1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_basegfx.hxx" 26 27 #include <com/sun/star/geometry/RealSize2D.hpp> 28 #include <com/sun/star/geometry/RealPoint2D.hpp> 29 #include <com/sun/star/geometry/RealRectangle2D.hpp> 30 #include <com/sun/star/geometry/RealRectangle3D.hpp> 31 #include <com/sun/star/geometry/RealBezierSegment2D.hpp> 32 #include <com/sun/star/geometry/AffineMatrix2D.hpp> 33 #include <com/sun/star/geometry/AffineMatrix3D.hpp> 34 #include <com/sun/star/geometry/Matrix2D.hpp> 35 #include <com/sun/star/geometry/IntegerSize2D.hpp> 36 #include <com/sun/star/geometry/IntegerPoint2D.hpp> 37 #include <com/sun/star/geometry/IntegerRectangle2D.hpp> 38 #include <com/sun/star/rendering/XPolyPolygon2D.hpp> 39 #include <com/sun/star/rendering/XGraphicDevice.hpp> 40 #include <com/sun/star/awt/Size.hpp> 41 #include <com/sun/star/awt/Point.hpp> 42 #include <com/sun/star/awt/Rectangle.hpp> 43 #include <basegfx/tools/unopolypolygon.hxx> 44 #include <basegfx/matrix/b2dhommatrix.hxx> 45 #include <basegfx/matrix/b3dhommatrix.hxx> 46 #include <basegfx/vector/b2dsize.hxx> 47 #include <basegfx/point/b2dpoint.hxx> 48 #include <basegfx/range/b2drectangle.hxx> 49 #include <basegfx/range/b3drange.hxx> 50 #include <basegfx/vector/b2isize.hxx> 51 #include <basegfx/point/b2ipoint.hxx> 52 #include <basegfx/range/b2irectangle.hxx> 53 #include <basegfx/polygon/b2dpolygon.hxx> 54 #include <basegfx/polygon/b2dpolypolygon.hxx> 55 #include <basegfx/tools/canvastools.hxx> 56 #include <limits> 57 58 using namespace ::com::sun::star; 59 60 namespace basegfx 61 { 62 63 namespace unotools 64 { 65 namespace 66 { bezierSequenceFromB2DPolygon(const::basegfx::B2DPolygon & rPoly)67 uno::Sequence< geometry::RealBezierSegment2D > bezierSequenceFromB2DPolygon(const ::basegfx::B2DPolygon& rPoly) 68 { 69 const sal_uInt32 nPointCount(rPoly.count()); 70 uno::Sequence< geometry::RealBezierSegment2D > outputSequence(nPointCount); 71 geometry::RealBezierSegment2D* pOutput = outputSequence.getArray(); 72 73 // fill sequences and imply clodes polygon on this implementation layer 74 for(sal_uInt32 a(0); a < nPointCount; a++) 75 { 76 const basegfx::B2DPoint aStart(rPoly.getB2DPoint(a)); 77 const basegfx::B2DPoint aControlA(rPoly.getNextControlPoint(a)); 78 const basegfx::B2DPoint aControlB(rPoly.getPrevControlPoint((a + 1) % nPointCount)); 79 80 pOutput[a] = geometry::RealBezierSegment2D( 81 aStart.getX(), aStart.getY(), 82 aControlA.getX(), aControlA.getY(), 83 aControlB.getX(), aControlB.getY()); 84 } 85 86 return outputSequence; 87 } 88 pointSequenceFromB2DPolygon(const::basegfx::B2DPolygon & rPoly)89 uno::Sequence< geometry::RealPoint2D > pointSequenceFromB2DPolygon( const ::basegfx::B2DPolygon& rPoly ) 90 { 91 const sal_uInt32 nNumPoints( rPoly.count() ); 92 93 uno::Sequence< geometry::RealPoint2D > outputSequence( nNumPoints ); 94 geometry::RealPoint2D* pOutput = outputSequence.getArray(); 95 96 // fill sequence from polygon 97 sal_uInt32 i; 98 for( i=0; i<nNumPoints; ++i ) 99 { 100 const ::basegfx::B2DPoint aPoint( rPoly.getB2DPoint(i) ); 101 102 pOutput[i] = geometry::RealPoint2D( aPoint.getX(), 103 aPoint.getY() ); 104 } 105 106 return outputSequence; 107 } 108 } 109 110 //--------------------------------------------------------------------------------------- 111 bezierSequenceSequenceFromB2DPolyPolygon(const::basegfx::B2DPolyPolygon & rPolyPoly)112 uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ) 113 { 114 const sal_uInt32 