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21*69de5a4cSAndrew Rist 
22*69de5a4cSAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #include "basebmp/polypolygonrenderer.hxx"
25cdf0e10cSrcweir 
26cdf0e10cSrcweir #include <algorithm>
27cdf0e10cSrcweir 
28cdf0e10cSrcweir 
29cdf0e10cSrcweir namespace basebmp
30cdf0e10cSrcweir {
31cdf0e10cSrcweir namespace detail
32cdf0e10cSrcweir {
setupGlobalEdgeTable(VectorOfVectorOfVertices & rGET,basegfx::B2DPolyPolygon const & rPolyPoly,sal_Int32 nMinY)33cdf0e10cSrcweir     sal_uInt32 setupGlobalEdgeTable( VectorOfVectorOfVertices&      rGET,
34cdf0e10cSrcweir                                      basegfx::B2DPolyPolygon const& rPolyPoly,
35cdf0e10cSrcweir                                      sal_Int32                      nMinY )
36cdf0e10cSrcweir     {
37cdf0e10cSrcweir         sal_Int32 const nNumScanlines( (sal_Int32)rGET.size() );
38cdf0e10cSrcweir 
39cdf0e10cSrcweir         // add all polygons to GET
40cdf0e10cSrcweir         for( sal_uInt32 i(0), nCount(rPolyPoly.count());
41cdf0e10cSrcweir              i<nCount;
42cdf0e10cSrcweir              ++i )
43cdf0e10cSrcweir         {
44cdf0e10cSrcweir             // add all vertices to GET
45cdf0e10cSrcweir             const basegfx::B2DPolygon& rPoly( rPolyPoly.getB2DPolygon(i) );
46cdf0e10cSrcweir             for( sal_uInt32 k(0), nVertices(rPoly.count());
47cdf0e10cSrcweir                  k<nVertices;
48cdf0e10cSrcweir                  ++k )
49cdf0e10cSrcweir             {
50cdf0e10cSrcweir                 const basegfx::B2DPoint& rP1( rPoly.getB2DPoint(k) );
51cdf0e10cSrcweir                 const basegfx::B2DPoint& rP2( rPoly.getB2DPoint( (k + 1) % nVertices ) );
52cdf0e10cSrcweir 
53cdf0e10cSrcweir                 const sal_Int32 nVertexYP1( basegfx::fround(rP1.getY()) );
54cdf0e10cSrcweir                 const sal_Int32 nVertexYP2( basegfx::fround(rP2.getY()) );
55cdf0e10cSrcweir 
56cdf0e10cSrcweir                 // insert only vertices which are not strictly
57cdf0e10cSrcweir                 // horizontal. Strictly horizontal vertices don't add
58cdf0e10cSrcweir                 // any information that is not already present - due
59cdf0e10cSrcweir                 // to their adjacent vertices.
60cdf0e10cSrcweir                 if(nVertexYP1 != nVertexYP2)
61cdf0e10cSrcweir                 {
62cdf0e10cSrcweir                     if( nVertexYP2 < nVertexYP1 )
63cdf0e10cSrcweir                     {
64cdf0e10cSrcweir                         const sal_Int32 nStartScanline(nVertexYP2 - nMinY);
65cdf0e10cSrcweir 
66cdf0e10cSrcweir                         // edge direction is upwards - add with swapped vertices
67cdf0e10cSrcweir                         if( nStartScanline < nNumScanlines )
68cdf0e10cSrcweir                             rGET[ nStartScanline ].push_back( Vertex(rP2, rP1, false) );
69cdf0e10cSrcweir                     }
70cdf0e10cSrcweir                     else
71cdf0e10cSrcweir                     {
72cdf0e10cSrcweir                         const sal_Int32 nStartScanline(nVertexYP1 - nMinY);
73cdf0e10cSrcweir 
74cdf0e10cSrcweir                         if( nStartScanline < nNumScanlines )
75cdf0e10cSrcweir                             rGET[ nStartScanline ].push_back( Vertex(rP1, rP2, true) );
76cdf0e10cSrcweir                     }
77cdf0e10cSrcweir                 }
78cdf0e10cSrcweir             }
79cdf0e10cSrcweir         }
80cdf0e10cSrcweir 
81cdf0e10cSrcweir         // now sort all scanlines individually, with increasing x
82cdf0e10cSrcweir         // coordinates
83cdf0e10cSrcweir         VectorOfVectorOfVertices::iterator       aIter( rGET.begin() );
84cdf0e10cSrcweir         const VectorOfVectorOfVertices::iterator aEnd( rGET.end() );
85cdf0e10cSrcweir         sal_uInt32                               nVertexCount(0);
86cdf0e10cSrcweir         RasterConvertVertexComparator            aComp;
87cdf0e10cSrcweir         while( aIter != aEnd )
88cdf0e10cSrcweir         {
89cdf0e10cSrcweir             std::sort( aIter->begin(),
90cdf0e10cSrcweir                        aIter->end(),
91cdf0e10cSrcweir                        aComp );
92cdf0e10cSrcweir             nVertexCount += aIter->size();
93cdf0e10cSrcweir 
94cdf0e10cSrcweir             ++aIter;
95cdf0e10cSrcweir         }
96cdf0e10cSrcweir 
97cdf0e10cSrcweir         return nVertexCount;
98cdf0e10cSrcweir     }
99cdf0e10cSrcweir 
sortAET(VectorOfVertexPtr & rAETSrc,VectorOfVertexPtr & rAETDest)100cdf0e10cSrcweir     void sortAET( VectorOfVertexPtr& rAETSrc,
101cdf0e10cSrcweir                   VectorOfVertexPtr& rAETDest )
102cdf0e10cSrcweir     {
103cdf0e10cSrcweir         static RasterConvertVertexComparator aComp;
104cdf0e10cSrcweir 
105cdf0e10cSrcweir         rAETDest.clear();
106cdf0e10cSrcweir 
107cdf0e10cSrcweir         // prune AET from ended edges
108cdf0e10cSrcweir         VectorOfVertexPtr::iterator iter( rAETSrc.begin() );
109cdf0e10cSrcweir         VectorOfVertexPtr::iterator const end( rAETSrc.end() );
110cdf0e10cSrcweir         while( iter != end )
111cdf0e10cSrcweir         {
112cdf0e10cSrcweir             if( (*iter)->mnYCounter > 0 )
113cdf0e10cSrcweir                 rAETDest.push_back( *iter );
114cdf0e10cSrcweir             ++iter;
115cdf0e10cSrcweir         }
116cdf0e10cSrcweir 
117cdf0e10cSrcweir         // stable sort is necessary, to avoid segment crossing where
118cdf0e10cSrcweir         // none was intended.
119cdf0e10cSrcweir         std::stable_sort( rAETDest.begin(), rAETDest.end(), aComp );
120cdf0e10cSrcweir     }
121cdf0e10cSrcweir 
122cdf0e10cSrcweir } // namespace detail
123cdf0e10cSrcweir } // namespace basebmp
124