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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include <svx/sdr/contact/viewcontactofgroup.hxx>
27 #include <svx/svdogrp.hxx>
28 #include <svx/svdpage.hxx>
29 #include <svx/sdr/contact/viewobjectcontact.hxx>
30 #include <svx/sdr/contact/viewobjectcontactofgroup.hxx>
31 #include <basegfx/polygon/b2dpolygon.hxx>
32 #include <basegfx/polygon/b2dpolygontools.hxx>
33 #include <basegfx/color/bcolor.hxx>
34 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
36 
37 //////////////////////////////////////////////////////////////////////////////
38 
39 namespace sdr
40 {
41 	namespace contact
42 	{
43 		// Create a Object-Specific ViewObjectContact, set ViewContact and
44 		// ObjectContact. Always needs to return something.
CreateObjectSpecificViewObjectContact(ObjectContact & rObjectContact)45 		ViewObjectContact& ViewContactOfGroup::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
46 		{
47 			ViewObjectContact* pRetval = new ViewObjectContactOfGroup(rObjectContact, *this);
48 			DBG_ASSERT(pRetval, "ViewContactOfGroup::CreateObjectSpecificViewObjectContact() failed (!)");
49 
50 			return *pRetval;
51 		}
52 
ViewContactOfGroup(SdrObjGroup & rGroup)53 		ViewContactOfGroup::ViewContactOfGroup(SdrObjGroup& rGroup)
54 		:	ViewContactOfSdrObj(rGroup)
55 		{
56 		}
57 
~ViewContactOfGroup()58 		ViewContactOfGroup::~ViewContactOfGroup()
59 		{
60 		}
61 
createViewIndependentPrimitive2DSequence() const62 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGroup::createViewIndependentPrimitive2DSequence() const
63 		{
64 			drawinglayer::primitive2d::Primitive2DSequence xRetval;
65 			const sal_uInt32 nObjectCount(GetObjectCount());
66 
67 			if(nObjectCount)
68 			{
69 				// collect all sub-primitives
70 				for(sal_uInt32 a(0); a < nObjectCount; a++)
71 				{
72 					const ViewContact& rCandidate(GetViewContact(a));
73 					const drawinglayer::primitive2d::Primitive2DSequence aCandSeq(rCandidate.getViewIndependentPrimitive2DSequence());
74 
75 					drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, aCandSeq);
76 				}
77 			}
78 			else
79 			{
80 				// append an invisible outline for the cases where no visible content exists
81 				const Rectangle aCurrentBoundRect(GetSdrObjGroup().GetLastBoundRect());
82 				const basegfx::B2DRange aCurrentRange(
83 					aCurrentBoundRect.Left(), aCurrentBoundRect.Top(),
84 					aCurrentBoundRect.Right(), aCurrentBoundRect.Bottom());
85 
86 				const drawinglayer::primitive2d::Primitive2DReference xReference(
87 					drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
88 						false, aCurrentRange));
89 
90 				xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
91 			}
92 
93             return xRetval;
94 		}
95 	} // end of namespace contact
96 } // end of namespace sdr
97 
98 //////////////////////////////////////////////////////////////////////////////
99 // eof
100