1*2e2212a7SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*2e2212a7SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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21*2e2212a7SAndrew Rist 
22*2e2212a7SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef DBACCESS_CONTROLLERFRAME_HXX
25cdf0e10cSrcweir #define DBACCESS_CONTROLLERFRAME_HXX
26cdf0e10cSrcweir 
27cdf0e10cSrcweir /** === begin UNO includes === **/
28cdf0e10cSrcweir #include <com/sun/star/frame/XFrame.hpp>
29cdf0e10cSrcweir #include <com/sun/star/frame/FrameAction.hpp>
30cdf0e10cSrcweir /** === end UNO includes === **/
31cdf0e10cSrcweir 
32cdf0e10cSrcweir #include <memory>
33cdf0e10cSrcweir 
34cdf0e10cSrcweir //........................................................................
35cdf0e10cSrcweir namespace dbaui
36cdf0e10cSrcweir {
37cdf0e10cSrcweir //........................................................................
38cdf0e10cSrcweir 
39cdf0e10cSrcweir     class IController;
40cdf0e10cSrcweir 
41cdf0e10cSrcweir 	//====================================================================
42cdf0e10cSrcweir 	//= ControllerFrame
43cdf0e10cSrcweir 	//====================================================================
44cdf0e10cSrcweir     struct ControllerFrame_Data;
45cdf0e10cSrcweir     /** helper class to ancapsulate the frame which a controller is plugged into,
46cdf0e10cSrcweir         doing some common actions on it.
47cdf0e10cSrcweir     */
48cdf0e10cSrcweir 	class ControllerFrame
49cdf0e10cSrcweir 	{
50cdf0e10cSrcweir     public:
51cdf0e10cSrcweir         ControllerFrame( IController& _rController );
52cdf0e10cSrcweir         ~ControllerFrame();
53cdf0e10cSrcweir 
54cdf0e10cSrcweir         /// attaches a new frame
55cdf0e10cSrcweir         const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >&
56cdf0e10cSrcweir                 attachFrame(
57cdf0e10cSrcweir                     const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& _rxFrame
58cdf0e10cSrcweir                 );
59cdf0e10cSrcweir 
60cdf0e10cSrcweir         // retrieves the current frame
61cdf0e10cSrcweir         const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >&
62cdf0e10cSrcweir                 getFrame() const;
63cdf0e10cSrcweir 
64cdf0e10cSrcweir         /** determines whether the frame is currently active
65cdf0e10cSrcweir         */
66cdf0e10cSrcweir         bool    isActive() const;
67cdf0e10cSrcweir 
68cdf0e10cSrcweir         /** notifies the instance that a certain frame action happened with our frame
69cdf0e10cSrcweir         */
70cdf0e10cSrcweir         void    frameAction( ::com::sun::star::frame::FrameAction _eAction );
71cdf0e10cSrcweir 
72cdf0e10cSrcweir     private:
73cdf0e10cSrcweir         ::std::auto_ptr< ControllerFrame_Data > m_pData;
74cdf0e10cSrcweir 	};
75cdf0e10cSrcweir 
76cdf0e10cSrcweir //........................................................................
77cdf0e10cSrcweir } // namespace dbaui
78cdf0e10cSrcweir //........................................................................
79cdf0e10cSrcweir 
80cdf0e10cSrcweir #endif // DBACCESS_CONTROLLERFRAME_HXX
81