1*b1cdbd2cSJim Jagielski /************************************************************** 2*b1cdbd2cSJim Jagielski * 3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one 4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file 5*b1cdbd2cSJim Jagielski * distributed with this work for additional information 6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file 7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the 8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance 9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at 10*b1cdbd2cSJim Jagielski * 11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0 12*b1cdbd2cSJim Jagielski * 13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing, 14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an 15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the 17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations 18*b1cdbd2cSJim Jagielski * under the License. 19*b1cdbd2cSJim Jagielski * 20*b1cdbd2cSJim Jagielski *************************************************************/ 21*b1cdbd2cSJim Jagielski 22*b1cdbd2cSJim Jagielski 23*b1cdbd2cSJim Jagielski 24*b1cdbd2cSJim Jagielski #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 25*b1cdbd2cSJim Jagielski #include <svx/svx3ditems.hxx> 26*b1cdbd2cSJim Jagielski #include <svl/itemset.hxx> 27*b1cdbd2cSJim Jagielski #include <com/sun/star/drawing/NormalsKind.hpp> 28*b1cdbd2cSJim Jagielski #include <com/sun/star/drawing/TextureProjectionMode.hpp> 29*b1cdbd2cSJim Jagielski #include <com/sun/star/drawing/TextureKind2.hpp> 30*b1cdbd2cSJim Jagielski #include <com/sun/star/drawing/TextureMode.hpp> 31*b1cdbd2cSJim Jagielski #include <svx/xflclit.hxx> 32*b1cdbd2cSJim Jagielski #include <drawinglayer/attribute/materialattribute3d.hxx> 33*b1cdbd2cSJim Jagielski #include <drawinglayer/attribute/sdrobjectattribute3d.hxx> 34*b1cdbd2cSJim Jagielski 35*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 36*b1cdbd2cSJim Jagielski 37*b1cdbd2cSJim Jagielski namespace drawinglayer 38*b1cdbd2cSJim Jagielski { 39*b1cdbd2cSJim Jagielski namespace primitive2d 40*b1cdbd2cSJim Jagielski { createNewSdr3DObjectAttribute(const SfxItemSet & rSet)41*b1cdbd2cSJim Jagielski attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet) 42*b1cdbd2cSJim Jagielski { 43*b1cdbd2cSJim Jagielski // get NormalsKind 44*b1cdbd2cSJim Jagielski ::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC); 45*b1cdbd2cSJim Jagielski const sal_uInt16 nNormalsValue(((const Svx3DNormalsKindItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue()); 46*b1cdbd2cSJim Jagielski 47*b1cdbd2cSJim Jagielski if(1L == nNormalsValue) 48*b1cdbd2cSJim Jagielski { 49*b1cdbd2cSJim Jagielski aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT; 50*b1cdbd2cSJim Jagielski } 51*b1cdbd2cSJim Jagielski else if(2L == nNormalsValue) 52*b1cdbd2cSJim Jagielski { 53*b1cdbd2cSJim Jagielski aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE; 54*b1cdbd2cSJim Jagielski } 55*b1cdbd2cSJim Jagielski 56*b1cdbd2cSJim Jagielski // get NoermalsInvert flag 57*b1cdbd2cSJim Jagielski const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue()); 58*b1cdbd2cSJim Jagielski 59*b1cdbd2cSJim Jagielski // get TextureProjectionX 60*b1cdbd2cSJim Jagielski ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); 61*b1cdbd2cSJim Jagielski const sal_uInt16 nTextureValueX(((const Svx3DTextureProjectionXItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue()); 62*b1cdbd2cSJim Jagielski 63*b1cdbd2cSJim Jagielski if(1L == nTextureValueX) 64*b1cdbd2cSJim Jagielski { 65*b1cdbd2cSJim Jagielski aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL; 66*b1cdbd2cSJim Jagielski } 67*b1cdbd2cSJim Jagielski else if(2L == nTextureValueX) 68*b1cdbd2cSJim Jagielski { 69*b1cdbd2cSJim Jagielski aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE; 70*b1cdbd2cSJim Jagielski } 71*b1cdbd2cSJim Jagielski 72*b1cdbd2cSJim Jagielski // get TextureProjectionY 73*b1cdbd2cSJim Jagielski ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); 74*b1cdbd2cSJim Jagielski const sal_uInt16 nTextureValueY(((const Svx3DTextureProjectionYItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue()); 75*b1cdbd2cSJim Jagielski 76*b1cdbd2cSJim Jagielski if(1L == nTextureValueY) 77*b1cdbd2cSJim Jagielski { 78*b1cdbd2cSJim Jagielski aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL; 