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21 
22 
23 
24 #ifndef _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
25 #define _SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
26 
27 #include "svx/svxdllapi.h"
28 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
29 
30 //////////////////////////////////////////////////////////////////////////////
31 // predeclarations
32 
33 namespace sdr { namespace contact {
34 	class DisplayInfo;
35 	class ViewObjectContact;
36 }}
37 
38 //////////////////////////////////////////////////////////////////////////////
39 
40 namespace sdr
41 {
42 	namespace contact
43 	{
44 		// This class provides a mechanism to redirect the paint mechanism for all or
45 		// single ViewObjectContacts. An own derivation may be set at single ViewContacts
46 		// or at the ObjectContact for redirecting all. If both is used, the one at single
47 		// objects will have priority.
48 		class SVX_DLLPUBLIC ViewObjectContactRedirector
49 		{
50 		public:
51 			// basic constructor.
52 			ViewObjectContactRedirector();
53 
54 			// The destructor.
55 			virtual ~ViewObjectContactRedirector();
56 
57 			// all default implementations just call the same methods at the original. To do something
58 			// different, overload the method and at least do what the method does.
59 			virtual drawinglayer::primitive2d::Primitive2DSequence createRedirectedPrimitive2DSequence(
60 				const sdr::contact::ViewObjectContact& rOriginal,
61 				const sdr::contact::DisplayInfo& rDisplayInfo);
62 		};
63 	} // end of namespace contact
64 } // end of namespace sdr
65 
66 //////////////////////////////////////////////////////////////////////////////
67 
68 #endif //_SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
69 
70 // eof
71