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23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EMBEDDED3DPRIMITIVE2D_HXX
25cdf0e10cSrcweir #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EMBEDDED3DPRIMITIVE2D_HXX
26cdf0e10cSrcweir 
27090f0eb8SEike Rathke #include <drawinglayer/drawinglayerdllapi.h>
28cdf0e10cSrcweir #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
29cdf0e10cSrcweir #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
30cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation3d.hxx>
31cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
32cdf0e10cSrcweir 
33cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
34cdf0e10cSrcweir // Embedded3DPrimitive2D class
35cdf0e10cSrcweir 
36cdf0e10cSrcweir namespace drawinglayer
37cdf0e10cSrcweir {
38cdf0e10cSrcweir 	namespace primitive2d
39cdf0e10cSrcweir 	{
40cdf0e10cSrcweir         /** Embedded3DPrimitive2D class
41cdf0e10cSrcweir 
42cdf0e10cSrcweir             This is a helper primitive which allows embedding of single 3D
43cdf0e10cSrcweir             primitives to the 2D primitive logic. It will get the scene it's
44cdf0e10cSrcweir             involved and thus the 3D transformation. With this information it
45cdf0e10cSrcweir             is able to provide 2D range data for a 3D primitive.
46cdf0e10cSrcweir 
47cdf0e10cSrcweir             This primitive will not be visualized and decomposes to a yellow
48cdf0e10cSrcweir             2D rectangle to visualize that this should never be visualized
49cdf0e10cSrcweir          */
50090f0eb8SEike Rathke 		class DRAWINGLAYER_DLLPUBLIC Embedded3DPrimitive2D : public BufferedDecompositionPrimitive2D
51cdf0e10cSrcweir 		{
52cdf0e10cSrcweir 		private:
53cdf0e10cSrcweir 			/// the sequence of 3d primitives
54cdf0e10cSrcweir 			primitive3d::Primitive3DSequence				    mxChildren3D;
55cdf0e10cSrcweir 
56cdf0e10cSrcweir 			/// the 2D scene object transformation
57cdf0e10cSrcweir 			basegfx::B2DHomMatrix							    maObjectTransformation;
58cdf0e10cSrcweir 
59cdf0e10cSrcweir 			/// the 3D transformations
60cdf0e10cSrcweir 			geometry::ViewInformation3D						    maViewInformation3D;
61cdf0e10cSrcweir 
62cdf0e10cSrcweir 			/** if the embedded 3D primitives contain shadow, these parameters are needed
63cdf0e10cSrcweir 			    to extract the shadow wich is a sequence od 2D primitives and may expand
64cdf0e10cSrcweir 			    the 2D range. Since every single 3D object in a scene may individually
65cdf0e10cSrcweir 			    have shadow or not, these values need to be provided and prepared. The shadow
66cdf0e10cSrcweir 			    distance itself (a 2D transformation) is part of the 3D shadow definition
67cdf0e10cSrcweir              */
68cdf0e10cSrcweir 			basegfx::B3DVector								    maLightNormal;
69cdf0e10cSrcweir 			double											    mfShadowSlant;
70cdf0e10cSrcweir             basegfx::B3DRange                                   maScene3DRange;
71cdf0e10cSrcweir 
72cdf0e10cSrcweir 			/// the primitiveSequence for on-demand created shadow primitives (see mbShadow3DChecked)
73cdf0e10cSrcweir 			Primitive2DSequence									maShadowPrimitives;
74cdf0e10cSrcweir 
75cdf0e10cSrcweir 			/// #i96669# add simple range buffering for this primitive
76cdf0e10cSrcweir 			basegfx::B2DRange									maB2DRange;
77cdf0e10cSrcweir 
78cdf0e10cSrcweir 			/// bitfield
79cdf0e10cSrcweir 			/** flag if given 3D geometry is already cheched for shadow definitions and 2d shadows
80cdf0e10cSrcweir 			    are created in maShadowPrimitives
81cdf0e10cSrcweir              */
82cdf0e10cSrcweir 			unsigned											mbShadow3DChecked : 1;
83cdf0e10cSrcweir 
84cdf0e10cSrcweir 			/// private helpers
85cdf0e10cSrcweir 			bool impGetShadow3D(const geometry::ViewInformation2D& rViewInformation) const;
86cdf0e10cSrcweir 
87cdf0e10cSrcweir         protected:
88cdf0e10cSrcweir 			/// local decomposition.
89cdf0e10cSrcweir 			virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
90cdf0e10cSrcweir 
91cdf0e10cSrcweir 		public:
92cdf0e10cSrcweir             /// constructor
93cdf0e10cSrcweir 			Embedded3DPrimitive2D(
94cdf0e10cSrcweir 				const primitive3d::Primitive3DSequence& rxChildren3D,
95cdf0e10cSrcweir 				const basegfx::B2DHomMatrix& rObjectTransformation,
96cdf0e10cSrcweir 				const geometry::ViewInformation3D& rViewInformation3D,
97cdf0e10cSrcweir 				const basegfx::B3DVector& rLightNormal,
98cdf0e10cSrcweir 				double fShadowSlant,
99cdf0e10cSrcweir                 const basegfx::B3DRange& rScene3DRange);
100cdf0e10cSrcweir 
101cdf0e10cSrcweir 			/// data read access
getChildren3D() const102cdf0e10cSrcweir 			const primitive3d::Primitive3DSequence& getChildren3D() const { return mxChildren3D; }
getObjectTransformation() const103cdf0e10cSrcweir 			const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
getViewInformation3D() const104cdf0e10cSrcweir 			const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; }
getLightNormal() const105cdf0e10cSrcweir 			const basegfx::B3DVector& getLightNormal() const { return maLightNormal; }
getShadowSlant() const106cdf0e10cSrcweir 			double getShadowSlant() const { return mfShadowSlant; }
getScene3DRange() const107cdf0e10cSrcweir             const basegfx::B3DRange& getScene3DRange() const { return maScene3DRange; }
108cdf0e10cSrcweir 
109cdf0e10cSrcweir 			/// compare operator
110cdf0e10cSrcweir 			virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
111cdf0e10cSrcweir 
112cdf0e10cSrcweir 			/// get range
113cdf0e10cSrcweir 			virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
114cdf0e10cSrcweir 
115cdf0e10cSrcweir 			/// provide unique ID
116cdf0e10cSrcweir 			DeclPrimitrive2DIDBlock()
117cdf0e10cSrcweir 		};
118cdf0e10cSrcweir 	} // end of namespace primitive2d
119cdf0e10cSrcweir } // end of namespace drawinglayer
120cdf0e10cSrcweir 
121cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
122cdf0e10cSrcweir 
123cdf0e10cSrcweir #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EMBEDDED3DPRIMITIVE2D_HXX
124cdf0e10cSrcweir 
125cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
126cdf0e10cSrcweir // eof
127