nNumPolies( rPolyPoly.count() ); 115 sal_uInt32 i; 116 117 uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence( nNumPolies ); 118 uno::Sequence< geometry::RealBezierSegment2D >* pOutput = outputSequence.getArray(); 119 120 for( i=0; i<nNumPolies; ++i ) 121 { 122 pOutput[i] = bezierSequenceFromB2DPolygon( rPolyPoly.getB2DPolygon(i) ); 123 } 124 125 return outputSequence; 126 } 127 128 //--------------------------------------------------------------------------------------- 129 pointSequenceSequenceFromB2DPolyPolygon(const::basegfx::B2DPolyPolygon & rPolyPoly)130 uno::Sequence< uno::Sequence< geometry::RealPoint2D > > pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ) 131 { 132 const sal_uInt32 nNumPolies( rPolyPoly.count() ); 133 sal_uInt32 i; 134 135 uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence( nNumPolies ); 136 uno::Sequence< geometry::RealPoint2D >* pOutput = outputSequence.getArray(); 137 138 for( i=0; i<nNumPolies; ++i ) 139 { 140 pOutput[i] = pointSequenceFromB2DPolygon( rPolyPoly.getB2DPolygon(i) ); 141 } 142 143 return outputSequence; 144 } 145 146 //--------------------------------------------------------------------------------------- 147 xPolyPolygonFromB2DPolygon(const uno::Reference<rendering::XGraphicDevice> & xGraphicDevice,const::basegfx::B2DPolygon & rPoly)148 uno::Reference< rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolygon( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice, 149 const ::basegfx::B2DPolygon& rPoly ) 150 { 151 uno::Reference< rendering::XPolyPolygon2D > xRes; 152 153 if( !xGraphicDevice.is() ) 154 return xRes; 155 156 if( rPoly.areControlPointsUsed() ) 157 { 158 uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence( 1 ); 159 outputSequence[0] = bezierSequenceFromB2DPolygon( rPoly ); 160 161 xRes.set( xGraphicDevice->createCompatibleBezierPolyPolygon( outputSequence ), 162 uno::UNO_QUERY ); 163 } 164 else 165 { 166 uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence( 1 ); 167 outputSequence[0] = pointSequenceFromB2DPolygon( rPoly ); 168 169 xRes.set( xGraphicDevice->createCompatibleLinePolyPolygon( outputSequence ), 170 uno::UNO_QUERY ); 171 } 172 173 if( xRes.is() && rPoly.isClosed() ) 174 xRes->setClosed( 0, sal_True ); 175 176 return xRes; 177 } 178 179 //--------------------------------------------------------------------------------------- 180 xPolyPolygonFromB2DPolyPolygon(const uno::Reference<rendering::XGraphicDevice> & xGraphicDevice,const::basegfx::B2DPolyPolygon & rPolyPoly)181 uno::Reference< rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolyPolygon( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice, 182 const ::basegfx::B2DPolyPolygon& rPolyPoly ) 183 { 184 uno::Reference< rendering::XPolyPolygon2D > xRes; 185 186 if( !xGraphicDevice.is() ) 187 return xRes; 188 189 const sal_uInt32 nNumPolies( rPolyPoly.count() ); 190 sal_uInt32 i; 191 192 if( rPolyPoly.areControlPointsUsed() ) 193 { 194 xRes.set( xGraphicDevice->createCompatibleBezierPolyPolygon( 195 bezierSequenceSequenceFromB2DPolyPolygon( rPolyPoly ) ), 196 uno::UNO_QUERY ); 197 } 198 else 199 { 200 xRes.set( xGraphicDevice->createCompatibleLinePolyPolygon( 201 pointSequenceSequenceFromB2DPolyPolygon( rPolyPoly ) ), 202 uno::UNO_QUERY ); 203 } 204 205 for( i=0; i<nNumPolies; ++i ) 206 { 207 xRes->setClosed( i, rPolyPoly.getB2DPolygon(i).isClosed() ); 208 } 209 210 return xRes; 211 } 212 213 //--------------------------------------------------------------------------------------- 