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2cdf0e10cSrcweir  *
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22*4f506f19SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
25cdf0e10cSrcweir #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
26cdf0e10cSrcweir 
27090f0eb8SEike Rathke #include <drawinglayer/drawinglayerdllapi.h>
28cdf0e10cSrcweir #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
29cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx>
30cdf0e10cSrcweir 
31cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
32cdf0e10cSrcweir // PointArrayPrimitive2D class
33cdf0e10cSrcweir 
34cdf0e10cSrcweir namespace drawinglayer
35cdf0e10cSrcweir {
36cdf0e10cSrcweir 	namespace primitive2d
37cdf0e10cSrcweir 	{
38cdf0e10cSrcweir         /** PointArrayPrimitive2D class
39cdf0e10cSrcweir 
40cdf0e10cSrcweir             This primitive defines single,discrete 'pixels' for the given
41cdf0e10cSrcweir             positions in the given color. This makes it view-dependent since
42cdf0e10cSrcweir             the logic size of a 'pixel' depends on the view transformation.
43cdf0e10cSrcweir 
44cdf0e10cSrcweir             This is one of the non-decomposable primitives, so a renderer
45cdf0e10cSrcweir             should proccess it (Currently it is only used for grid visualisation,
46cdf0e10cSrcweir             but this may change).
47cdf0e10cSrcweir          */
48090f0eb8SEike Rathke 		class DRAWINGLAYER_DLLPUBLIC PointArrayPrimitive2D : public BasePrimitive2D
49cdf0e10cSrcweir 		{
50cdf0e10cSrcweir 		private:
51cdf0e10cSrcweir             /// the array of positions
52cdf0e10cSrcweir 			std::vector< basegfx::B2DPoint >				maPositions;
53cdf0e10cSrcweir 
54cdf0e10cSrcweir             /// the color to use
55cdf0e10cSrcweir 			basegfx::BColor									maRGBColor;
56cdf0e10cSrcweir 
57cdf0e10cSrcweir 			/// #i96669# add simple range buffering for this primitive
58cdf0e10cSrcweir 			basegfx::B2DRange						        maB2DRange;
59cdf0e10cSrcweir 
60cdf0e10cSrcweir 		public:
61cdf0e10cSrcweir             /// constructor
62cdf0e10cSrcweir 			PointArrayPrimitive2D(
63cdf0e10cSrcweir 				const std::vector< basegfx::B2DPoint >& rPositions,
64cdf0e10cSrcweir 				const basegfx::BColor& rRGBColor);
65cdf0e10cSrcweir 
66cdf0e10cSrcweir 			/// data read access
getPositions() const67cdf0e10cSrcweir 			const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
getRGBColor() const68cdf0e10cSrcweir 			const basegfx::BColor& getRGBColor() const { return maRGBColor; }
69cdf0e10cSrcweir 
70cdf0e10cSrcweir 			/// compare operator
71cdf0e10cSrcweir 			virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
72cdf0e10cSrcweir 
73cdf0e10cSrcweir 			/// get range
74cdf0e10cSrcweir 			virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
75cdf0e10cSrcweir 
76cdf0e10cSrcweir 			/// provide unique ID
77cdf0e10cSrcweir 			DeclPrimitrive2DIDBlock()
78cdf0e10cSrcweir 		};
79cdf0e10cSrcweir 	} // end of namespace primitive2d
80cdf0e10cSrcweir } // end of namespace drawinglayer
81cdf0e10cSrcweir 
82cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
83cdf0e10cSrcweir 
84cdf0e10cSrcweir #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
85cdf0e10cSrcweir 
86cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
87cdf0e10cSrcweir // eof
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