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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <vclhelperbitmaptransform.hxx>
35 #include <basegfx/polygon/b2dpolygontools.hxx>
36 #include <vclhelperbitmaprender.hxx>
37 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
38 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
40 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
41 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
42 #include <basegfx/polygon/b2dpolypolygontools.hxx>
43 #include <vclhelperbufferdevice.hxx>
44 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
45 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
49 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
50 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
51 #include <svl/ctloptions.hxx>
52 #include <vcl/svapp.hxx>
53 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
54 #include <tools/diagnose_ex.h>
55 #include <vcl/metric.hxx>
56 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
57 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
58 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
59 #include <basegfx/color/bcolor.hxx>
60 #include <basegfx/matrix/b2dhommatrixtools.hxx>
61 #include <vcl/graph.hxx>
62 
63 //////////////////////////////////////////////////////////////////////////////
64 // control support
65 
66 #include <com/sun/star/awt/XWindow2.hpp>
67 #include <com/sun/star/awt/PosSize.hpp>
68 #include <com/sun/star/awt/XView.hpp>
69 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
70 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
71 
72 //////////////////////////////////////////////////////////////////////////////
73 // for test, can be removed again
74 
75 #include <basegfx/polygon/b2dpolygonclipper.hxx>
76 #include <basegfx/polygon/b2dtrapezoid.hxx>
77 
78 //////////////////////////////////////////////////////////////////////////////
79 
80 using namespace com::sun::star;
81 
82 //////////////////////////////////////////////////////////////////////////////
83 
84 namespace
85 {
86     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
87     {
88         // use color distance, assume to do every color step
89         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
90 
91         if(nSteps)
92         {
93             // calc discrete length to change color each disctete unit (pixel)
94             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
95 
96             nSteps = std::min(nSteps, nDistSteps);
97         }
98 
99         // reduce quality to 3 discrete units or every 3rd color step for rendering
100         nSteps /= 2;
101 
102         // roughly cut when too big or too small (not full quality, reduce complexity)
103         nSteps = std::min(nSteps, sal_uInt32(255));
104         nSteps = std::max(nSteps, sal_uInt32(1));
105 
106         return nSteps;
107     }
108 } // end of anonymous namespace
109 
110 //////////////////////////////////////////////////////////////////////////////
111 
112 namespace drawinglayer
113 {
114 	namespace processor2d
115 	{
116 		//////////////////////////////////////////////////////////////////////////////
117 		// UNO class usages
118 		using ::com::sun::star::uno::Reference;
119 		using ::com::sun::star::uno::UNO_QUERY;
120 	    using ::com::sun::star::uno::UNO_QUERY_THROW;
121         using ::com::sun::star::uno::Exception;
122 		using ::com::sun::star::awt::XView;
123 		using ::com::sun::star::awt::XGraphics;
124 	    using ::com::sun::star::awt::XWindow;
125 	    using ::com::sun::star::awt::PosSize::POSSIZE;
126 
127 		//////////////////////////////////////////////////////////////////////////////
128 		// rendering support
129 
130 		// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
131 		// information is translated to VCL parameters and set at the font.
132 		// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
133 		// for VCL)
134 		void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
135 		{
136             // decompose matrix to have position and size of text
137 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
138 			basegfx::B2DVector aFontScaling, aTranslate;
139 			double fRotate, fShearX;
140 			aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
141 			bool bPrimitiveAccepted(false);
142 
143 			if(basegfx::fTools::equalZero(fShearX))
144 			{
145 				if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
146 				{
147 					// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
148 					// be expressed as rotation by PI. Use this since the Font rendering will not
149                     // apply the negative scales in any form
150 					aFontScaling = basegfx::absolute(aFontScaling);
151 					fRotate += F_PI;
152 				}
153 
154 				if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
155 				{
156                     // Get the VCL font (use FontHeight as FontWidth)
157                     Font aFont(primitive2d::getVclFontFromFontAttribute(
158                         rTextCandidate.getFontAttribute(),
159                         aFontScaling.getX(),
160                         aFontScaling.getY(),
161                         fRotate,
162                         rTextCandidate.getLocale()));
163 
164 					// handle additional font attributes
165 					const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
166 						dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
167 
168 					if( pTCPP != NULL )
169 					{
170 
171                         // set the color of text decorations
172                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
173                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
174 
175                         // set Overline attribute
176                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
177                         if( eFontOverline != UNDERLINE_NONE )
178                         {
179                             aFont.SetOverline( eFontOverline );
180                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
181                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
182                             if( pTCPP->getWordLineMode() )
183                                 aFont.SetWordLineMode( true );
184                         }
185 
186                         // set Underline attribute
187                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
188                         if( eFontUnderline != UNDERLINE_NONE )
189 						{
190 							aFont.SetUnderline( eFontUnderline );
191 							if( pTCPP->getWordLineMode() )
192 								aFont.SetWordLineMode( true );
193 //TODO: ???					if( pTCPP->getUnderlineAbove() )
194 //								aFont.SetUnderlineAbove( true );
195 						}
196 
197 						// set Strikeout attribute
198 						const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
199 
200 						if( eFontStrikeout != STRIKEOUT_NONE )
201 							aFont.SetStrikeout( eFontStrikeout );
202 
203 						// set EmphasisMark attribute
204 						FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
205 						switch( pTCPP->getTextEmphasisMark() )
206 						{
207 							default:
208 								DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
209 								// fall through
210 							case primitive2d::TEXT_EMPHASISMARK_NONE:	eFontEmphasisMark = EMPHASISMARK_NONE; break;
211 							case primitive2d::TEXT_EMPHASISMARK_DOT:	eFontEmphasisMark = EMPHASISMARK_DOT; break;
212 							case primitive2d::TEXT_EMPHASISMARK_CIRCLE:	eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
213 							case primitive2d::TEXT_EMPHASISMARK_DISC:	eFontEmphasisMark = EMPHASISMARK_DISC; break;
214 							case primitive2d::TEXT_EMPHASISMARK_ACCENT:	eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
215 						}
216 
217 						if( eFontEmphasisMark != EMPHASISMARK_NONE )
218 						{
219 							DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
220 								"DrawingLayer: Bad EmphasisMark position!" );
221 							if( pTCPP->getEmphasisMarkAbove() )
222 								eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
223 							else
224 								eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
225 							aFont.SetEmphasisMark( eFontEmphasisMark );
226 						}
227 
228 						// set Relief attribute
229 						FontRelief eFontRelief = RELIEF_NONE;
230 						switch( pTCPP->getTextRelief() )
231 						{
232 							default:
233 								DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
234 								// fall through
235 							case primitive2d::TEXT_RELIEF_NONE:		eFontRelief = RELIEF_NONE; break;
236 							case primitive2d::TEXT_RELIEF_EMBOSSED:	eFontRelief = RELIEF_EMBOSSED; break;