214 polygonFromPoint2DSequence(const uno::Sequence<geometry::RealPoint2D> & points)215 ::basegfx::B2DPolygon polygonFromPoint2DSequence( const uno::Sequence< geometry::RealPoint2D >& points ) 216 { 217 const sal_Int32 nCurrSize( points.getLength() ); 218 219 ::basegfx::B2DPolygon aPoly; 220 221 for( sal_Int32 nCurrPoint=0; nCurrPoint<nCurrSize; ++nCurrPoint ) 222 aPoly.append( b2DPointFromRealPoint2D( points[nCurrPoint] ) ); 223 224 return aPoly; 225 } 226 227 //--------------------------------------------------------------------------------------- 228 polyPolygonFromPoint2DSequenceSequence(const uno::Sequence<uno::Sequence<geometry::RealPoint2D>> & points)229 ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence( const uno::Sequence< uno::Sequence< geometry::RealPoint2D > >& points ) 230 { 231 ::basegfx::B2DPolyPolygon aRes; 232 233 for( sal_Int32 nCurrPoly=0; nCurrPoly<points.getLength(); ++nCurrPoly ) 234 { 235 aRes.append( polygonFromPoint2DSequence( points[nCurrPoly] ) ); 236 } 237 238 return aRes; 239 } 240 241 //--------------------------------------------------------------------------------------- 242 polygonFromBezier2DSequence(const uno::Sequence<geometry::RealBezierSegment2D> & curves)243 ::basegfx::B2DPolygon polygonFromBezier2DSequence( const uno::Sequence< geometry::RealBezierSegment2D >& curves ) 244 { 245 const sal_Int32 nSize(curves.getLength()); 246 basegfx::B2DPolygon aRetval; 247 248 if(nSize) 249 { 250 // prepare start with providing a start point. Use the first point from 251 // the sequence for this 252 const geometry::RealBezierSegment2D& rFirstSegment(curves[0]); // #i79917# first segment, not last 253 aRetval.append(basegfx::B2DPoint(rFirstSegment.Px, rFirstSegment.Py)); 254 255 for(sal_Int32 a(0); a < nSize; a++) 256 { 257 const geometry::RealBezierSegment2D& rCurrSegment(curves[a]); 258 const geometry::RealBezierSegment2D& rNextSegment(curves[(a + 1) % nSize]); 259 260 // append curved edge with the control points and the next point 261 aRetval.appendBezierSegment( 262 basegfx::B2DPoint(rCurrSegment.C1x, rCurrSegment.C1y), 263 basegfx::B2DPoint(rCurrSegment.C2x, rCurrSegment.C2y), // #i79917# Argh! An x for an y!! 264 basegfx::B2DPoint(rNextSegment.Px, rNextSegment.Py)); 265 } 266 267 // rescue the control point and remove the now double-added point 268 aRetval.setPrevControlPoint(0, aRetval.getPrevControlPoint(aRetval.count() - 1)); 269 aRetval.remove(aRetval.count() - 1); 270 } 271 272 return aRetval; 273 } 274 275 //--------------------------------------------------------------------------------------- 276 polyPolygonFromBezier2DSequenceSequence(const uno::Sequence<uno::Sequence<geometry::RealBezierSegment2D>> & curves)277 ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence( const uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > >& curves ) 278 { 279 ::basegfx::B2DPolyPolygon aRes; 280 281 for( sal_Int32 nCurrPoly=0; nCurrPoly<curves.getLength(); ++nCurrPoly ) 282 { 283 aRes.append( polygonFromBezier2DSequence( curves[nCurrPoly] ) ); 284 } 285 286 return aRes; 287 } 288 289 //--------------------------------------------------------------------------------------- 290 b2DPolyPolygonFromXPolyPolygon2D(const uno::Reference<rendering::XPolyPolygon2D> & xPoly)291 ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D( const uno::Reference< rendering::XPolyPolygon2D >& xPoly ) 292 { 293 ::basegfx::unotools::UnoPolyPolygon* pPolyImpl = 294 