1cdf0e10cSrcweir<?xml version="1.0" encoding="UTF-8"?>
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4*c63dc91bSAndrew Rist<!--***********************************************************
5cdf0e10cSrcweir *
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24*c63dc91bSAndrew Rist
25*c63dc91bSAndrew Rist
26cdf0e10cSrcweir
27cdf0e10cSrcweir<helpdocument version="1.0">
28cdf0e10cSrcweir<meta>
29cdf0e10cSrcweir<topic id="textshared0105350300xml" indexer="include" status="PUBLISH">
30cdf0e10cSrcweir<title id="tit" xml-lang="en-US">Shading</title>
31cdf0e10cSrcweir<filename>/text/shared/01/05350300.xhp</filename>
32cdf0e10cSrcweir</topic>
33cdf0e10cSrcweir<history>
34cdf0e10cSrcweir<created date="2003-10-31T00:00:00">Sun Microsystems, Inc.</created>
35cdf0e10cSrcweir<lastedited date="2005-01-13T09:06:13">converted from old format - fpe</lastedited>
36cdf0e10cSrcweir</history>
37cdf0e10cSrcweir</meta>
38cdf0e10cSrcweir<body>
39cdf0e10cSrcweir<section id="darstellung">
40cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_REPRESENTATION" id="bm_id3156053" localize="false"/>
41cdf0e10cSrcweir<paragraph role="heading" id="hd_id3148919" xml-lang="en-US" level="1" l10n="U" oldref="1"><link href="text/shared/01/05350300.xhp" name="Shading">Shading</link></paragraph>
42cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3150008" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_REPRESENTATION">Sets the shading and shadow options for the selected 3D object.</ahelp></paragraph>
43cdf0e10cSrcweir</section>
44cdf0e10cSrcweir<section id="howtoget">
45cdf0e10cSrcweir  <embed href="text/shared/00/00040500.xhp#3ddarstellung"/>
46cdf0e10cSrcweir</section>
47cdf0e10cSrcweir<paragraph role="heading" id="hd_id3109847" xml-lang="en-US" level="2" l10n="U" oldref="4">Shading</paragraph>
48cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3148538" xml-lang="en-US" l10n="U" oldref="5">Specify the type of shading to apply to the selected 3D object.</paragraph>
49cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ListBox:RID_SVXFLOAT_3D:LB_SHADEMODE" id="bm_id3150772" localize="false"/>
50cdf0e10cSrcweir<paragraph role="heading" id="hd_id3147276" xml-lang="en-US" level="3" l10n="U" oldref="6">Mode</paragraph>
51cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3155583" xml-lang="en-US" l10n="U" oldref="7"><ahelp hid="SVX:LISTBOX:RID_SVXFLOAT_3D:LB_SHADEMODE">Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.</ahelp></paragraph>
52cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_SHADOW_3D" id="bm_id3149820" localize="false"/>
53cdf0e10cSrcweir<paragraph role="heading" id="hd_id3150466" xml-lang="en-US" level="2" l10n="U" oldref="8">Shadow</paragraph>
54cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3154046" xml-lang="en-US" l10n="U" oldref="9"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_SHADOW_3D">Adds or removes a shadow from the selected 3D object.</ahelp></paragraph>
55cdf0e10cSrcweir<table id="tbl_id3159399">
56cdf0e10cSrcweir<tablerow>
57cdf0e10cSrcweir<tablecell colspan="" rowspan="">
58cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3150254" xml-lang="en-US" l10n="E">
59cdf0e10cSrcweir<image id="img_id3159342" src="svx/res/shadow3d.png" width="0.1661inch" height="0.1661inch"><alt id="alt_id3159342" xml-lang="en-US">Icon</alt>
60cdf0e10cSrcweir	</image></paragraph>
61cdf0e10cSrcweir</tablecell>
62cdf0e10cSrcweir<tablecell colspan="" rowspan="">
63cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3149796" xml-lang="en-US" l10n="U" oldref="10">3D Shadowing On/Off</paragraph>
64cdf0e10cSrcweir</tablecell>
65cdf0e10cSrcweir</tablerow>
66cdf0e10cSrcweir</table>
67cdf0e10cSrcweir
68cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_SLANT" id="bm_id3149165" localize="false"/>
69cdf0e10cSrcweir<paragraph role="heading" id="hd_id3156153" xml-lang="en-US" level="3" l10n="U" oldref="11">Surface angle</paragraph>
70cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3150976" xml-lang="en-US" l10n="U" oldref="12"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_SLANT">Enter an angle from 0 to 90 degrees for casting the shadow.</ahelp></paragraph>
71cdf0e10cSrcweir<paragraph role="heading" id="hd_id3154905" xml-lang="en-US" level="2" l10n="U" oldref="13">Camera</paragraph>
72cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3161459" xml-lang="en-US" l10n="U" oldref="14">Set the camera options for the selected 3D object.</paragraph>
73cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_DISTANCE" id="bm_id3154758" localize="false"/>
74cdf0e10cSrcweir<paragraph role="heading" id="hd_id3148943" xml-lang="en-US" level="3" l10n="U" oldref="15">Distance</paragraph>
75cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3149047" xml-lang="en-US" l10n="U" oldref="16"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_DISTANCE">Enter the distance to leave between the camera and the center of the selected object.</ahelp></paragraph>
76cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_FOCAL_LENGTH" id="bm_id3145068" localize="false"/>
77cdf0e10cSrcweir<paragraph role="heading" id="hd_id3154346" xml-lang="en-US" level="3" l10n="U" oldref="17">Focal length</paragraph>
78cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3156344" xml-lang="en-US" l10n="U" oldref="18"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_FOCAL_LENGTH">Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.</ahelp></paragraph>
79cdf0e10cSrcweir</body>
80cdf0e10cSrcweir</helpdocument>
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