237 							case primitive2d::TEXT_RELIEF_ENGRAVED:	eFontRelief = RELIEF_ENGRAVED; break;
238 						}
239 
240 						if( eFontRelief != RELIEF_NONE )
241 							aFont.SetRelief( eFontRelief );
242 
243 						// set Shadow attribute
244 						if( pTCPP->getShadow() )
245 							aFont.SetShadow( true );
246 					}
247 
248 					// create transformed integer DXArray in view coordinate system
249 					::std::vector< sal_Int32 > aTransformedDXArray;
250 
251 					if(rTextCandidate.getDXArray().size())
252 					{
253 						aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
254 						const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
255 						const double fPixelVectorFactor(aPixelVector.getLength());
256 
257 						for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
258                             aStart != rTextCandidate.getDXArray().end(); aStart++)
259 						{
260 							aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
261 						}
262 					}
263 
264 					// set parameters and paint text snippet
265 					const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
266 					const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
267 					const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
268                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
269 
270                     if(rTextCandidate.getFontAttribute().getRTL())
271                     {
272                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
273                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
274                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
275                     }
276 
277 					mpOutputDevice->SetFont(aFont);
278 					mpOutputDevice->SetTextColor(Color(aRGBFontColor));
279 
280 					if(aTransformedDXArray.size())
281 					{
282 						mpOutputDevice->DrawTextArray(
283 							aStartPoint,
284 							rTextCandidate.getText(),
285 							&(aTransformedDXArray[0]),
286 							rTextCandidate.getTextPosition(),
287 							rTextCandidate.getTextLength());
288 					}
289 					else
290 					{
291 						mpOutputDevice->DrawText(
292 							aStartPoint,
293 							rTextCandidate.getText(),
294 							rTextCandidate.getTextPosition(),
295 							rTextCandidate.getTextLength());
296 					}
297 
298                     if(rTextCandidate.getFontAttribute().getRTL())
299                     {
300                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
301                     }
302 
303 					bPrimitiveAccepted = true;
304 				}
305 			}
306 
307 			if(!bPrimitiveAccepted)
308 			{
309 				// let break down
310 				process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
311 			}
312 		}
313 
314 		// direct draw of hairline
315 		void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
316 		{
317             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
318 			mpOutputDevice->SetLineColor(Color(aHairlineColor));
319 			mpOutputDevice->SetFillColor();
320 
321 			basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
322 			aLocalPolygon.transform(maCurrentTransformation);
323 
324             static bool bCheckTrapezoidDecomposition(false);
325             static bool bShowOutlinesThere(false);
326             if(bCheckTrapezoidDecomposition)
327             {
328                 // clip against discrete ViewPort
329                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
330                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
331                     aLocalPolygon, rDiscreteViewport, true, false));
332 
333                 if(aLocalPolyPolygon.count())
334                 {
335                     // subdivide
336                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
337                         aLocalPolyPolygon, 0.5);
338 
339                     // trapezoidize
340                     static double fLineWidth(2.0);
341                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
342                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
343 
344                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
345 
346                     if(nCount)
347                     {
348                         basegfx::BColor aInvPolygonColor(aHairlineColor);
349                         aInvPolygonColor.invert();
350 
351                         for(sal_uInt32 a(0); a < nCount; a++)
352                         {
353                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
354 
355                             if(bShowOutlinesThere)
356                             {
357                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
358 			                    mpOutputDevice->SetLineColor();
359                             }
360 
361                             mpOutputDevice->DrawPolygon(aTempPolygon);
362 
363                             if(bShowOutlinesThere)
364                             {
365                                 mpOutputDevice->SetFillColor();
366         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
367     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
368                             }
369                         }
370                     }
371                 }
372             }
373             else
374             {
375 			    if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
376 			    {
377 				    // #i98289#
378 				    // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
379 				    // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
380 				    // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
381 				    // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
382 				    aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
383 			    }
384 
385 			    mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
386             }
387 		}
388 
389 		// direct draw of transformed BitmapEx primitive
390 		void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
391 		{
392             // create local transform
393 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
394 			BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
395 			bool bPainted(false);
396 
397 			if(maBColorModifierStack.count())
398 			{
399 				aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
400 
401 				if(aBitmapEx.IsEmpty())
402 				{
403 					// color gets completely replaced, get it
404 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
405 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
406 					aPolygon.transform(aLocalTransform);
407 
408 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
409 					mpOutputDevice->SetLineColor();
410 					mpOutputDevice->DrawPolygon(aPolygon);
411 
412 					bPainted = true;
413 				}
414 			}
415 
416 			if(!bPainted)
417 			{
418 				static bool bForceUseOfOwnTransformer(false);
419 
420 				// decompose matrix to check for shear, rotate and mirroring
421 				basegfx::B2DVector aScale, aTranslate;
422 				double fRotate, fShearX;
423 				aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
424 
425                 // #121387# when mirrored and rotated, avoid the GraphicManager output which has low quality
426                 const bool bRotated(!basegfx::fTools::equalZero(fRotate));
427                 const bool bSheared(!basegfx::fTools::equalZero(fShearX));
428                 //const bool bMirrored(aScale.getX() < 0.0 || aScale.getY() < 0.0);
429                 // const bool bMirroredAndRotated(bRotated && bMirrored);
430 
431 				if(!bForceUseOfOwnTransformer && !bRotated && !bSheared) // && !bMirrored)
432 				{
433 					RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform);
434 				}
435 				else
436 				{
437 					if(!aBitmapEx.IsTransparent() && (bSheared || bRotated))
438 					{
439 						// parts will be uncovered, extend aBitmapEx with a mask bitmap
440 						const Bitmap aContent(aBitmapEx.GetBitmap());
441 						aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
442 					}
443 
444 					RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform);
445 				}
446 			}
447 		}
448 
449 		void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
450 		{
451 			const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic());
452 			bool bPrimitiveAccepted(false);
453             static bool bTryTilingDirect = true;
454 
455             // #121194# when tiling is used and content is bitmap-based, do direct tiling in the
456             // renderer on pixel base to ensure tight fitting. Do not do this when
457             // the fill is rotated or sheared.
