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21 
22 
23 
24 #ifndef _SDR_OVERLAY_OVERLAYTRIANGLE_HXX
25 #define _SDR_OVERLAY_OVERLAYTRIANGLE_HXX
26 
27 #include <svx/sdr/overlay/overlayobject.hxx>
28 
29 //////////////////////////////////////////////////////////////////////////////
30 
31 namespace sdr
32 {
33 	namespace overlay
34 	{
35 		class OverlayTriangle : public OverlayObjectWithBasePosition
36 		{
37 		protected:
38 			// second and third position in pixel
39 			basegfx::B2DPoint						maSecondPosition;
40 			basegfx::B2DPoint						maThirdPosition;
41 
42 			// geometry creation for OverlayObject
43 			virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
44 
45 		public:
46 			OverlayTriangle(
47 				const basegfx::B2DPoint& rBasePos,
48 				const basegfx::B2DPoint& rSecondPos,
49 				const basegfx::B2DPoint& rThirdPos,
50                 Color aTriangleColor);
51 			virtual ~OverlayTriangle();
52 
53 			// change second position
getSecondPosition() const54 			const basegfx::B2DPoint& getSecondPosition() const { return maSecondPosition; }
55 			void setSecondPosition(const basegfx::B2DPoint& rNew);
56 
57 			// change third position
getThirdPosition() const58 			const basegfx::B2DPoint& getThirdPosition() const { return maThirdPosition; }
59 			void setThirdPosition(const basegfx::B2DPoint& rNew);
60 		};
61 	} // end of namespace overlay
62 } // end of namespace sdr
63 
64 //////////////////////////////////////////////////////////////////////////////
65 
66 #endif //_SDR_OVERLAY_OVERLAYTRIANGLE_HXX
67 
68 // eof
69