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls
406 |* sal_False.
407 |*
408 \************************************************************************/
409 
KeyInput(const KeyEvent & rKEvt)410 sal_Bool FuConstruct3dObject::KeyInput(const KeyEvent& rKEvt)
411 {
412 	return( FuConstruct::KeyInput(rKEvt) );
413 }
414 
415 /*************************************************************************
416 |*
417 |* Function aktivieren
418 |*
419 \************************************************************************/
420 
Activate()421 void FuConstruct3dObject::Activate()
422 {
423 	mpView->SetCurrentObj(OBJ_NONE);
424 
425 	FuConstruct::Activate();
426 }
427 
428 /*************************************************************************
429 |*
430 |* Function deaktivieren
431 |*
432 \************************************************************************/
433 
Deactivate()434 void FuConstruct3dObject::Deactivate()
435 {
436 	FuConstruct::Deactivate();
437 }
438 
439 // #97016#
CreateDefaultObject(const sal_uInt16 nID,const Rectangle & rRectangle)440 SdrObject* FuConstruct3dObject::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle)
441 {
442 	// case SID_3D_CUBE:
443 	// case SID_3D_SHELL:
444 	// case SID_3D_SPHERE:
445 	// case SID_3D_TORUS:
446 	// case SID_3D_HALF_SPHERE:
447 	// case SID_3D_CYLINDER:
448 	// case SID_3D_CONE:
449 	// case SID_3D_PYRAMID:
450 
451 	E3dCompoundObject* p3DObj = ImpCreateBasic3DShape();
452 
453 	// E3dView::SetCurrent3DObj part
454 	// get transformed BoundVolume of the object
455 	basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
456 	aObjVol.transform(p3DObj->GetTransform());
457 	basegfx::B3DRange aVolume(aObjVol);
458 	double fW(aVolume.getWidth());
459 	double fH(aVolume.getHeight());
460 	Rectangle a3DRect(0, 0, (long)fW, (long)fH);
461 	E3dScene* pScene = new E3dPolyScene(mpView->Get3DDefaultAttributes());
462 
463 	// mpView->InitScene(pScene, fW, fH, aVolume.MaxVec().Z() + ((fW + fH) / 4.0));
464 	// copied code from E3dView::InitScene
465 	double fCamZ(aVolume.getMaxZ() + ((fW + fH) / 4.0));
466 	Camera3D aCam(pScene->GetCamera());
467 	aCam.SetAutoAdjustProjection(sal_False);
468 	aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
469 	::basegfx::B3DPoint aLookAt;
470 	double fDefaultCamPosZ = mpView->GetDefaultCamPosZ();
471 	::basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
472 	aCam.SetPosAndLookAt(aCamPos, aLookAt);
473 	aCam.SetFocalLength(mpView->GetDefaultCamFocal());
474 	aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFocal());
475 	pScene->SetCamera(aCam);
476 
477 	pScene->Insert3DObj(p3DObj);
478 	pScene->NbcSetSnapRect(a3DRect);
479 	pScene->SetModel(mpDoc);
480 
481 	ImpPrepareBasic3DShape(p3DObj, pScene);
482 
483 	SfxItemSet aAttr(mpDoc->GetPool());
484 	SetStyleSheet(aAttr, p3DObj);
485 	aAttr.Put(XLineStyleItem (XLINE_NONE));
486 	p3DObj->SetMergedItemSet(aAttr);
487 
488 	// make object interactive at once
489 	pScene->SetRectsDirty();
490 
491 	// Take care of restrictions for the rectangle
492 	Rectangle aRect(rRectangle);
493 
494 	switch(nID)
495 	{
496 		case SID_3D_CUBE:
497 		case SID_3D_SPHERE:
498 		case SID_3D_TORUS:
499 		{
500 			// force quadratic
501 			ImpForceQuadratic(aRect);
502 			break;
503 		}
504 
505 		case SID_3D_SHELL:
506 		case SID_3D_HALF_SPHERE:
507 		{
508 			// force horizontal layout
509 			break;
510 		}
511 
512 		case SID_3D_CYLINDER:
513 		case SID_3D_CONE:
514 		case SID_3D_PYRAMID:
515 		{
516 			// force vertical layout
517 			break;
518 		}
519 	}
520 
521 	// #97016#, #98245# use changed rectangle, not original one
522 	pScene->SetLogicRect(aRect);
523 
524 	return pScene;
525 }
526 
527 } // end of namespace sd
528