1*2d788491SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
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22*2d788491SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef _CPPCANVAS_TEXTACTION_HXX
25cdf0e10cSrcweir #define _CPPCANVAS_TEXTACTION_HXX
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <com/sun/star/uno/Sequence.hxx>
28cdf0e10cSrcweir 
29cdf0e10cSrcweir #include <action.hxx>
30cdf0e10cSrcweir #include <cppcanvas/canvas.hxx>
31cdf0e10cSrcweir #include <cppcanvas/renderer.hxx>
32cdf0e10cSrcweir #include <tools/poly.hxx>
33cdf0e10cSrcweir #include <tools/gen.hxx>
34cdf0e10cSrcweir 
35cdf0e10cSrcweir class VirtualDevice;
36cdf0e10cSrcweir class Point;
37cdf0e10cSrcweir class Color;
38cdf0e10cSrcweir class String;
39cdf0e10cSrcweir 
40cdf0e10cSrcweir 
41cdf0e10cSrcweir /* Definition of internal::TextActionFactory class */
42cdf0e10cSrcweir 
43cdf0e10cSrcweir namespace cppcanvas
44cdf0e10cSrcweir {
45cdf0e10cSrcweir     namespace internal
46cdf0e10cSrcweir     {
47cdf0e10cSrcweir         struct OutDevState;
48cdf0e10cSrcweir 
49cdf0e10cSrcweir         /** Creates encapsulated converters between GDIMetaFile and
50cdf0e10cSrcweir             XCanvas. The Canvas argument is deliberately placed at the
51cdf0e10cSrcweir             constructor, to force reconstruction of this object for a
52cdf0e10cSrcweir             new canvas. This considerably eases internal state
53cdf0e10cSrcweir             handling, since a lot of the internal state (e.g. fonts,
54cdf0e10cSrcweir             text layout) is Canvas-dependent.
55cdf0e10cSrcweir          */
56cdf0e10cSrcweir         class TextActionFactory
57cdf0e10cSrcweir         {
58cdf0e10cSrcweir         public:
59cdf0e10cSrcweir             /** Create text action, optionally shadow/relief effect
60cdf0e10cSrcweir 
61cdf0e10cSrcweir             	Note that this method accepts all coordinates in
62cdf0e10cSrcweir             	logical coordinates.
63cdf0e10cSrcweir 
64cdf0e10cSrcweir             	@param pDXArray
65cdf0e10cSrcweir                 Pointer to array of logical character offsets (or NULL)
66cdf0e10cSrcweir 
67cdf0e10cSrcweir             	@param bSubsettable
68cdf0e10cSrcweir                 When this parameter is set to true, the generated
69cdf0e10cSrcweir                 action might consume slightly more memory, but is
70cdf0e10cSrcweir                 subsettable (Action::render( Subset ) works on
71cdf0e10cSrcweir                 characters)
72cdf0e10cSrcweir              */
73cdf0e10cSrcweir             static ActionSharedPtr createTextAction( const ::Point&					rStartPoint,
74cdf0e10cSrcweir                                                      const ::Size&					rReliefOffset,
75cdf0e10cSrcweir                                                      const ::Color&					rReliefColor,
76cdf0e10cSrcweir                                                      const ::Size&					rShadowOffset,
77cdf0e10cSrcweir                                                      const ::Color&					rShadowColor,
78cdf0e10cSrcweir                                                      const ::String& 				rText,
79cdf0e10cSrcweir                                                      sal_Int32 						nStartPos,
80cdf0e10cSrcweir                                                      sal_Int32 						nLen,
81cdf0e10cSrcweir                                                      const sal_Int32*				pDXArray,
82cdf0e10cSrcweir                                                      VirtualDevice&					rVDev,
83cdf0e10cSrcweir                                                      const CanvasSharedPtr&			rCanvas,
84cdf0e10cSrcweir                                                      const OutDevState& 			rState,
85cdf0e10cSrcweir                                                      const Renderer::Parameters& 	rParms,
86cdf0e10cSrcweir                                                      bool							bSubsettable );
87cdf0e10cSrcweir 
88cdf0e10cSrcweir         private:
89cdf0e10cSrcweir             // static factory, disable big four
90cdf0e10cSrcweir             TextActionFactory();
91cdf0e10cSrcweir             ~TextActionFactory();
92cdf0e10cSrcweir             TextActionFactory(const TextActionFactory&);
93cdf0e10cSrcweir             TextActionFactory& operator=( const TextActionFactory& );
94cdf0e10cSrcweir         };
95cdf0e10cSrcweir     }
96cdf0e10cSrcweir }
97cdf0e10cSrcweir 
98cdf0e10cSrcweir #endif /* _CPPCANVAS_TEXTACTION_HXX */
99