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27 
28 #ifndef FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
29 #define FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
30 
31 #include <tools/solar.h>
32 #include <sal/types.h>
33 #include <svl/poolitem.hxx>
34 
35 //........................................................................
36 namespace frm
37 {
38 //........................................................................
39 
40     //====================================================================
41 	//= misc
42 	//====================================================================
43     /// the id of an attribute
44     typedef sal_Int32   AttributeId;
45     /// the "which id" of an item in an SfxItemSet
46     typedef sal_uInt16      WhichId;
47     /// a SFX slot id
48     typedef sal_uInt16      SfxSlotId;
49     /// a script type
50     typedef sal_uInt16      ScriptType;
51 
52 	//====================================================================
53 	//= AttributeCheckState
54 	//====================================================================
55     enum AttributeCheckState
56     {
57         eChecked,
58         eUnchecked,
59         eIndetermined
60     };
61 
62 	//====================================================================
63 	//= AttributeState
64 	//====================================================================
65     struct AttributeState
66     {
67     private:
68         SfxItemHandle*      pItemHandle;
69 
70     public:
71         AttributeCheckState eSimpleState;
72 
73     	//................................................................
74         inline          AttributeState( );
75         inline explicit AttributeState( AttributeCheckState _eCheckState );
76         inline          AttributeState( const AttributeState& _rSource );
77 
78         inline AttributeState& operator=( const AttributeState& _rSource );
79 
80         inline bool operator==( const AttributeState& _rRHS );
81 
82         inline const SfxPoolItem* getItem() const;
83         inline void setItem( const SfxPoolItem* _pItem );
84     };
85 
86 	//====================================================================
87 	//= AttributeState (inline implementation)
88 	//====================================================================
89     //................................................................
90     inline AttributeState::AttributeState( )
91         :pItemHandle( NULL )
92         ,eSimpleState( eIndetermined )
93     {
94     }
95 
96     //................................................................
97     inline AttributeState::AttributeState( AttributeCheckState _eCheckState )
98         :pItemHandle( NULL )
99         ,eSimpleState( _eCheckState )
100     {
101     }
102 
103     //................................................................
104     inline AttributeState::AttributeState( const AttributeState& _rSource )
105         :pItemHandle( NULL )
106         ,eSimpleState( eIndetermined )
107     {
108         operator=( _rSource );
109     }
110 
111     //................................................................
112     inline AttributeState& AttributeState::operator=( const AttributeState& _rSource )
113     {
114         if ( &_rSource == this )
115             return *this;
116 
117         eSimpleState = _rSource.eSimpleState;
118         setItem( _rSource.getItem() );
119         return *this;
120     }
121 
122     //................................................................
123     inline const SfxPoolItem* AttributeState::getItem() const
124     {
125         return pItemHandle ? &pItemHandle->GetItem() : NULL;
126     }
127 
128     //................................................................
129     inline void AttributeState::setItem( const SfxPoolItem* _pItem )
130     {
131         if ( pItemHandle )
132             delete pItemHandle;
133         if ( _pItem )
134             pItemHandle = new SfxItemHandle( *const_cast< SfxPoolItem* >( _pItem ) );
135         else
136             pItemHandle = NULL;
137     }
138 
139     //................................................................
140     inline bool AttributeState::operator==( const AttributeState& _rRHS )
141     {
142         if ( eSimpleState != _rRHS.eSimpleState )
143             return false;
144 
145         if ( pItemHandle && !_rRHS.pItemHandle )
146             return false;
147 
148         if ( !pItemHandle && _rRHS.pItemHandle )
149             return false;
150 
151         if ( !pItemHandle && !_rRHS.pItemHandle )
152             return true;
153 
154         return ( pItemHandle->GetItem() == _rRHS.pItemHandle->GetItem() );
155     }
156 
157     //====================================================================
158 	//= IMultiAttributeDispatcher
159 	//====================================================================
160     class IMultiAttributeDispatcher
161     {
162     public:
163         virtual AttributeState  getState( AttributeId _nAttributeId ) const = 0;
164         virtual void            executeAttribute( AttributeId _nAttributeId, const SfxPoolItem* _pArgument ) = 0;
165     };
166 
167 //........................................................................
168 } // namespace frm
169 //........................................................................
170 
171 #endif // FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
172 
173