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21 
22 
23 
24 #ifndef _SDR_PROPERTIES_PROPERTIES_HXX
25 #define _SDR_PROPERTIES_PROPERTIES_HXX
26 
27 #include <sal/types.h>
28 #include "svx/svxdllapi.h"
29 
30 //////////////////////////////////////////////////////////////////////////////
31 // predeclarations
32 
33 class SdrObject;
34 class SfxItemSet;
35 class SfxPoolItem;
36 class SfxStyleSheet;
37 class Fraction;
38 class SfxItemPool;
39 class SdrModel;
40 
41 namespace sdr
42 {
43 	namespace properties
44 	{
45 		class ItemChangeBroadcaster;
46 	} // end of namespace properties
47 } // end of namespace sdr
48 
49 //////////////////////////////////////////////////////////////////////////////
50 
51 namespace sdr
52 {
53 	namespace properties
54 	{
55 		class SVX_DLLPUBLIC BaseProperties
56 		{
57 		protected:
58 			// the owner of this Properties. Set from constructor and not
59 			// to be changed in any way.
60 			SdrObject&										mrObject;
61 
62 			// create a new object specific itemset with object specific ranges.
63 			virtual SfxItemSet& CreateObjectSpecificItemSet(SfxItemPool& pPool) = 0;
64 
65 			// internal access to SdrObject
GetSdrObject() const66 			SdrObject& GetSdrObject() const
67 			{
68 				return mrObject;
69 			}
70 
71 			// Test changeability for a single item. If a implementation wants to prevent
72 			// changing an item this method may be overloaded.
73 			virtual sal_Bool AllowItemChange(const sal_uInt16 nWhich, const SfxPoolItem* pNewItem = 0) const = 0;
74 
75 			// Do the internal ItemChange. If only nWhich is given, the item needs to be cleared.
76 			// Also needs to handle if nWhich and pNewItem is 0, which means to clear all items.
77 			virtual void ItemChange(const sal_uInt16 nWhich, const SfxPoolItem* pNewItem = 0) = 0;
78 
79 			// Called after ItemChange() is done for all items. Allows local reactions on
80 			// specific item changes
81 			virtual void PostItemChange(const sal_uInt16 nWhich) = 0;
82 
83 			// Internally react on ItemSet changes. The given ItemSet contains all changed items, the new ones.
84 			virtual void ItemSetChanged(const SfxItemSet& rSet) = 0;
85 
86 		public:
87 			// basic constructor, used from SdrObject.
88 			BaseProperties(SdrObject& rObj);
89 
90 			// constructor for copying, but using new object. Used from the Clone()
91 			// method.
92 			BaseProperties(const BaseProperties& rProps, SdrObject& rObj);
93 
94 			// destructor
95 			virtual ~BaseProperties();
96 
97 			// Clone() operator, normally just calls the local copy constructor,
98 			// see above.
99 			virtual BaseProperties& Clone(SdrObject& rObj) const = 0;
100 
101 			// Get the local ItemSet. This directly returns the local ItemSet of the object. No
102 			// merging of ItemSets is done for e.g. Group objects.
103 			virtual const SfxItemSet& GetObjectItemSet() const = 0;
104 
105 			// get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may
106 			// be overloaded e.g for group objects to return a merged ItemSet of the object.
107 			// When using this method the returned ItemSet may contain items in the state
108 			// SFX_ITEM_DONTCARE which means there were several such items with different
109 			// values.
110 			virtual const SfxItemSet& GetMergedItemSet() const;
111 
112 			// Sets all items which are on state SFX_ITEM_SET in rSet at the local ItemSet.
113 			// Uses AllowItemChange(), ItemChange(), PostItemChange() and ItemSetChanged() calls.
114 			virtual void SetObjectItemSet(const SfxItemSet& rSet) = 0;
115 
116 			// Set merged ItemSet. Normally, this maps to SetObjectItemSet().
117 			virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False);
118 
119 			// Set single item at the local ItemSet. Uses AllowItemChange(),
120 			// ItemChange(), PostItemChange() and ItemSetChanged() calls.