458 
459             // ovveride static bool (for debug) and tiling is active
460 			if(bTryTilingDirect && rFillGraphicAttribute.getTiling())
461 			{
462                 // content is bitmap(ex)
463                 //
464                 // for SVG support, force decomposition when SVG is present. This will lead to use
465                 // the primitive representation of the svg directly.
466                 //
467                 // when graphic is animated, force decomposition to use the correct graphic, else
468                 // fill style will not be animated
469                 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType()
470                     && !rFillGraphicAttribute.getGraphic().getSvgData().get()
471                     && !rFillGraphicAttribute.getGraphic().IsAnimated())
472                 {
473 				    // decompose matrix to check for shear, rotate and mirroring
474 				    basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
475 				    basegfx::B2DVector aScale, aTranslate;
476 				    double fRotate, fShearX;
477 				    aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
478 
479                     // when nopt rotated/sheared
480 				    if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
481 				    {
482 					    // no shear or rotate, draw direct in pixel coordinates
483 					    bPrimitiveAccepted = true;
484 
485                         // transform object range to device coordinates (pixels). Use
486                         // the device transformation for better accuracy
487                         basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
488                         aObjectRange.transform(mpOutputDevice->GetViewTransformation());
489 
490                         // extract discrete size of object
491                         const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
492                         const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
493 
494                         // only do something when object has a size in discrete units
495 						if(nOWidth > 0 && nOHeight > 0)
496 						{
497                             // transform graphic range to device coordinates (pixels). Use
498                             // the device transformation for better accuracy
499                             basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
500                             aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
501 
502                             // extract discrete size of graphic
503                             const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth()));
504                             const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight()));
505 
506                             // only do something when bitmap fill has a size in discrete units
507 						    if(nBWidth > 0 && nBHeight > 0)
508 						    {
509 						        // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
510 						        // in vcl many times, create a size-optimized version
511 						        const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
512                                 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
513                                 static bool bEnablePreScaling(true);
514                                 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250));
515 
516                                 if(bPreScaled)
517                                 {
518                                     // ... but only up to a maximum size, else it gets too expensive
519                                     aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE);
520                                 }
521 
522 					            bool bPainted(false);
523 
524 					            if(maBColorModifierStack.count())
525 					            {
526                                     // when color modifier, apply to bitmap
527 						            aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
528 
529                                     // impModifyBitmapEx uses empty bitmap as sign to return that
530                                     // the content will be completely replaced to mono color, use shortcut
531 						            if(aBitmapEx.IsEmpty())
532 						            {
533 							            // color gets completely replaced, get it
534 							            const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
535 							            basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
536 							            aPolygon.transform(aLocalTransform);
537 
538 							            mpOutputDevice->SetFillColor(Color(aModifiedColor));
539 							            mpOutputDevice->SetLineColor();
540 							            mpOutputDevice->DrawPolygon(aPolygon);
541 
542 							            bPainted = true;
543 						            }
544 					            }
545 
546 					            if(!bPainted)
547 					            {
548                                     sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
549                                     sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
550                                     const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
551                                     const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
552                                     sal_Int32 nPosX(0);
553                                     sal_Int32 nPosY(0);
554 
555 						            if(nBLeft > nOLeft)
556 						            {
557                                         const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
558 
559                                         nPosX -= nDiff;
560 							            nBLeft -= nDiff * nBWidth;
561 						            }
562 
563 						            if(nBLeft + nBWidth <= nOLeft)
564 						            {
565                                         const sal_Int32 nDiff(-nBLeft / nBWidth);
566 
567                                         nPosX += nDiff;
568 							            nBLeft += nDiff * nBWidth;
569 						            }
570 
571 						            if(nBTop > nOTop)
572 						            {
573                                         const sal_Int32 nDiff((nBTop / nBHeight) + 1);
574 
575                                         nPosY -= nDiff;
576 							            nBTop -= nDiff * nBHeight;
577 						            }
578 
579 						            if(nBTop + nBHeight <= nOTop)
580 						            {
581                                         const sal_Int32 nDiff(-nBTop / nBHeight);
582 
583                                         nPosY += nDiff;
584 							            nBTop += nDiff * nBHeight;
585 						            }
586 
587 						            // prepare OutDev
588 						            const Point aEmptyPoint(0, 0);
589 						            const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
590 						            const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
591 						            mpOutputDevice->EnableMapMode(false);
592 
593                                     // check if offset is used
594                                     const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
595 
596                                     if(nOffsetX)
597                                     {
598                                         // offset in X, so iterate over Y first and draw lines
599                                         for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
600                                         {
601                                             for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft);
602                                                 nXPos < nOLeft + nOWidth; nXPos += nBWidth)
603                                             {
604                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
605 
606                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
607                                                 {
608                                                     if(bPreScaled)
609                                                     {