dynamic_cast< ::basegfx::unotools::UnoPolyPolygon* >( xPoly.get() ); 295 296 if( pPolyImpl ) 297 { 298 return pPolyImpl->getPolyPolygon(); 299 } 300 else 301 { 302 // not a known implementation object - try data source 303 // interfaces 304 const sal_Int32 nPolys( xPoly->getNumberOfPolygons() ); 305 306 uno::Reference< rendering::XBezierPolyPolygon2D > xBezierPoly( 307 xPoly, 308 uno::UNO_QUERY ); 309 310 if( xBezierPoly.is() ) 311 { 312 return ::basegfx::unotools::polyPolygonFromBezier2DSequenceSequence( 313 xBezierPoly->getBezierSegments( 0, 314 nPolys, 315 0, 316 -1 ) ); 317 } 318 else 319 { 320 uno::Reference< rendering::XLinePolyPolygon2D > xLinePoly( 321 xPoly, 322 uno::UNO_QUERY ); 323 324 // no implementation class and no data provider 325 // found - contract violation. 326 if( !xLinePoly.is() ) 327 { 328 throw lang::IllegalArgumentException( 329 ::rtl::OUString::createFromAscii( 330 "basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(): Invalid input" 331 "poly-polygon, cannot retrieve vertex data"), 332 uno::Reference< uno::XInterface >(), 333 0 ); 334 } 335 336 return ::basegfx::unotools::polyPolygonFromPoint2DSequenceSequence( 337 xLinePoly->getPoints( 0, 338 nPolys, 339 0, 340 -1 )); 341 } 342 } 343 } 344 345 //--------------------------------------------------------------------------------------- 346 homMatrixFromAffineMatrix(::basegfx::B2DHomMatrix & output,const geometry::AffineMatrix2D & input)347 ::basegfx::B2DHomMatrix& homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& output, 348 const geometry::AffineMatrix2D& input ) 349 { 350 // ensure last row is [0,0,1] (and optimized away) 351 output.identity(); 352 353 output.set(0,0, input.m00); 354 output.set(0,1, input.m01); 355 output.set(0,2, input.m02); 356 output.set(1,0, input.m10); 357 output.set(1,1, input.m11); 358 output.set(1,2, input.m12); 359 360 return output; 361 } 362 homMatrixFromAffineMatrix(const geometry::AffineMatrix2D & input)363 ::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const geometry::AffineMatrix2D& input ) 364 { 365 ::basegfx::B2DHomMatrix output; 366 367 output.set(0,0, input.m00); 368 output.set(0,1, input.m01); 369 output.set(0,2, input.m02); 370 output.set(1,0, input.m10); 371 output.set(1,1, input.m11); 372 output.set(1,2, input.m12); 373 374 return output; 375 } 376 homMatrixFromAffineMatrix3D(const::com::sun::star::geometry::AffineMatrix3D & input)377 ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& input ) 378 { 379 ::basegfx::B3DHomMatrix output; 380 381 output.set(0,0, input.m00); 382 output.set(0,1, input.m01); 383 output.set(0,2, input.m02); 384 output.set(0,3, input.m03); 385 386 output.set(1,0, input.m10); 387 output.set(1,1, input.m11); 388 output.set(1,2, input.m12); 389 output.set(1,3, input.m13); 390 391 output.set(2,0, input.m20); 392 output.set(2,1, input.m21); 393 output.set(2,2, input.m22); 394 output.set(2,3, input.m23); 395 396 return output; 397 } 398 affineMatrixFromHomMatrix(geometry::AffineMatrix2D & output,const::basegfx::B2DHomMatrix & input)399 geometry::AffineMatrix2D& affineMatrixFromHomMatrix( geometry::AffineMatrix2D& output, 400 const ::basegfx::B2DHomMatrix& input) 401 { 402 output.m00 = input.get(0,0); 403 output.m01 = input.get(0,1); 404 output.m02 = input.get(0,2); 405 output.m10 = input.get(1,0); 406 output.m11 = input.get(1,1); 407 output.m12 = input.get(1,2); 408 409 return output; 410 } 411 affineMatrixFromHomMatrix3D(geometry::AffineMatrix3D & output,const::basegfx::B3DHomMatrix & input)412 geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D( 413 geometry::AffineMatrix3D& output, 414 const ::basegfx::B3DHomMatrix& input) 415 { 416 output.m00 = input.get(0,0); 417 output.m01 = input.get(0,1); 418 output.m02 = input.get(0,2); 419 output.m03 = input.get(0,3); 420 421 output.m10 = input.get(1,0); 422 output.m11 = input.get(1,1); 423 output.m12 = input.get(1,2); 424 output.m13 = input.get(1,3); 425 426 output.m20 = input.get(2,0); 427 output.m21 = input.get(2,1); 428 output.m22 = input.get(2,2); 429 output.m23 = input.get(2,3); 430 431 return output; 432 } 433 434 //--------------------------------------------------------------------------------------- 435 homMatrixFromMatrix(::basegfx::B2DHomMatrix & output,const geometry::Matrix2D & input)436 ::basegfx::B2DHomMatrix& homMatrixFromMatrix( ::basegfx::B2DHomMatrix& output, 437 const geometry::Matrix2D& input ) 438 { 439 // ensure last row is [0,0,1] (and optimized away) 440 output.identity(); 441 442 output.set(0,0, input.m00); 443 output.set(0,1, input.m01); 444 output.set(1,0, input.m10); 445 output.set(1,1, input.m11); 446 447 return output; 448 } 449 450 //--------------------------------------------------------------------------------------- 451 size2DFromB2DSize(const::basegfx::B2DVector & rVec)452 geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& rVec ) 453 { 454 return geometry::RealSize2D( rVec.getX(), 455 rVec.getY() ); 456 } 457 point2DFromB2DPoint(const::basegfx::B2DPoint & rPoint)458 geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& rPoint ) 459 { 460 return geometry::RealPoint2D( rPoint.getX(), 461 rPoint.getY() ); 462 } 463 rectangle2DFromB2DRectangle(const::basegfx::B2DRange & rRect)464 geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& rRect ) 465 { 466 return geometry::RealRectangle2D( rRect.getMinX(), 467 rRect.getMinY(), 468 rRect.getMaxX(), 469 rRect.getMaxY() ); 470 } 471 rectangle3DFromB3DRectangle(const::basegfx::B3DRange & rRect)472 geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& rRect ) 473 { 474 return geometry::RealRectangle3D( rRect.getMinX(), 475 rRect.getMinY(), 476 rRect.getMinZ(), 477 rRect.getMaxX(), 478 rRect.getMaxY(), 479 rRect.getMaxZ()); 480 } 481 b2DSizeFromRealSize2D(const geometry::RealSize2D & rSize)482 ::basegfx::B2DVector b2DSizeFromRealSize2D( const geometry::RealSize2D& rSize ) 483 { 484 return ::basegfx::B2DVector( rSize.Width, 485 rSize.Height ); 486 } 487 b2DPointFromRealPoint2D(const geometry::RealPoint2D & rPoint)488 ::basegfx::B2DPoint b2DPointFromRealPoint2D( const geometry::RealPoint2D& rPoint ) 489 { 490 return ::basegfx::B2DPoint( rPoint.X, 491 rPoint.Y ); 492 } 493 b2DRectangleFromRealRectangle2D(const geometry::RealRectangle2D & rRect)494 ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const geometry::RealRectangle2D& rRect ) 495 { 496 return ::basegfx::B2DRange( rRect.X1, 497 rRect.Y1, 498 rRect.X2, 499 rRect.Y2 ); 500 } 501 b3DRectangleFromRealRectangle3D(const geometry::RealRectangle3D & rRect)502 ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const geometry::RealRectangle3D& rRect ) 503 { 504 return ::basegfx::B3DRange( rRect.X1, 505 rRect.Y1, 506 rRect.Z1, 507 rRect.X2, 508 rRect.Y2, 509 rRect.Z2); 510 } 511 integerSize2DFromB2ISize(const::basegfx::B2IVector & rSize)512 geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& rSize ) 513 { 514 return geometry::IntegerSize2D( rSize.getX(), 515 rSize.getY() ); 