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21 
22 
23 
24 #ifndef _SDR_OVERLAY_OVERLAYPRIMITIVE2DSEQUENCEOBJECT_HXX
25 #define _SDR_OVERLAY_OVERLAYPRIMITIVE2DSEQUENCEOBJECT_HXX
26 
27 #include <svx/sdr/overlay/overlayobject.hxx>
28 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
29 #include <basegfx/matrix/b2dhommatrix.hxx>
30 
31 //////////////////////////////////////////////////////////////////////////////
32 
33 namespace sdr
34 {
35 	namespace overlay
36 	{
37 		class SVX_DLLPUBLIC OverlayPrimitive2DSequenceObject : public OverlayObjectWithBasePosition
38 		{
39 		protected:
40 			// the sequence of primitives to show
41 			const drawinglayer::primitive2d::Primitive2DSequence	maSequence;
42 
43 			// geometry creation for OverlayObject
44 			virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
45 
46 		private:
47 			// internal helper to create a drawinglayer::geometry::ViewInformation2D
48 			// using a OutputDevice and local knowledge
49 			drawinglayer::geometry::ViewInformation2D impCreateViewInformation2D(OutputDevice& rOutputDevice) const;
50 
51 		public:
52 			OverlayPrimitive2DSequenceObject(const drawinglayer::primitive2d::Primitive2DSequence& rSequence);
53 
54 			virtual ~OverlayPrimitive2DSequenceObject();
55 
56 			// data read access
getSequence() const57 			const drawinglayer::primitive2d::Primitive2DSequence& getSequence() const { return maSequence; }
58 		};
59 	} // end of namespace overlay
60 } // end of namespace sdr
61 
62 //////////////////////////////////////////////////////////////////////////////
63 
64 #endif //_SDR_OVERLAY_OVERLAYPRIMITIVE2DSEQUENCEOBJECT_HXX
65 
66 // eof
67