610                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
611                                                     }
612                                                     else
613                                                     {
614                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
615                                                     }
616                                                 }
617                                             }
618                                         }
619                                     }
620                                     else
621                                     {
622                                         // check if offset is used
623                                         const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
624 
625                                         // possible offset in Y, so iterate over X first and draw columns
626                                         for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
627                                         {
628                                             for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop);
629                                                 nYPos < nOTop + nOHeight; nYPos += nBHeight)
630                                             {
631                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
632 
633                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
634                                                 {
635                                                     if(bPreScaled)
636                                                     {
637                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
638                                                     }
639                                                     else
640                                                     {
641                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
642                                                     }
643                                                 }
644                                             }
645                                         }
646                                     }
647 
648 						            // restore OutDev
649 						            mpOutputDevice->EnableMapMode(bWasEnabled);
650                                 }
651                             }
652                         }
653 				    }
654 			    }
655             }
656 
657 			if(!bPrimitiveAccepted)
658 			{
659 				// do not accept, use decomposition
660 				process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
661 			}
662 		}
663 
664 		// direct draw of Graphic
665 		void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
666 		{
667             bool bDone(false);
668             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
669 
670             // #121194# Todo: check if this works
671             if(!rPolyPolygon.count())
672             {
673                 // empty polyPolygon, done
674                 bDone = true;
675             }
676             else
677             {
678                 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic();
679 
680                 // try to catch cases where the graphic will be color-modified to a single
681                 // color (e.g. shadow)
682                 switch(rFillGraphicAttribute.getGraphic().GetType())
683                 {
684                     case GRAPHIC_GDIMETAFILE:
685                     {
686                         // metafiles are potentially transparent, cannot optimize�, not done
687                         break;
688                     }
689                     case GRAPHIC_BITMAP:
690                     {
691                         if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha())
692                         {
693                             // bitmap is not transparent and has no alpha
694                             const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
695 
696                             if(nBColorModifierStackCount)
697                             {
698                                 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
699 
700                                 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
701                                 {
702                                     // the bitmap fill is in unified color, so we can replace it with
703                                     // a single polygon fill. The form of the fill depends on tiling
704                                     if(rFillGraphicAttribute.getTiling())
705                                     {
706                                         // with tiling, fill the whole PolyPolygon with the modifier color
707                                         basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
708 
709                                         aLocalPolyPolygon.transform(maCurrentTransformation);
710                                         mpOutputDevice->SetLineColor();
711                                         mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
712                                         mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
713                                     }
714                                     else
715                                     {
716                                         // without tiling, only the area common to the bitmap tile and the
717                                         // PolyPolygon is filled. Create the bitmap tile area in object
718                                         // coordinates. For this, the object transformation needs to be created
719                                         // from the already scaled PolyPolygon. The tile area in object
720                                         // coordinates wil always be non-rotated, so it's not necessary to
721                                         // work with a polygon here
722                                         basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange());
723                                         const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
724                                         const basegfx::B2DHomMatrix aNewObjectTransform(
725                                             basegfx::tools::createScaleTranslateB2DHomMatrix(
726                                                 aPolyPolygonRange.getRange(),
727                                                 aPolyPolygonRange.getMinimum()));
728 
729                                         aTileRange.transform(aNewObjectTransform);
730 
731                                         // now clip the object polyPolygon against the tile range
732                                         // to get the common area
733                                         basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(
734                                             rPolyPolygon,
735                                             aTileRange,
736                                             true,
737                                             false);
738 
739                                         if(aTarget.count())
740                                         {
741                                             aTarget.transform(maCurrentTransformation);
742                                             mpOutputDevice->SetLineColor();
743                                             mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
744                                             mpOutputDevice->DrawPolyPolygon(aTarget);
745                                         }
746                                     }
747 
748                                     // simplified output executed, we are done
749                                     bDone = true;
750                                 }
751                             }
752                         }
753                         break;
754                     }
