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2cdf0e10cSrcweir  *
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22*4f506f19SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
25cdf0e10cSrcweir #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
26cdf0e10cSrcweir 
27090f0eb8SEike Rathke #include <drawinglayer/drawinglayerdllapi.h>
28cdf0e10cSrcweir #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
30cdf0e10cSrcweir 
31cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
32cdf0e10cSrcweir 
33cdf0e10cSrcweir namespace drawinglayer
34cdf0e10cSrcweir {
35cdf0e10cSrcweir 	namespace primitive2d
36cdf0e10cSrcweir 	{
37cdf0e10cSrcweir         /** TransformPrimitive2D class
38cdf0e10cSrcweir 
39cdf0e10cSrcweir             This is one of the basic grouping primitives and it provides
40cdf0e10cSrcweir             embedding a sequence of primitives (a geometry) into a
41cdf0e10cSrcweir             transformation. All renderers have to handle this, usually by
42cdf0e10cSrcweir             building a current transformation stack (linear combination)
43cdf0e10cSrcweir             and applying this to all to-be-rendered geometry. If not handling
44cdf0e10cSrcweir             this, the output will be mostly wrong since this primitive is
45cdf0e10cSrcweir             widely used.
46cdf0e10cSrcweir 
47cdf0e10cSrcweir             It does transform by embedding an existing geometry into a
48cdf0e10cSrcweir             transformation as Child-content. This allows re-usage of the
49cdf0e10cSrcweir             refcounted Uno-Api primitives and their existung, buffered
50cdf0e10cSrcweir             decompositions.
51cdf0e10cSrcweir 
52cdf0e10cSrcweir             It could e.g. be used to show a single object geometry in 1000
53cdf0e10cSrcweir             different, transformed states without the need to create those
54cdf0e10cSrcweir             thousand primitive contents.
55cdf0e10cSrcweir          */
56090f0eb8SEike Rathke 		class DRAWINGLAYER_DLLPUBLIC TransformPrimitive2D : public GroupPrimitive2D
57cdf0e10cSrcweir 		{
58cdf0e10cSrcweir 		private:
59cdf0e10cSrcweir             // the transformation to apply to the child geometry
60cdf0e10cSrcweir 			basegfx::B2DHomMatrix					maTransformation;
61cdf0e10cSrcweir 
62cdf0e10cSrcweir 		public:
63cdf0e10cSrcweir             /// constructor
64cdf0e10cSrcweir 			TransformPrimitive2D(
65cdf0e10cSrcweir 				const basegfx::B2DHomMatrix& rTransformation,
66cdf0e10cSrcweir 				const Primitive2DSequence& rChildren);
67cdf0e10cSrcweir 
68cdf0e10cSrcweir 			/// data read access
getTransformation() const69cdf0e10cSrcweir 			const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
70cdf0e10cSrcweir 
71cdf0e10cSrcweir 			/// compare operator
72cdf0e10cSrcweir 			virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
73cdf0e10cSrcweir 
74cdf0e10cSrcweir 			/// get range
75cdf0e10cSrcweir 			virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
76cdf0e10cSrcweir 
77cdf0e10cSrcweir 			/// provide unique ID
78cdf0e10cSrcweir 			DeclPrimitrive2DIDBlock()
79cdf0e10cSrcweir 		};
80cdf0e10cSrcweir 	} // end of namespace primitive2d
81cdf0e10cSrcweir } // end of namespace drawinglayer
82cdf0e10cSrcweir 
83cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
84cdf0e10cSrcweir 
85cdf0e10cSrcweir #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX
86cdf0e10cSrcweir 
87cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
88cdf0e10cSrcweir // eof
89