121 			virtual void SetObjectItem(const SfxPoolItem& rItem) = 0;
122 
123 			// Set a single item direct. Only uses AllowItemChange() and ItemChange(),
124 			// but not PostItemChange() and ItemSetChanged() calls.
125 			virtual void SetObjectItemDirect(const SfxPoolItem& rItem) = 0;
126 
127 			// Clear a single local item. Uses AllowItemChange(),
128 			// ItemChange(), PostItemChange() and ItemSetChanged() calls.
129 			virtual void ClearObjectItem(const sal_uInt16 nWhich = 0) = 0;
130 
131 			// Set a single item, iterate over hierarchies if necessary. Default
132 			// Implementation falls back to ClearObjectItem().
133 			virtual void SetMergedItem(const SfxPoolItem& rItem);
134 
135 			// Clear a single item, iterate over hierarchies if necessary. Default
136 			// Implementation falls back to ClearObjectItem().
137 			virtual void ClearMergedItem(const sal_uInt16 nWhich = 0);
138 
139 			// Clear single item direct. Only uses AllowItemChange() and ItemChange(),
140 			// but not PostItemChange() and ItemSetChanged() calls.
141 			// Also supports complete deletion of items when default parameter 0 is used.
142 			virtual void ClearObjectItemDirect(const sal_uInt16 nWhich = 0) = 0;
143 
144 			// Set a new StyleSheet. Registers as listener at the StyleSheet to get knowledge
145 			// of StyleSheet changes.
146 			virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr) = 0;
147 
148 			// Get the installed StyleSheet.
149 			virtual SfxStyleSheet* GetStyleSheet() const = 0;
150 
151 			// Scale the local ItemSet as far as it contains metric items. This needs to be
152 			// overloaded to do it for hierarchical objects like e.g. groups.
153 			virtual void Scale(const Fraction& rScale);
154 
155 			// Move local items to a new ItemPool. This needs to be
156 			// overloaded to do it for hierarchical objects like e.g. groups.
157 			virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);
158 
159 			// Set new model.
160 			virtual void SetModel(SdrModel* pOldModel, SdrModel* pNewModel);
161 
162 			// force all attributes which come from styles to hard attributes
163 			// to be able to live without the style.
164 			virtual void ForceStyleToHardAttributes();
165 
166 			// syntactical sugar for ItemSet accesses. Broadcasts before and after the changes
167 			// to invalidate views in old and new BoundRects. As soon as the repaint mechanism
168 			// will be changed these broadcasts will no longer be needed.
169 			//void SetItemAndBroadcast(const SfxPoolItem& rItem);
170 			//void ClearItemAndBroadcast(const sal_uInt16 nWhich = 0);
171 			void SetMergedItemSetAndBroadcast(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False);
172 
173 			// Just a convenient shortcut for GetObjectItemSet().Get(nWhich).
174 			const SfxPoolItem& GetItem(const sal_uInt16 nWhich) const;
175 
176 			// support for convenient broadcasting. Used from SetMergedItemAndBroadcast(),
177 			// ClearItemAndBroadcast() and SetItemSetAndBroadcast(), see above.
178 			// But also from inside SdrObjects.
179 			void BroadcastItemChange(const ItemChangeBroadcaster& rChange);
180 
181             // #i101556# add versioning mechanism; used from e.g. text attribute set to
182             // allow detection of e.g. style sheet or single text attribute changes. The
183             // default implementation returns 0 (zero)
184             virtual sal_uInt32 getVersion() const;
185 		};
186 
187 		// checks the FillStyle item and removes unneeded Gradient, FillBitmap and Hatch items
188 		void SVX_DLLPUBLIC CleanupFillProperties( SfxItemSet& rItemSet );
189 
190 	} // end of namespace properties
191 } // end of namespace sdr
192 
193 //////////////////////////////////////////////////////////////////////////////
194 
195 #endif //_SDR_PROPERTIES_PROPERTIES_HXX
196 
197 // eof
198