755                     default: //GRAPHIC_NONE, GRAPHIC_DEFAULT
756                     {
757                         // empty graphic, we are done
758                         bDone = true;
759                         break;
760                     }
761                 }
762             }
763 
764             if(!bDone)
765             {
766                 // use default decomposition
767                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
768             }
769         }
770 
771 		// direct draw of PolyPolygon with color
772 		void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
773 		{
774 			const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
775 			mpOutputDevice->SetFillColor(Color(aPolygonColor));
776 			mpOutputDevice->SetLineColor();
777 
778 			basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
779 			aLocalPolyPolygon.transform(maCurrentTransformation);
780 
781             static bool bCheckTrapezoidDecomposition(false);
782             static bool bShowOutlinesThere(false);
783             if(bCheckTrapezoidDecomposition)
784             {
785                 // clip against discrete ViewPort
786                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
787                 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
788                     aLocalPolyPolygon, rDiscreteViewport, true, false);
789 
790                 if(aLocalPolyPolygon.count())
791                 {
792                     // subdivide
793                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
794                         aLocalPolyPolygon, 0.5);
795 
796                     // trapezoidize
797                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
798                     basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
799 
800                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
801 
802                     if(nCount)
803                     {
804                         basegfx::BColor aInvPolygonColor(aPolygonColor);
805                         aInvPolygonColor.invert();
806 
807                         for(sal_uInt32 a(0); a < nCount; a++)
808                         {
809                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
810 
811                             if(bShowOutlinesThere)
812                             {
813                                 mpOutputDevice->SetFillColor(Color(aPolygonColor));
814 			                    mpOutputDevice->SetLineColor();
815                             }
816 
817                             mpOutputDevice->DrawPolygon(aTempPolygon);
818 
819                             if(bShowOutlinesThere)
820                             {
821                                 mpOutputDevice->SetFillColor();
822         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
823     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
824                             }
825                         }
826                     }
827                 }
828             }
829             else
830             {
831 			    mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
832 
833                 if(mnPolygonStrokePrimitive2D
834                     && getOptionsDrawinglayer().IsAntiAliasing()
835                     && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
836                 {
837                     // when AA is on and this filled polygons are the result of stroked line geometry,
838                     // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
839 			        mpOutputDevice->SetFillColor();
840 			        mpOutputDevice->SetLineColor(Color(aPolygonColor));
841                     const sal_uInt32 nCount(aLocalPolyPolygon.count());
842 
843                     for(sal_uInt32 a(0); a < nCount; a++)
844                     {
845                         mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
846                     }
847                 }
848             }
849 		}
850 
851 		// mask group. Force output to VDev and create mask from given mask
852 		void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
853 		{
854 			if(rMaskCandidate.getChildren().hasElements())
855 			{
856 				basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
857 
858 				if(aMask.count())
859 				{
860 					aMask.transform(maCurrentTransformation);
861 					const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
862 					impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
863 
864 					if(aBufferDevice.isVisible())
865 					{
866 						// remember last OutDev and set to content
867 						OutputDevice* pLastOutputDevice = mpOutputDevice;
868 						mpOutputDevice = &aBufferDevice.getContent();
869 
870 						// paint to it
871 						process(rMaskCandidate.getChildren());
872 
873 						// back to old OutDev
874 						mpOutputDevice = pLastOutputDevice;
875 
876 					    // draw mask
877                         if(getOptionsDrawinglayer().IsAntiAliasing())
878                         {
879                             // with AA, use 8bit AlphaMask to get nice borders
880 						    VirtualDevice& rTransparence = aBufferDevice.getTransparence();
881 						    rTransparence.SetLineColor();
882 						    rTransparence.SetFillColor(COL_BLACK);
883 						    rTransparence.DrawPolyPolygon(aMask);
884 
885 						    // dump buffer to outdev
886 						    aBufferDevice.paint();
887                         }
888                         else
889                         {
890                             // No AA, use 1bit mask
891 						    VirtualDevice& rMask = aBufferDevice.getMask();
892 						    rMask.SetLineColor();
893 						    rMask.SetFillColor(COL_BLACK);
894 						    rMask.DrawPolyPolygon(aMask);
895 
896 						    // dump buffer to outdev
897 						    aBufferDevice.paint();
898                         }
899 					}
900 				}
901 			}
902 		}
903 
904 		// modified color group. Force output to unified color.
905 		void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
906 		{
907 			if(rModifiedCandidate.getChildren().hasElements())
908 			{
909 				maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
910 				process(rModifiedCandidate.getChildren());
911 				maBColorModifierStack.pop();
912 			}
913 		}
914 
915 		// unified sub-transparence. Draw to VDev first.
916 		void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
917 		{
918             static bool bForceToDecomposition(false);
919 
920             if(rTransCandidate.getChildren().hasElements())
921             {
922                 if(bForceToDecomposition)
923                 {
924     			    // use decomposition
925 	    		    process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
926                 }
927                 else
928                 {
929 			        if(0.0 == rTransCandidate.getTransparence())
930 			        {
931 				        // no transparence used, so just use the content
932     	    		    process(rTransCandidate.getChildren());
933 			        }
934 			        else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
935 			        {
936                         // transparence is in visible range
937 				        basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
938 				        aRange.transform(maCurrentTransformation);
939 				        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
940 
941 				        if(aBufferDevice.isVisible())
942 				        {
943 					        // remember last OutDev and set to content
944 					        OutputDevice* pLastOutputDevice = mpOutputDevice;
945 					        mpOutputDevice = &aBufferDevice.getContent();
946 
947 					        // paint content to it
948 					        process(rTransCandidate.getChildren());
949 
950 					        // back to old OutDev
951 					        mpOutputDevice = pLastOutputDevice;
952 
953 					        // dump buffer to outdev using given transparence
954 					        aBufferDevice.paint(rTransCandidate.getTransparence());
955 				        }
956 			        }
957                 }
958             }
959 		}
960 
961 		// sub-transparence group. Draw to VDev first.
