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2cdf0e10cSrcweir  *
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22*4f506f19SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
25cdf0e10cSrcweir #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
26cdf0e10cSrcweir 
27090f0eb8SEike Rathke #include <drawinglayer/drawinglayerdllapi.h>
28cdf0e10cSrcweir #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
30cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx>
31cdf0e10cSrcweir 
32cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
33cdf0e10cSrcweir 
34cdf0e10cSrcweir namespace drawinglayer
35cdf0e10cSrcweir {
36cdf0e10cSrcweir 	namespace primitive2d
37cdf0e10cSrcweir 	{
38cdf0e10cSrcweir         /** ShadowPrimitive2D class
39cdf0e10cSrcweir 
40cdf0e10cSrcweir             This primitive defines a generic shadow geometry construction
41cdf0e10cSrcweir             for 2D objects. It decomposes to a TransformPrimitive2D embedded
42cdf0e10cSrcweir             into a ModifiedColorPrimitive2D.
43cdf0e10cSrcweir 
44cdf0e10cSrcweir             It's for primtive usage convenience, so that not everyone has
45cdf0e10cSrcweir             to implement the generic shadow construction by himself.
46cdf0e10cSrcweir 
47cdf0e10cSrcweir             The same geometry as sequence of primitives is used as geometry and
48cdf0e10cSrcweir             as shadow. Since these are RefCounted Uno-Api objects, no extra objects
49cdf0e10cSrcweir             are needed for the shadow itself; all the local decompositions of the
50cdf0e10cSrcweir             original geometry can be reused from the renderer for shadow visualisation.
51cdf0e10cSrcweir         */
52090f0eb8SEike Rathke 		class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D : public GroupPrimitive2D
53cdf0e10cSrcweir 		{
54cdf0e10cSrcweir 		private:
55cdf0e10cSrcweir             /// the shadow transformation, normally just an offset
56cdf0e10cSrcweir 			basegfx::B2DHomMatrix					maShadowTransform;
57cdf0e10cSrcweir 
58cdf0e10cSrcweir             /// the shadow color to which all geometry is to be forced
59cdf0e10cSrcweir 			basegfx::BColor							maShadowColor;
60cdf0e10cSrcweir 
61cdf0e10cSrcweir 		public:
62cdf0e10cSrcweir             /// constructor
63cdf0e10cSrcweir 			ShadowPrimitive2D(
64cdf0e10cSrcweir 				const basegfx::B2DHomMatrix& rShadowTransform,
65cdf0e10cSrcweir 				const basegfx::BColor& rShadowColor,
66cdf0e10cSrcweir 				const Primitive2DSequence& rChildren);
67cdf0e10cSrcweir 
68cdf0e10cSrcweir 			/// data read access
getShadowTransform() const69cdf0e10cSrcweir 			const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
getShadowColor() const70cdf0e10cSrcweir 			const basegfx::BColor& getShadowColor() const { return maShadowColor; }
71cdf0e10cSrcweir 
72cdf0e10cSrcweir 			/// compare operator
73cdf0e10cSrcweir 			virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
74cdf0e10cSrcweir 
75cdf0e10cSrcweir 			/// get range
76cdf0e10cSrcweir 			virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
77cdf0e10cSrcweir 
78cdf0e10cSrcweir 			///  create decomposition
79cdf0e10cSrcweir 			virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
80cdf0e10cSrcweir 
81cdf0e10cSrcweir 			/// provide unique ID
82cdf0e10cSrcweir 			DeclPrimitrive2DIDBlock()
83cdf0e10cSrcweir 		};
84cdf0e10cSrcweir 	} // end of namespace primitive2d
85cdf0e10cSrcweir } // end of namespace drawinglayer
86cdf0e10cSrcweir 
87cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
88cdf0e10cSrcweir 
89cdf0e10cSrcweir #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
90cdf0e10cSrcweir 
91cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
92cdf0e10cSrcweir // eof
93