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21 
22 
23 
24 #ifndef _SHADOWOVERLAYOBJECT_HXX
25 #define _SHADOWOVERLAYOBJECT_HXX
26 
27 #include <svx/sdr/overlay/overlayobject.hxx>
28 
29 class SwView;
30 
31 namespace sw { namespace sidebarwindows {
32 
33 enum ShadowState
34 {
35     SS_NORMAL,
36     SS_VIEW,
37     SS_EDIT
38 };
39 
40 class ShadowOverlayObject: public sdr::overlay::OverlayObjectWithBasePosition
41 {
42     protected:
43         // geometry creation for OverlayObject
44         virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
45 
46     private:
47         basegfx::B2DPoint maSecondPosition;
48         ShadowState mShadowState;
49 
50         ShadowOverlayObject( const basegfx::B2DPoint& rBasePos,
51                              const basegfx::B2DPoint& rSecondPosition,
52                              Color aBaseColor,
53                              ShadowState aState );
54         virtual ~ShadowOverlayObject();
55 
56     public:
57         void SetShadowState(ShadowState aState);
GetShadowState()58         inline ShadowState GetShadowState() {return mShadowState;}
59 
GetSecondPosition() const60         inline const basegfx::B2DPoint& GetSecondPosition() const { return maSecondPosition; }
61         void SetSecondPosition( const basegfx::B2DPoint& rNew );
62 
63         void SetPosition( const basegfx::B2DPoint& rPoint1,
64                           const basegfx::B2DPoint& rPoint2 );
65 
66         static ShadowOverlayObject* CreateShadowOverlayObject( SwView& rDocView );
67         static void DestroyShadowOverlayObject( ShadowOverlayObject* pShadow );
68 };
69 
70 } } // end of namespace sw::sidebarwindows
71 
72 #endif
73