962 		void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
963 		{
964 			if(rTransCandidate.getChildren().hasElements())
965 			{
966 				basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
967 				aRange.transform(maCurrentTransformation);
968 				impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
969 
970 				if(aBufferDevice.isVisible())
971 				{
972 					// remember last OutDev and set to content
973 					OutputDevice* pLastOutputDevice = mpOutputDevice;
974 					mpOutputDevice = &aBufferDevice.getContent();
975 
976 					// paint content to it
977 					process(rTransCandidate.getChildren());
978 
979 					// set to mask
980 					mpOutputDevice = &aBufferDevice.getTransparence();
981 
982 					// when painting transparence masks, reset the color stack
983 					basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
984 					maBColorModifierStack = basegfx::BColorModifierStack();
985 
986 					// paint mask to it (always with transparence intensities, evtl. with AA)
987 					process(rTransCandidate.getTransparence());
988 
989 					// back to old color stack
990 					maBColorModifierStack = aLastBColorModifierStack;
991 
992 					// back to old OutDev
993 					mpOutputDevice = pLastOutputDevice;
994 
995 					// dump buffer to outdev
996 					aBufferDevice.paint();
997 				}
998 			}
999 		}
1000 
1001 		// transform group.
1002 		void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
1003 		{
1004 			// remember current transformation and ViewInformation
1005 			const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
1006             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1007 
1008 			// create new transformations for CurrentTransformation
1009             // and for local ViewInformation2D
1010 			maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
1011             const geometry::ViewInformation2D aViewInformation2D(
1012                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
1013                 getViewInformation2D().getViewTransformation(),
1014                 getViewInformation2D().getViewport(),
1015 				getViewInformation2D().getVisualizedPage(),
1016                 getViewInformation2D().getViewTime(),
1017 				getViewInformation2D().getExtendedInformationSequence());
1018 			updateViewInformation(aViewInformation2D);
1019 
1020 			// proccess content
1021 			process(rTransformCandidate.getChildren());
1022 
1023 			// restore transformations
1024 			maCurrentTransformation = aLastCurrentTransformation;
1025             updateViewInformation(aLastViewInformation2D);
1026 		}
1027 
1028 		// new XDrawPage for ViewInformation2D
1029 		void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
1030 		{
1031 			// remember current transformation and ViewInformation
1032             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1033 
1034 			// create new local ViewInformation2D
1035             const geometry::ViewInformation2D aViewInformation2D(
1036                 getViewInformation2D().getObjectTransformation(),
1037                 getViewInformation2D().getViewTransformation(),
1038                 getViewInformation2D().getViewport(),
1039 				rPagePreviewCandidate.getXDrawPage(),
1040                 getViewInformation2D().getViewTime(),
1041 				getViewInformation2D().getExtendedInformationSequence());
1042 			updateViewInformation(aViewInformation2D);
1043 
1044 			// proccess decomposed content
1045 			process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
1046 
1047 			// restore transformations
1048             updateViewInformation(aLastViewInformation2D);
1049 		}
1050 
1051 		// marker
1052 		void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
1053 		{
1054             static bool bCheckCompleteMarkerDecompose(false);
1055             if(bCheckCompleteMarkerDecompose)
1056             {
1057 			    process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
1058                 return;
1059             }
1060 
1061 			// get data
1062 	        const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
1063 			const sal_uInt32 nCount(rPositions.size());
1064 
1065 			if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
1066 			{
1067 				// get pixel size
1068 				const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
1069 				const Size aBitmapSize(rMarker.GetSizePixel());
1070 
1071 				if(aBitmapSize.Width() && aBitmapSize.Height())
1072 				{
1073 					// get discrete half size
1074 					const basegfx::B2DVector aDiscreteHalfSize(
1075                         (aBitmapSize.getWidth() - 1.0) * 0.5,
1076                         (aBitmapSize.getHeight() - 1.0) * 0.5);
1077 			        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
1078 
1079                     // do not forget evtl. moved origin in target device MapMode when
1080                     // switching it off; it would be missing and lead to wrong positions.
1081                     // All his could be done using logic sizes and coordinates, too, but
1082                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
1083                     // to work with switching off MapMode usage completely.
1084                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
1085 
1086                     mpOutputDevice->EnableMapMode(false);
1087 
1088 					for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1089 				    {
1090 					    const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
1091                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1092 
1093 						mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1094 					}
1095 
1096 			        mpOutputDevice->EnableMapMode(bWasEnabled);
1097 				}
1098 			}
1099 		}
1100 
1101 		// point
1102 		void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1103 		{
1104 			const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1105 			const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1106 			const Color aVCLColor(aRGBColor);
1107 
1108 			for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1109 			{
1110 				const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1111 				const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1112 
1113 				mpOutputDevice->DrawPixel(aPos, aVCLColor);
1114 			}
1115 		}
1116 
1117 		void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1118 		{
1119             // #i101491# method restructured to clearly use the DrawPolyLine
1120             // calls starting from a deined line width
1121 			const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1122 			const double fLineWidth(rLineAttribute.getWidth());
1123 			bool bDone(false);
1124 
1125 			if(basegfx::fTools::more(fLineWidth, 0.0))
1126 			{
1127 				const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1128 				const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1129 				const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1130 				const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1131 				basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1132 
1133 				mpOutputDevice->SetLineColor(Color(aHairlineColor));
1134 				mpOutputDevice->SetFillColor();
1135 
1136 				if(0.0 == rStrokeAttribute.getFullDotDashLen())
1137 				{
1138 					// no line dashing, just copy
1139 					aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1140 				}
1141 				else
1142 				{
1143 					// else apply LineStyle
1144 					basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1145 						rStrokeAttribute.getDotDashArray(),
1146 						&aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1147 				}
1148 
1149 				const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1150 
1151 				if(nCount)
1152 				{
1153                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1154                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1155 
1156                     if(bAntiAliased)
1157                     {
1158                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1159                         {
1160                             // line in range ]0.0 .. 1.0[
1161                             // paint as simple hairline
1162                             for(sal_uInt32 a(0); a < nCount; a++)
1163                             {
1164                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1165                             }
1166 
