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21 
22 
23 
24 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
25 #include <svx/svx3ditems.hxx>
26 #include <svl/itemset.hxx>
27 #include <com/sun/star/drawing/NormalsKind.hpp>
28 #include <com/sun/star/drawing/TextureProjectionMode.hpp>
29 #include <com/sun/star/drawing/TextureKind2.hpp>
30 #include <com/sun/star/drawing/TextureMode.hpp>
31 #include <svx/xflclit.hxx>
32 #include <drawinglayer/attribute/materialattribute3d.hxx>
33 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
34 
35 //////////////////////////////////////////////////////////////////////////////
36 
37 namespace drawinglayer
38 {
39 	namespace primitive2d
40 	{
createNewSdr3DObjectAttribute(const SfxItemSet & rSet)41 		attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet)
42 		{
43 			// get NormalsKind
44 			::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC);
45 			const sal_uInt16 nNormalsValue(((const Svx3DNormalsKindItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue());
46 
47 			if(1L == nNormalsValue)
48 			{
49 				aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT;
50 			}
51 			else if(2L == nNormalsValue)
52 			{
53 				aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE;
54 			}
55 
56 			// get NoermalsInvert flag
57 			const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue());
58 
59 			// get TextureProjectionX
60 			::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
61 			const sal_uInt16 nTextureValueX(((const Svx3DTextureProjectionXItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue());
62 
63 			if(1L == nTextureValueX)
64 			{
65 				aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
66 			}
67 			else if(2L == nTextureValueX)
68 			{
69 				aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
70 			}
71 
72 			// get TextureProjectionY
73 			::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
74 			const sal_uInt16 nTextureValueY(((const Svx3DTextureProjectionYItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue());
75 
76 			if(1L == nTextureValueY)
77 			{
78 				aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
79 			}
80 			else if(2L == nTextureValueY)
81 			{
82 				aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
83 			}
84 
85 			// get DoubleSided flag
86 			const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue());
87 
88 			// get Shadow3D flag
89 			const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue());
90 
91 			// get TextureFilter flag
92 			const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue());
93 
94 			// get texture kind
95 			// TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor
96 			::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE);
97 			const sal_uInt16 nTextureKind(((const Svx3DTextureKindItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue());
98 
99 			if(2 == nTextureKind)
100 			{
101 				aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY;
102 			}
103 			else if(3 == nTextureKind)
104 			{
105 				aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR;
106 			}
107 
108 			// get texture mode
109 			// TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
110 			::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE);
111 			const sal_uInt16 nTextureMode(((const Svx3DTextureModeItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue());
112 
113 			if(2 == nTextureMode)
114 			{
115 				aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE;
116 			}
117 			else if(3 == nTextureMode)
118 			{
119 				aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND;
120 			}
121 
122 			// get object color
123 			const ::basegfx::BColor aObjectColor(((const XFillColorItem&)rSet.Get(XATTR_FILLCOLOR)).GetColorValue().getBColor());
124 
125 			// get specular color
126 			const ::basegfx::BColor aSpecular(((const Svx3DMaterialSpecularItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue().getBColor());
127 
128 			// get emissive color
129 			const ::basegfx::BColor aEmission(((const Svx3DMaterialEmissionItem&)rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor());
130 
131 			// get specular intensity
132 			sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue());
133 
134 			if(nSpecularIntensity > 128)
135 			{
136 				nSpecularIntensity = 128;
137 			}
138 
139 			// get reduced line geometry
140 			const bool bReducedLineGeometry(((const Svx3DReducedLineGeometryItem&)rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue());
141 
142 			// prepare material
143 			attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity);
144 
145 			return new attribute::Sdr3DObjectAttribute(
146 				aNormalsKind, aTextureProjectionX, aTextureProjectionY,
147 				aTextureKind, aTextureMode, aMaterial,
148 				bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry);
149 		}
150 	} // end of namespace primitive2d
151 } // end of namespace sdr
152 
153 //////////////////////////////////////////////////////////////////////////////
154 // eof
155