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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_drawinglayer.hxx"
30 
31 #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
32 #include <basegfx/polygon/b2dpolygon.hxx>
33 #include <basegfx/polygon/b2dpolygontools.hxx>
34 #include <basegfx/color/bcolor.hxx>
35 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
36 #include <basegfx/tools/canvastools.hxx>
37 #include <drawinglayer/geometry/viewinformation2d.hxx>
38 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
39 #include <drawinglayer/geometry/viewinformation3d.hxx>
40 #include <drawinglayer/processor3d/shadow3dextractor.hxx>
41 
42 //////////////////////////////////////////////////////////////////////////////
43 
44 using namespace com::sun::star;
45 
46 //////////////////////////////////////////////////////////////////////////////
47 
48 namespace drawinglayer
49 {
50 	namespace primitive2d
51 	{
52 		bool Embedded3DPrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const
53 		{
54 			osl::MutexGuard aGuard( m_aMutex );
55 
56 			// create on demand
57 			if(!mbShadow3DChecked && getChildren3D().hasElements())
58 			{
59 				// create shadow extraction processor
60 				processor3d::Shadow3DExtractingProcessor aShadowProcessor(
61 					getViewInformation3D(),
62 					getObjectTransformation(),
63 					getLightNormal(),
64 					getShadowSlant(),
65                     getScene3DRange());
66 
67 				// process local primitives
68 				aShadowProcessor.process(getChildren3D());
69 
70 				// fetch result and set checked flag
71 				const_cast< Embedded3DPrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequence();
72 				const_cast< Embedded3DPrimitive2D* >(this)->mbShadow3DChecked = true;
73 			}
74 
75 			// return if there are shadow primitives
76 			return maShadowPrimitives.hasElements();
77 		}
78 
79         Primitive2DSequence Embedded3DPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
80 		{
81 			// use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups
82     		const basegfx::B2DRange aLocal2DRange(getB2DRange(rViewInformation));
83 			const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aLocal2DRange));
84 			const basegfx::BColor aYellow(1.0, 1.0, 0.0);
85 			const Primitive2DReference xRef(new PolygonHairlinePrimitive2D(aOutline, aYellow));
86 
87 			return Primitive2DSequence(&xRef, 1L);
88 		}
89 
90 		Embedded3DPrimitive2D::Embedded3DPrimitive2D(
91 			const primitive3d::Primitive3DSequence& rxChildren3D,
92 			const basegfx::B2DHomMatrix& rObjectTransformation,
93 			const geometry::ViewInformation3D& rViewInformation3D,
94 			const basegfx::B3DVector& rLightNormal,
95 			double fShadowSlant,
96             const basegfx::B3DRange& rScene3DRange)
97 		:	BufferedDecompositionPrimitive2D(),
98 			mxChildren3D(rxChildren3D),
99 			maObjectTransformation(rObjectTransformation),
100 			maViewInformation3D(rViewInformation3D),
101 			maLightNormal(rLightNormal),
102 			mfShadowSlant(fShadowSlant),
103             maScene3DRange(rScene3DRange),
104             maShadowPrimitives(),
105 			maB2DRange(),
106             mbShadow3DChecked(false)
107 		{
108 			maLightNormal.normalize();
109 		}
110 
111 		bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
112 		{
113 			if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
114 			{
115 				const Embedded3DPrimitive2D& rCompare = static_cast< const Embedded3DPrimitive2D& >(rPrimitive);
116 
117 				return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare.getChildren3D())
118 					&& getObjectTransformation() == rCompare.getObjectTransformation()
119 					&& getViewInformation3D() == rCompare.getViewInformation3D()
120 					&& getLightNormal() == rCompare.getLightNormal()
121 					&& getShadowSlant() == rCompare.getShadowSlant()
122                     && getScene3DRange() == rCompare.getScene3DRange());
123 			}
124 
125 			return false;
126 		}
127 
128 		basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
129 		{
130 			if(maB2DRange.isEmpty())
131 			{
132 				// use the 3d transformation stack to create a projection of the 3D range
133 				basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
134 				a3DRange.transform(getViewInformation3D().getObjectToView());
135 
136 				// create 2d range from projected 3d and transform with scene's object transformation
137 				basegfx::B2DRange aNewRange;
138 				aNewRange.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY()));
139 				aNewRange.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY()));
140 				aNewRange.transform(getObjectTransformation());
141 
142 				// cehck for 3D shadows and their 2D projections. If those exist, they need to be
143 				// taken into account
144 				if(impGetShadow3D(rViewInformation))
145 				{
146 					const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
147 
148 					if(!aShadow2DRange.isEmpty())
149 					{
150 						aNewRange.expand(aShadow2DRange);
151 					}
152 				}
153 
154 				// assign to buffered value
155 				const_cast< Embedded3DPrimitive2D* >(this)->maB2DRange = aNewRange;
156 			}
157 
158 			return maB2DRange;
159 		}
160 
161 		// provide unique ID
162 		ImplPrimitrive2DIDBlock(Embedded3DPrimitive2D, PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D)
163 
164 	} // end of namespace primitive2d
165 } // end of namespace drawinglayer
166 
167 //////////////////////////////////////////////////////////////////////////////
168 // eof
169