1167                             bDone = true;
1168                         }
1169                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1170                         {
1171                             // line in range [1.0 .. 2.0[
1172                             // paint as 2x2 with dynamic line distance
1173                             basegfx::B2DHomMatrix aMat;
1174                             const double fDistance(fDiscreteLineWidth - 1.0);
1175                             const double fHalfDistance(fDistance * 0.5);
1176 
1177                             for(sal_uInt32 a(0); a < nCount; a++)
1178                             {
1179                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1180 
1181                                 aMat.set(0, 2, -fHalfDistance);
1182                                 aMat.set(1, 2, -fHalfDistance);
1183                                 aCandidate.transform(aMat);
1184                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1185 
1186                                 aMat.set(0, 2, fDistance);
1187                                 aMat.set(1, 2, 0.0);
1188                                 aCandidate.transform(aMat);
1189                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1190 
1191                                 aMat.set(0, 2, 0.0);
1192                                 aMat.set(1, 2, fDistance);
1193                                 aCandidate.transform(aMat);
1194                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1195 
1196                                 aMat.set(0, 2, -fDistance);
1197                                 aMat.set(1, 2, 0.0);
1198                                 aCandidate.transform(aMat);
1199                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1200                             }
1201 
1202                             bDone = true;
1203                         }
1204                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1205                         {
1206                             // line in range [2.0 .. 3.0]
1207                             // paint as cross in a 3x3  with dynamic line distance
1208                             basegfx::B2DHomMatrix aMat;
1209                             const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1210 
1211                             for(sal_uInt32 a(0); a < nCount; a++)
1212                             {
1213                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1214 
1215                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1216 
1217                                 aMat.set(0, 2, -fDistance);
1218                                 aMat.set(1, 2, 0.0);
1219                                 aCandidate.transform(aMat);
1220                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1221 
1222                                 aMat.set(0, 2, fDistance);
1223                                 aMat.set(1, 2, -fDistance);
1224                                 aCandidate.transform(aMat);
1225                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1226 
1227                                 aMat.set(0, 2, fDistance);
1228                                 aMat.set(1, 2, fDistance);
1229                                 aCandidate.transform(aMat);
1230                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1231 
1232                                 aMat.set(0, 2, -fDistance);
1233                                 aMat.set(1, 2, fDistance);
1234                                 aCandidate.transform(aMat);
1235                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1236                             }
1237 
1238                             bDone = true;
1239                         }
1240                         else
1241                         {
1242                             // #i101491# line width above 3.0
1243                         }
1244                     }
1245                     else
1246                     {
1247                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1248                         {
1249                             // line width below 1.5, draw the basic hairline polygon
1250                             for(sal_uInt32 a(0); a < nCount; a++)
1251                             {
1252                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1253                             }
1254 
1255                             bDone = true;
1256                         }
1257                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1258                         {
1259                             // line width is in range ]1.5 .. 2.5], use four hairlines
1260                             // drawn in a square
1261                             for(sal_uInt32 a(0); a < nCount; a++)
1262                             {
1263                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1264                                 basegfx::B2DHomMatrix aMat;
1265 
1266                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1267 
1268                                 aMat.set(0, 2, 1.0);
1269                                 aMat.set(1, 2, 0.0);
1270                                 aCandidate.transform(aMat);
1271 
1272                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1273 
1274                                 aMat.set(0, 2, 0.0);
1275                                 aMat.set(1, 2, 1.0);
1276                                 aCandidate.transform(aMat);
1277 
1278                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1279 
1280                                 aMat.set(0, 2, -1.0);
1281                                 aMat.set(1, 2, 0.0);
1282                                 aCandidate.transform(aMat);
1283 
1284                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1285                             }
1286 
1287                             bDone = true;
1288                         }
1289                         else
1290                         {
1291                             // #i101491# line width is above 2.5
1292                         }
1293                     }
1294 
1295                     if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1296                     {
1297                         // #i101491# If the polygon complexity uses more than a given amount, do
1298                         // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1299                         // decompositions in primtives (memory) and fallback to old line painting
1300                         // for very complex polygons, too
1301                         for(sal_uInt32 a(0); a < nCount; a++)
1302                         {
1303                             mpOutputDevice->DrawPolyLine(
1304                                 aHairlinePolyPolygon.getB2DPolygon(a),
1305                                 fDiscreteLineWidth,
1306                                 rLineAttribute.getLineJoin(),
1307                                 rLineAttribute.getLineCap());
1308                         }
1309 
1310                         bDone = true;
1311                     }
1312                 }
1313             }
1314 
1315 			if(!bDone)
1316             {
1317                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1318                 // used for AA thick line drawing
1319                 mnPolygonStrokePrimitive2D++;
1320 
1321                 // line width is big enough for standard filled polygon visualisation or zero
1322 				process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1323 
1324                 // leave PolygonStrokePrimitive2D
1325                 mnPolygonStrokePrimitive2D--;
1326             }
1327 		}
1328 
1329         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1330         {
1331             // The new decomposition of Metafiles made it necessary to add an Eps
1332             // primitive to handle embedded Eps data. On some devices, this can be
1333             // painted directly (mac, printer).
1334             // To be able to handle the replacement correctly, i need to handle it myself
1335             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1336             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1337             // to know when EPS was handled directly already.
