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35 
36 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
37 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
38 
39 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
40 
41 //////////////////////////////////////////////////////////////////////////////
42 
43 namespace drawinglayer
44 {
45 	namespace primitive2d
46 	{
47 		// This primitive is used to represent geometry for non-visible objects,
48 		// e.g. a PresObj's outline. To still be able to use primitives for HitTest
49         // functionality, the 2d decompositions will produce an as much as possible
50         // simplified line geometry encapsulated in this primtive when there is no
51         // line geometry. In a further enchanced version this may change to 'if neither
52         // filled nor lines' creation criteria. The whole primitive decomposes to nothing,
53         // so no one not knowing it will be influenced. Only helper processors for hit test
54         // (and maybe BoundRect extractors) will use it and it's children subcontent.
55 		class HiddenGeometryPrimitive2D : public GroupPrimitive2D
56 		{
57 		public:
58 			HiddenGeometryPrimitive2D(const Primitive2DSequence& rChildren);
59 
60 			// despite returning an empty decomposition since it's no visualisation data,
61 			// range calculation is intended to use hidden geometry, so
62 			// the local implementation will return the children's range
63 			virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
64 
65 			/// local decomposition. Implementation will return empty Primitive2DSequence
66 			virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
67 
68 			// provide unique ID
69 			DeclPrimitrive2DIDBlock()
70 		};
71 	} // end of namespace primitive2d
72 } // end of namespace drawinglayer
73 
74 //////////////////////////////////////////////////////////////////////////////
75 
76 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
77 
78 //////////////////////////////////////////////////////////////////////////////
79 // eof
80