516 } 517 integerPoint2DFromB2IPoint(const::basegfx::B2IPoint & rPoint)518 geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& rPoint ) 519 { 520 return geometry::IntegerPoint2D( rPoint.getX(), 521 rPoint.getY() ); 522 } 523 integerRectangle2DFromB2IRectangle(const::basegfx::B2IRange & rRectangle)524 geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& rRectangle ) 525 { 526 return geometry::IntegerRectangle2D( rRectangle.getMinX(), rRectangle.getMinY(), 527 rRectangle.getMaxX(), rRectangle.getMaxY() ); 528 } 529 b2ISizeFromIntegerSize2D(const geometry::IntegerSize2D & rSize)530 ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const geometry::IntegerSize2D& rSize ) 531 { 532 return ::basegfx::B2IVector( rSize.Width, 533 rSize.Height ); 534 } 535 b2IPointFromIntegerPoint2D(const geometry::IntegerPoint2D & rPoint)536 ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const geometry::IntegerPoint2D& rPoint ) 537 { 538 return ::basegfx::B2IPoint( rPoint.X, 539 rPoint.Y ); 540 } 541 b2IRectangleFromIntegerRectangle2D(const geometry::IntegerRectangle2D & rRectangle)542 ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const geometry::IntegerRectangle2D& rRectangle ) 543 { 544 return ::basegfx::B2IRange( rRectangle.X1, rRectangle.Y1, 545 rRectangle.X2, rRectangle.Y2 ); 546 } 547 awtSizeFromB2ISize(const::basegfx::B2IVector & rVec)548 awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& rVec ) 549 { 550 return awt::Size( rVec.getX(), 551 rVec.getY() ); 552 } 553 awtPointFromB2IPoint(const::basegfx::B2IPoint & rPoint)554 awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& rPoint ) 555 { 556 return awt::Point( rPoint.getX(), 557 rPoint.getY() ); 558 } 559 awtRectangleFromB2IRectangle(const::basegfx::B2IRange & rRect)560 awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& rRect ) 561 { 562 OSL_ENSURE( rRect.getWidth() < ::std::numeric_limits< sal_Int32 >::max() && 563 rRect.getWidth() > ::std::numeric_limits< sal_Int32 >::min(), 564 "awtRectangleFromB2IRectangle(): width overflow" ); 565 OSL_ENSURE( rRect.getHeight() < ::std::numeric_limits< sal_Int32 >::max() && 566 rRect.getHeight() > ::std::numeric_limits< sal_Int32 >::min(), 567 "awtRectangleFromB2IRectangle(): height overflow" ); 568 569 return awt::Rectangle( rRect.getMinX(), 570 rRect.getMinY(), 571 static_cast< sal_Int32 >(rRect.getWidth()), 572 static_cast< sal_Int32 >(rRect.getHeight()) ); 573 } 574 b2ISizeFromAwtSize(const awt::Size & rSize)575 ::basegfx::B2IVector b2ISizeFromAwtSize( const awt::Size& rSize ) 576 { 577 return ::basegfx::B2IVector( rSize.Width, 578 rSize.Height ); 579 } 580 b2IPointFromAwtPoint(const awt::Point & rPoint)581 ::basegfx::B2IPoint b2IPointFromAwtPoint( const awt::Point& rPoint ) 582 { 583 return ::basegfx::B2IPoint( rPoint.X, 584 rPoint.Y ); 585 } 586 b2IRectangleFromAwtRectangle(const awt::Rectangle & rRect)587 ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const awt::Rectangle& rRect ) 588 { 589 return ::basegfx::B2IRange( rRect.X, 590 rRect.Y, 591 rRect.X + rRect.Width, 592 rRect.Y + rRect.Height ); 593 } 594 b2ISurroundingRangeFromB2DRange(const::basegfx::B2DRange & rRange)595 ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange ) 596 { 597 return ::basegfx::B2IRange( static_cast<sal_Int32>( floor(rRange.getMinX()) ), 598 static_cast<sal_Int32>( floor(rRange.getMinY()) ), 599 static_cast<sal_Int32>( ceil(rRange.getMaxX()) ), 600 static_cast<sal_Int32>( ceil(rRange.getMaxY()) ) ); 