1338 			basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1339             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1340 
1341             if(!aRange.isEmpty())
1342             {
1343                 const Rectangle aRectangle(
1344 				    (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1345 				    (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1346 
1347                 if(!aRectangle.IsEmpty())
1348                 {
1349                     // try to paint EPS directly without fallback visualisation
1350                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1351                         aRectangle.TopLeft(),
1352                         aRectangle.GetSize(),
1353                         rEpsPrimitive2D.getGfxLink(),
1354                         0));
1355 
1356                     if(!bEPSPaintedDirectly)
1357                     {
1358                         // use the decomposition which will correctly handle the
1359                         // fallback visualisation using full transformation (e.g. rotation)
1360         				process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1361                     }
1362                 }
1363             }
1364         }
1365 
1366         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
1367         {
1368             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
1369 
1370             if(basegfx::fTools::more(fDelta, 0.0))
1371             {
1372                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1373                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1374                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1375 
1376                 // use color distance and discrete lengths to calculate step count
1377                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
1378 
1379                 // switch off line painting
1380                 mpOutputDevice->SetLineColor();
1381 
1382                 // prepare polygon in needed width at start position (with discrete overlap)
1383                 const basegfx::B2DPolygon aPolygon(
1384                     basegfx::tools::createPolygonFromRect(
1385                         basegfx::B2DRange(
1386                             rCandidate.getOffsetA() - fDiscreteUnit,
1387                             0.0,
1388                             rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit,
1389                             1.0)));
1390 
1391 
1392                 // prepare loop ([0.0 .. 1.0[)
1393                 double fUnitScale(0.0);
1394                 const double fUnitStep(1.0 / nSteps);
1395 
1396                 // loop and paint
1397                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1398                 {
1399                     basegfx::B2DPolygon aNew(aPolygon);
1400 
1401                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
1402                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
1403                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1404                 }
1405             }
1406         }
1407 
1408         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
1409         {
1410             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
1411 
1412             if(basegfx::fTools::more(fDeltaScale, 0.0))
1413             {
1414                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1415                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1416                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1417 
1418                 // use color distance and discrete lengths to calculate step count
1419                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
1420 
1421                 // switch off line painting
1422                 mpOutputDevice->SetLineColor();
1423 
1424                 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
1425                 double fUnitScale(0.0);
1426                 const double fUnitStep(1.0 / nSteps);
1427 
1428                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1429                 {
1430                     basegfx::B2DHomMatrix aTransform;
1431                     const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
1432 
1433                     if(rCandidate.isTranslateSet())
1434                     {
1435                         const basegfx::B2DVector aTranslate(
1436                             basegfx::interpolate(
1437                                 rCandidate.getTranslateB(),
1438                                 rCandidate.getTranslateA(),
1439                                 fUnitScale));
1440 
1441                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
1442                             fEndScale,
1443                             fEndScale,
1444                             aTranslate.getX(),
1445                             aTranslate.getY());
1446                     }
1447                     else
1448                     {
1449                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
1450                             fEndScale,
1451                             fEndScale);
1452                     }
1453 
1454                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
1455 
1456                     aNew.transform(maCurrentTransformation * aTransform);
1457                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
1458                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1459                 }
1460             }
1461         }
1462 
1463 		void VclProcessor2D::adaptLineToFillDrawMode() const
1464 		{
1465 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1466 
1467 			if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1468 			{
1469 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1470 
1471 				if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1472 				{
1473 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1474 				}
1475 				else
1476 				{
1477 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1478 				}
1479 
1480 				if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1481 				{
1482 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1483 				}
1484 				else
1485 				{
1486 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1487 				}
1488 
1489 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1490 				{
1491 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1492 				}
1493 				else
1494 				{
1495 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1496 				}
1497 
1498 				if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1499 				{
1500 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1501 				}
1502 				else
1503 				{
1504 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1505 				}
1506 
1507 				if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1508 				{
1509 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1510 				}
1511 				else
1512 				{
1513 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1514 				}
1515 
1516 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1517 			}
1518 		}
1519 
1520 		void VclProcessor2D::adaptTextToFillDrawMode() const
1521 		{
1522 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1523 			if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1524 			{
1525 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1526 
1527 				if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1528 				{
1529 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1530 				}
1531 				else
1532 				{
1533 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1534 				}
1535 
1536 				if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1537 				{
1538 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1539 				}
1540 				else
1541 				{
1542 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1543 				}
1544 
1545 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1546 				{
1547 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1548 				}
1549 				else
1550 				{
1551 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1552 				}
1553 
1554 				if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1555 				{
1556 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1557 				}
1558 				else
1559 				{
1560 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1561 				}
1562 
1563 				if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1564 				{
1565 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1566 				}
1567 				else
1568 				{
1569 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1570 				}
1571 
1572 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1573 			}
1574 		}
1575 
1576 		//////////////////////////////////////////////////////////////////////////////
1577 		// process support
1578 
1579 		VclProcessor2D::VclProcessor2D(
1580 			const geometry::ViewInformation2D& rViewInformation,
1581 			OutputDevice& rOutDev)
1582 		:	BaseProcessor2D(rViewInformation),
1583 			mpOutputDevice(&rOutDev),
1584 			maBColorModifierStack(),
1585 			maCurrentTransformation(),
1586 			maDrawinglayerOpt(),
1587             mnPolygonStrokePrimitive2D(0)
1588 		{
1589             // set digit language, derived from SvtCTLOptions to have the correct
1590             // number display for arabic/hindi numerals
1591             const SvtCTLOptions aSvtCTLOptions;
1592             LanguageType eLang(LANGUAGE_SYSTEM);
1593 
1594             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1595             {
1596                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1597             }
1598             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1599             {
1600                 eLang = LANGUAGE_ENGLISH;
1601             }
1602             else
1603             {
1604                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1605             }
1606 
1607             rOutDev.SetDigitLanguage(eLang);
1608 		}
1609 
1610 		VclProcessor2D::~VclProcessor2D()
1611 		{
1612 		}
1613 	} // end of namespace processor2d
1614 } // end of namespace drawinglayer
1615 
1616 //////////////////////////////////////////////////////////////////////////////
1617 // eof
1618