79*b1cdbd2cSJim Jagielski } 80*b1cdbd2cSJim Jagielski else if(2L == nTextureValueY) 81*b1cdbd2cSJim Jagielski { 82*b1cdbd2cSJim Jagielski aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE; 83*b1cdbd2cSJim Jagielski } 84*b1cdbd2cSJim Jagielski 85*b1cdbd2cSJim Jagielski // get DoubleSided flag 86*b1cdbd2cSJim Jagielski const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue()); 87*b1cdbd2cSJim Jagielski 88*b1cdbd2cSJim Jagielski // get Shadow3D flag 89*b1cdbd2cSJim Jagielski const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue()); 90*b1cdbd2cSJim Jagielski 91*b1cdbd2cSJim Jagielski // get TextureFilter flag 92*b1cdbd2cSJim Jagielski const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue()); 93*b1cdbd2cSJim Jagielski 94*b1cdbd2cSJim Jagielski // get texture kind 95*b1cdbd2cSJim Jagielski // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor 96*b1cdbd2cSJim Jagielski ::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE); 97*b1cdbd2cSJim Jagielski const sal_uInt16 nTextureKind(((const Svx3DTextureKindItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue()); 98*b1cdbd2cSJim Jagielski 99*b1cdbd2cSJim Jagielski if(2 == nTextureKind) 100*b1cdbd2cSJim Jagielski { 101*b1cdbd2cSJim Jagielski aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY; 102*b1cdbd2cSJim Jagielski } 103*b1cdbd2cSJim Jagielski else if(3 == nTextureKind) 104*b1cdbd2cSJim Jagielski { 105*b1cdbd2cSJim Jagielski aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR; 106*b1cdbd2cSJim Jagielski } 107*b1cdbd2cSJim Jagielski 108*b1cdbd2cSJim Jagielski // get texture mode 109*b1cdbd2cSJim Jagielski // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend 110*b1cdbd2cSJim Jagielski ::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE); 111*b1cdbd2cSJim Jagielski const sal_uInt16 nTextureMode(((const Svx3DTextureModeItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue()); 112*b1cdbd2cSJim Jagielski 113*b1cdbd2cSJim Jagielski if(2 == nTextureMode) 114*b1cdbd2cSJim Jagielski { 115*b1cdbd2cSJim Jagielski aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE; 116*b1cdbd2cSJim Jagielski } 117*b1cdbd2cSJim Jagielski else if(3 == nTextureMode) 118*b1cdbd2cSJim Jagielski { 119*b1cdbd2cSJim Jagielski aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND; 120*b1cdbd2cSJim Jagielski } 121*b1cdbd2cSJim Jagielski 122*b1cdbd2cSJim Jagielski // get object color 123*b1cdbd2cSJim Jagielski const ::basegfx::BColor aObjectColor(((const XFillColorItem&)rSet.Get(XATTR_FILLCOLOR)).GetColorValue().getBColor()); 124*b1cdbd2cSJim Jagielski 125*b1cdbd2cSJim Jagielski // get specular color 126*b1cdbd2cSJim Jagielski const ::basegfx::BColor aSpecular(((const Svx3DMaterialSpecularItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue().getBColor()); 127*b1cdbd2cSJim Jagielski 128*b1cdbd2cSJim Jagielski // get emissive color 129*b1cdbd2cSJim Jagielski const ::basegfx::BColor aEmission(((const Svx3DMaterialEmissionItem&)rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor()); 130*b1cdbd2cSJim Jagielski 131*b1cdbd2cSJim Jagielski // get specular intensity 132*b1cdbd2cSJim Jagielski sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue()); 133*b1cdbd2cSJim Jagielski 134*b1cdbd2cSJim Jagielski if(nSpecularIntensity > 128) 135*b1cdbd2cSJim Jagielski { 136*b1cdbd2cSJim Jagielski nSpecularIntensity = 128; 137*b1cdbd2cSJim Jagielski } 138*b1cdbd2cSJim Jagielski 139*b1cdbd2cSJim Jagielski // get reduced line geometry 140*b1cdbd2cSJim Jagielski const bool bReducedLineGeometry(((const Svx3DReducedLineGeometryItem&)rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue()); 141*b1cdbd2cSJim Jagielski 142*b1cdbd2cSJim Jagielski // prepare material 143*b1cdbd2cSJim Jagielski attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity); 144*b1cdbd2cSJim Jagielski 145*b1cdbd2cSJim Jagielski return new attribute::Sdr3DObjectAttribute( 146*b1cdbd2cSJim Jagielski aNormalsKind, aTextureProjectionX, aTextureProjectionY, 147*b1cdbd2cSJim Jagielski aTextureKind, aTextureMode, aMaterial, 148*b1cdbd2cSJim Jagielski bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry); 149*b1cdbd2cSJim Jagielski } 150*b1cdbd2cSJim Jagielski } // end of namespace primitive2d 151*b1cdbd2cSJim Jagielski } // end of namespace sdr 152*b1cdbd2cSJim Jagielski 153*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 154*b1cdbd2cSJim Jagielski // eof 155