601 } 602 b2DSurroundingIntegerRangeFromB2DRange(const::basegfx::B2DRange & rRange)603 ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange ) 604 { 605 return ::basegfx::B2DRange( floor(rRange.getMinX()), 606 floor(rRange.getMinY()), 607 ceil(rRange.getMaxX()), 608 ceil(rRange.getMaxY()) ); 609 } 610 611 // Geometry comparisons 612 // =================================================================== 613 RealSize2DAreEqual(const::com::sun::star::geometry::RealSize2D & rA,const::com::sun::star::geometry::RealSize2D & rB)614 bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB ) 615 { 616 return (rA.Width == rB.Width && rA.Height == rB.Height); 617 } 618 RealPoint2DAreEqual(const::com::sun::star::geometry::RealPoint2D & rA,const::com::sun::star::geometry::RealPoint2D & rB)619 bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB ) 620 { 621 return (rA.X == rB.X && rA.Y == rB.Y); 622 } 623 RealRectangle2DAreEqual(const::com::sun::star::geometry::RealRectangle2D & rA,const::com::sun::star::geometry::RealRectangle2D & rB)624 bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB ) 625 { 626 return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2); 627 } 628 RealRectangle3DAreEqual(const::com::sun::star::geometry::RealRectangle3D & rA,const::com::sun::star::geometry::RealRectangle3D & rB)629 bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB ) 630 { 631 return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.Z1 == rB.Z1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2 && rA.Z2 == rB.Z2); 632 } 633 AffineMatrix2DAreEqual(const::com::sun::star::geometry::AffineMatrix2D & rA,const::com::sun::star::geometry::AffineMatrix2D & rB)634 bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB ) 635 { 636 return (rA.m00 == rB.m00 && rA.m01 == rB.m01 && rA.m02 == rB.m02 && rA.m10 == rB.m10 && rA.m11 == rB.m11 && rA.m12 == rB.m12); 637 } 638 IntegerSize2DAreEqual(const::com::sun::star::geometry::IntegerSize2D & rA,const::com::sun::star::geometry::IntegerSize2D & rB)639 bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB ) 640 { 641 return (rA.Width == rB.Width && rA.Height == rB.Height); 642 } 643 IntegerPoint2DAreEqual(const::com::sun::star::geometry::IntegerPoint2D & rA,const::com::sun::star::geometry::IntegerPoint2D & rB)644 bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB ) 645 { 646 return (rA.X == rB.X && rA.Y == rB.Y); 647 } 648 IntegerRectangle2DAreEqual(const::com::sun::star::geometry::IntegerRectangle2D & rA,const::com::sun::star::geometry::IntegerRectangle2D & rB)649 bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB ) 650 { 651 return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2); 652 } 653 awtSizeAreEqual(const::com::sun::star::awt::Size & rA,const::com::sun::star::awt::Size & rB)654 bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB ) 655 { 656 return (rA.Width == rB.Width && rA.Height == rB.Height); 657 } 658 awtPointAreEqual(const::com::sun::star::awt::Point & rA,const::com::sun::star::awt::Point & rB)659 bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB ) 660 { 661 return (rA.X == rB.X && rA.Y == rB.Y); 662 } 663 awtRectangleAreEqual(const::com::sun::star::awt::Rectangle & rA,const::com::sun::star::awt::Rectangle & rB)664 bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB ) 665 { 666 return (rA.X == rB.X && rA.Y == rB.Y && rA.Width == rB.Width && rA.Height == rB.Height); 667 } 668 } // namespace bgfxtools 669 670 } // namespace canvas 671