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27 #ifndef DBAUI_TITLE_WINDOW_HXX
28 #define DBAUI_TITLE_WINDOW_HXX
29 
30 #ifndef _SV_FIXED_HXX
31 #include <vcl/fixed.hxx>
32 #endif
33 
34 namespace dbaui
35 {
36 	class OTitleWindow : public Window
37 	{
38 		FixedText	m_aSpace1;
39 		FixedText	m_aSpace2;
40 		FixedText	m_aTitle;
41 		Window*		m_pChild;
42 		sal_Bool		m_bShift;
43 		void ImplInitSettings( sal_Bool bFont, sal_Bool bForeground, sal_Bool bBackground );
44 	protected:
45 		virtual void DataChanged(const DataChangedEvent& rDCEvt);
46 	public:
47 		OTitleWindow(Window* _pParent,sal_uInt16 _nTitleId,WinBits _nBits,sal_Bool _bShift = sal_True);
48 		virtual ~OTitleWindow();
49 
50 		// window overloads
51 		virtual void Resize();
52 		virtual void GetFocus();
53 
54 		/** sets the child window which should be displayed below the title. It will be destroyed at the end.
55 			@param	_pChild
56 				The child window.
57 		*/
58 		void setChildWindow(Window* _pChild);
59 
60 		/** gets the child window.
61 
62 			@return
63 				The child winodw.
64 		*/
65 		inline Window* getChildWindow() const { return m_pChild; }
66 
67 		/** sets the title text out of the resource
68 			@param	_nTitleId
69 				The resource id of the title text.
70 		*/
71 		void setTitle(sal_uInt16 _nTitleId);
72 
73 
74 		/** Gets the min Width in Pixel which is needed to display the whole
75 
76 			@return
77 				the min width
78 		*/
79 		long GetWidthPixel() const;
80 	};
81 // .............................................................
82 } // namespace dbaui
83 // .............................................................
84 #endif // DBAUI_TITLE_WINDOW_HXX
85 
86